Geosurge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Geosurge

Sorcery

Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.

NorinTheWise on Kamahl, Pit Fighter [[Primer]]

2 years ago

Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.

1.Hedron Archive for Ur-Golem's Eye: no reason not to have the attached card advantage

2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!

3.Buried Ruin for Cathedral of War: the +1/+1 seems lackluster overall, especially when Buried Ruin can pull back out a key artifact piece.

4.Why Junk Diver over Myr Retriever? The flying doesn't seem worth the extra mana

5.Terror of the Peaks for Warstorm Surge: better mana cost, you are low on creatures, it can land some big hits!

6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.

DemMeowsephs on Scarlet Witch and Quick Silver

2 years ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".

Commanders:

Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

jamochawoke on Mana fixing in a Boros …

3 years ago

For color fixing you really want lands like: Battlefield Forge , Clifftop Retreat , Temple of Triumph , Sunbaked Canyon , or the shock-land Sacred Foundry

There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.

Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.

For mana ramping your choices are pretty limited.

In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin

In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.

The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!

legendofa on Card creation challenge

3 years ago

For the person on Seething Song, Pyretic Ritual, and Geosurge, among others:

Peli, Rift Ritualist

Legendary Creature - Human Wizard Shaman

When Peli, Rift Ritualist enters the battlefield, add and Peli, Rift Ritualist deals 3 damage to you.

At the end of your turn, sacrifice two Mountains. If you don't, Peli, Rift Ritualist deals 3 damage to you.

5/3


I don't know if this card is balanced, but BURN!

Same challenge.

DemMeowsephs on We Lit the Fire and it's Burning Bright

3 years ago

Hey there! Some ramp you may want to consider are Commander's Sphere, Dockside Extortionist, Extraplanar Lens, Geosurge, Irencrag Feat, (If you can afford it maybe a Jeweled Lotus for Chandra?) Lotus Petal, Mana Flare, Mind Stone, Seething Song, Simian Spirit Guide, and especially Treasonous Ogre. I also find that including a Crystal Vein/Dwarven Ruins can be super beneficial, as would a Strip Mine/Wasteland!! Ramp is super important, and even if some of these don't work for you, I think some of them could definitely be switched in for some stuff you have now! Hope this helps, and have a great day!!

ellie-is on Lathliss, Ramp Queen

3 years ago

DemMeowsephs: Thank you for the suggestions!! I'll definitely add Commander's Sphere, I for some reason overlooked it, but sacrificing to draw a card is pretty great and can even give something back if it gets removed in a wipe or something. I wasn't familiar with Treasonous Ogre and it looks amazing, but sadly it'd make me go over budget! I'll keep it in the maybeboard for a future upgrade for sure, same as with the others :)

And yeah, Irencrag Feat is pretty great isn't it? I especially appreciate how they didn't write down all seven , lol. Geosurge always makes me stop and count to make sure I have the amount of mana right, haha.

DemMeowsephs on I am Ironman

3 years ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

DemMeowsephs on Rograhk, Friend of Jeska - BUDGET

3 years ago

Hey there! I might have a few suggestions on ways to improve the ramp section whilst staying within budget. First off, I don't think you would consider this ramp, but as it will help get rid of some costs I figured you might like it: Brass Squire. You run 16+ equipment spells and if they are a big part of the deck, brass might do well. Hammer of Nazahn might be a bit out of your budget, but if you are willing to spend it, just like brass squire it could work quite well indeed. Treasonous Ogre is also super cheap but allows you to get at least ten red mana if you wanted to if not more, allowing you to possibly get everything you need out before winning! Simian Spirit Guide isn't as powerful, but can act as a sort of cheaper Lotus Petal in mono-red, thus it could be pretty good. Geosurge is like seething song, and I think it could work much better than Rite of Flame. Rite of flame literally costs one and gives you to, meaning its giving you one mana. But you could have had that one mana from just tapping a land. So I would definitely cut it since you can only have one copy. As for lands, I would certainly recommend a Dwarven Ruins and a Crystal Vein! Hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

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