Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all



Add RRRRRRR to your mana pool. Spend this mana only to cast artifact or creature spells.

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Recent Decks

Geosurge Discussion

LiveForChaos on Green Red Hydra Ramp

2 weeks ago

Sakura-Tribe Elder + Journey to Eternity is a very strong way to ramp very quickly.

Hardened Scales is a must.

Prey Upon > Mutant's Prey

Burst of Strength is too weak imo.

Karametra's Favor is useless in this deck.

Verdant Haven can be swapped for Utopia Sprawl and/or Overgrowth

Arbor Elf is better than Elvish Mystic regardless if you're using Utopia Sprawl, Overgrowth, or Verdant Haven.

If you aren't playing modern Seething Song > Geosurge

Alternatively, you could go with mono-green ramp with Karametra's Acolyte and Nykthos, Shrine to Nyx and either:

Fierce Empath + Woodland Bellower

or Genesis Hydra + Nessian Game Warden

Kcucullen on Krenk that 3 times

2 months ago

Comparing this list to mine has got me thinking about quite a few things.


-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart



-Herald's Horn

-Ogre Battledriver


-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

Aquacomics on Red/blue Dragons

3 months ago

As a huge fan of dragons this catches my eye. My suggestions would be:Creatures- Take out Phantasmal and Outcast replacing them 4x Slumbering Dragon. This gives a one drop to start the game with as well as makes your opponent question whether to attack or not. Since dragons can be high to cast (and these are) those rounds saved by Slumbering will save you. I agree with Lame_Duck on the Crucibles. I would replace them with Mindwrack Liege to help you pump out threats faster and still provide counters. Though not a dragon its still very useful.

Sorcery- I can see Ral being useful here but very situational. I would sideboard him and instead add another copy of Serum Visions (or 2). That draw power and scry is going to be needed to get out creatures or aid in a fast setup since you do have Sarkhan's Triumph to fetch.

Lands- 2 mountains my friend. A good general rule is to use 22 lands in a 60 card deck and here you will need them to even out the land/spell balance. This will provide way more consistency.

Artifacts- For this particular deck the first thing that comes to mind is replacing Fellwar with Scourge of Valkas. One of my favorite dragons and an absolute beast in a deck such as this. If instead you want to keep that mana source maybe Geosurge.

Sideboard- As I mentioned bring Slumbering into the main. Why the Sandwalla?

Wish the best of luck to you!

xyr0s on BR Dragons

3 months ago

Xica yes, haha, planeswalkers are rituals, sure enough. They do give mana, but they delay a turn. And the rituals that were talked about were Desperate Ritual, Pyretic Ritual, and Geosurge. Besides that, those two planeswalkers would really help on any big-red-creature deck. But here, I suspect that chandra is too expensive, and koth doesn't work very well in a multicolored deck, unless some surprise fetch/shock lands show up.

xyr0s on BR Dragons

3 months ago

It's not the matter of getting to play dragons fast with rituals, I'm doubting. But after you've played a dragon, say with an investment of 2 rituals, removal is really good against you. One Terminate/Path to Exile later, and you've spent 3 cards where your opponent spent 1. Even bouncing your creatures becomes really great, when you invest rituals in playing them and can't replay them until you have drawn more lands/rituals. And rituals, compared to anything else, are really poor topdecks - they need you to have things on the table already, or certain cards on hand. If you have managed to play big dragon AND get to untap with it, a bit of extra mana will rarely be what you need the most. Geosurge even more than the other rituals - it can only be used for playing creatures and artifacts, not for activating abilities. It also has a cost of 4 red mana. With 14 red sources in your deck, it's going to take a while, before you can play it (you'll have something like 6 lands in play, I think, before your have 4 red mana... unless you plan on using rituals to cast Geosurge, in which case your plan is really vulnerable. I mean, you have to consider that your opponent plays a modern deck, and does try to do things against you.

The protection available to BR decks is black discard spells. You discard your opponents removal spells, and he leaves your dragons alone. Or you can get dead creatures back from the graveyard - Kolaghan's Command is a pretty good card as a 2-of in your deck. Red does not protect anything. Closest thing is to give creatures haste, so you get to hit with them at least once.

UltimatHedgehog on BR Dragons

3 months ago

Well I've already tested it with rituals and Geosurge and have been able to get dragons out easily. The Infernal Plunge combo works but is somewhat hard to come by so it's less reliable. I did also run into the issue of a dragon I got out quickly being removed after he got a hit in so I see what you mean about that. However I think I'd be okay with more removal/burn/discard of my own. As for rituals being bad, not only can they help get a dragon out, they can power their mana abilities when I have one out, or my X cost spells, so they aren't bad later either. Is their anything I can do to protect my dragons from removal other than using Thunderbreak Regent and Mirrorwing Dragon?

UltimatHedgehog on BR Dragons

3 months ago

So I want to add Pyretic Ritual/Desperate Ritual and Infernal Plunge along with free creatures like Ornithopter to power it in order to get mana quickly. With the right cards, like Geosurge, I can get bigger dragons out in the first few turns, even turn 1 with just the right hand but that would be extremely lucky. The question would be how to balance those cards with the kill/discard spells.

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