|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
Combos Browse all
Creature — Faerie Wizard
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Wee Dragonauts Discussion
2 weeks ago
I dont like Wee Dragonauts anymore with the new elemental wizard with haste is much better tempo. I would also drop Risk Factor because of curve reasons. Admiral's Order isnt going to trigger raid when you want it so also would drop. Would add in more Shock and Chart a Course dropping the land count to 20
2 months ago
Wardino, I believe I had both
as preliminary card when I started building it. With the Lavarunner I kept running into the issue of losing the haste and +1/+0 bonus if I didn't have Adeliz out to compensate for it. Otherwise it have worked fine.
2 months ago
I think Wee Dragonauts was made for this kind of deck. Perhaps Ghitu Lavarunner and Rile could help, and Stealth Mission could be entertaining as it could boost Dreadhorde Arcanist among other things, which could bring Stealth Mission back and such. Overall, This deck looks pretty fun, good picks!!
3 months ago
4 months ago
Whir of Invention , Whirlpool Warrior , and Fabricate have all been added with Niblis of Frost , Arcane Denial , and Wee Dragonauts have been removed. Almost there. Just need the expensive mana rocks and volcanic island left.
4 months ago
Since your deck relies mainly on creatures to win, it makes no sense to me to have just 10, specially considering that 7 of your non creature spells ( Curious Obsession , Swashbuckling ) need a creature to work.
I would remove (sideboard maybe) Waterknot and Shock (or at least change the balance between it and Skewer the Critics and Lightning Strike ) and add some creatures in those 4-6 spaces… Wee Dragonauts is a very good option for it covers a week spot in your deck (Air), and gets buffed every time you use Instants or Sorceries (according to your listing, you would be running 14 -15 of those even after adjusting the creature number), adding to the aggressive nature of your deck. You could get a 7/3 or 3/3, flier bashing for you without too much effort.
Also, Negate seems to be there to shield your creatures. If it is so, you could replace some copies of it with Dive Down , which do the same shielding than Negate but also allow some defensive maneuvers letting your creatures to last longer and to help you against other fast aggressive decks, for less mana.
Hope it helps… keep up the good job!
5 months ago
for the sake of making the deck list easier to read, use the same printing for all cards of the same name. for example, your Shock 's. it essentially shows up in the list twice, once as the m19 printing and the other as the Aether Revolt printing.
i would also highly recommend doing some research on the top modern decks. there are cards in this deck that are strictly worse than some other cards available in the format. again, Shock is an example. Lightning Bolt is the best burn spell in the format. Lightning Strike can upgrade to Incinerate , and the counterspells could be upgraded to Mana Leak and Remand . Ionize is also a good option. Adeliz, the Cinder Wind is only good in a deck whose creatures are solely wizards. otherwise you'd be better off running Wee Dragonauts .
5 months ago
If I may offer some suggestions. I have played UR Wizard Burn in Modern and currently have a Jeskai Wizards build with Naban, Dean of Iteration , an Izzet Wizard Deck with Adeliz, the Cinder Wind , and a spell slinger deck with Niv-Mizzet, Parun in standard. Each have their own similarities, but mostly play very, very differently. When I look at this list, I feel like you aren't focused enough on one particular area to be effective. You've got some pieces from one game plan and some pieces from other game plans. Consider the following ways you can go:
The first variation is a super aggro deck built around Adeliz. You throw down little, aggressive wizards like Siren Stormtamer , Ghitu Lavarunner , and Viashino Pyromancer and get some early damage in. Then, when the time is right, you slam Adeliz, attack with everyone, throw all your cheap burn spells at your opponent's face, and deal like 30 damage in a single turn. Adeliz needs such cheap wizards to go wide quickly and cheap spells to "storm off" with her, that I don't even include Wee Dragonauts and Aven Wind Mage in my deck because I feel like they are too expensive.
The second variation is a slower, burn them over time plan using cards like Guttersnipe , Goblin Electromancer , Electrostatic Field , Niv-Mizzet, and Murmuring Mystic . This build is essentially a counter-burn deck which controls the board state and slowly kills the opponent with incremental damage using the creatures above.
The third variation is built around Naban. I know you don't have Naban on this list, but have all of his best students: Merfolk Trickster , Viashino Pyromancer , and Exclusion Mage . This is a tempo deck where you gain value off of your wizards and blink them over and over again with Siren's Ruse or, if you're Jeskai, Justiciar's Portal .
Finally, this isn't a wizards build, but people keep mentioning them so I figured I should too, and that is a deck using Crackling Drake and Enigma Drake . Aside from having Goblin Electromancer , I don't think it really has anything to do with Wizards perse, but it does play similarly. I played the double drake deck when Ravnica first came out and I did so without Arclight Phoenix because I couldn't afford it. The goal of this deck is just to slam a Drake and make sure it survives while slowly powering it up. There are more tempoy builds which are more aggressive and slower, more control builds.
I hope this helps. Having a single strategy in mind really helps refine decks and give them a ton more consistency. Figure out what style of play you like best and I would hone in on that. Or you could be like me and just build them all! Wizards is my favorite tribe.
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