Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Flying

Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Eternal Masters (EMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Common
Guildpact (GPT) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Wee Dragonauts Discussion

Bolo33 on Please Help - cheap deck ...

1 week ago

Standard. Cheap?

That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.

Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.

Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)

For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.

Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.

I hope this helped you decide on cards!

5dollarMTG on 5dollarMTG

2 months ago

This week's new deck is $5 Wizard Prowess - an aggressive izzet deck built around cards like Stormchaser Mage and Wee Dragonauts .

hydrothermia on Pinball Wizards [ELD]

3 months ago

fffume and BigSaltyJohn: In theory we could just mainboard Niv-Mizzet, Parun and not use Crackling Drake or Wee Dragonauts . There are enough instants and sorceries in the deck to justify that change. That would give two open slots in the sideboard for another type of counterspell like Ionize or other circumstantial spells like Aether Gust .

hungry000 on You're A Wizard, Faerie!

4 months ago

A couple Brazen Borrower would be great in here! It can be used as removal and is board wipe protection. Also makes kind of makes your mana curve a bit better. I'd cut a Vendilion Clique and a Wee Dragonauts to fit them in.

I would also consider cutting a Wizard's Retort and maybe an Electrolyze to play Remand . Early on, Remand is honestly a better counterspell than Counterspell in a tempo heavy deck like this one.

One Mutavault could be a good inclusion as an extra wizard/faerie that can activate itself to meet the requirements for Wizard's Lightning/Retort.

justicedragon on U/R A Wizard Harry

5 months ago

I dont like Wee Dragonauts anymore with the new elemental wizard with haste is much better tempo. I would also drop Risk Factor because of curve reasons. Admiral's Order isnt going to trigger raid when you want it so also would drop. Would add in more Shock and Chart a Course dropping the land count to 20

hydrothermia on Pinball Wizards [ELD]

7 months ago

Wardino, I believe I had both Ghitu Lavarunner and Stealth Mission as preliminary card when I started building it. With the Lavarunner I kept running into the issue of losing the haste and +1/+0 bonus if I didn't have Adeliz out to compensate for it. Otherwise it have worked fine.

I have done a little bit of testing on Arena with the additions of Wee Dragonauts and Stealth Mission and so far it looks like it maybe the way to go to help with its inconsistency.

Wardino on Pinball Wizards [ELD]

7 months ago

I think Wee Dragonauts was made for this kind of deck. Perhaps Ghitu Lavarunner and Rile could help, and Stealth Mission could be entertaining as it could boost Dreadhorde Arcanist among other things, which could bring Stealth Mission back and such. Overall, This deck looks pretty fun, good picks!!

Archaos_the_Gemfish on Buttersnipe V2 - $50 - updated

9 months ago

I run a similar deck in standard. Instead of Wee Dragonauts I'd throw in 4x Enigma Drake The mana cost is the same and it's a more lethal swing

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