This list is fairly similar to PST (Paradox Scepter Thrasios), but also runs the
Doomsday
package as well. Is it a completely different archetype? Probably not, but you do have to admit that the name is sweet. A lot of the inspiration comes from Dan from The LabManiacs on his Doomtide deck a while back, but I've adapted it to the point where I felt it different enough to show my own list, so shout out to him and Sigi.
Cracking
Doomsday
piles with Tymna is fairly common and easy to do. Note that I'm running
Lion's Eye Diamond
, Auriok Salvagaers, and
Yawgmoth's Will
for additional doomsday piles and an alternate wincon in the form of the commonly played "bomberman" loop. I ran them for a while until I realized that I never actually wanted to go for any of those lines, as they were the weakest and often would lead to a blowout if other players had interaction, which is often the case in competitive EDH, but I've recently come back to them. I think the addition of this package is solely dictated by whether or not you see a lot of interaction in your meta, particularly an excess, or lack, of creature removal and graveyard hate that interacts with this combo, such as
Rest in Peace
. The bomberman combo (
Auriok Salvagers
+
Lion's Eye Diamond
) simply loses to a bounce spell or creature removal. I know what you're probably thinking: "Well, okay, sure. But if
Auriok Salvagers
gets bounced to my hand, I can just go for it again next turn!" The immediate problem with that becomes that you have just discarded your entire hand to
Lion's Eye Diamond
and thus have no interaction or backup and an entire turn cycle in cEDH entails lots of tutors, politicking, and interaction (most notably counterspells). This means that the entire table knows exactly what you have in hand and will likely use their entire turns trying to find an answer to the obvious line you've already committed yourself to. By the time it gets back to your turn, you can easily find 1-3 players making sure you don't win that turn. The same applies to
Lion's Eye Diamond
lines in
Doomsday
piles. Suppose someone uses
Mental Misstep
or
Negate
on your
Gitaxian Probe
after you sacrifice your
Lion's Eye Diamond
to add mana for the line to work. At that point, you're left in a similar situation as the last. You have no cards in hand and are probably struggling for mana. Sure, you may be able to win off your pile, but you have a full table of players ready to make sure you can't win the following turn since they know exactly what kind of combo you're going for. I left
Yawgmoth's Will
in for the longest time just as a sort of value engine as you can reliably fill your grave with tutors and any other number of relevant cards, but I eventually traded it out for
Mnemonic Betrayal
, as the card gets much more value easier. The idea behind this is that, while your opponents may not have the exact cards you need in their graveyards, you can always assume that competitive decks are going to be running as many tutors, fast mana, and interaction as possible. Couple the fact that you have 3 graves to work with, in comparison to the 1 from Yawgmoth's Will, with the fact that you can use mana of any color, including colorless, to cast any of these spells, then it quickly becomes obvious why this card is a little bonkers. I do recommend Yawg's Will in addition, however, in the case that it can often open up multiple lines with Doomsday previously impossible.
This is a fairly fast deck that piggybacks off of fast mana and lots of efficient card draw. If an opening hand does little more than get Tymna out t1-2, then it's still a great hand, as you can couple the obvious fast mana you have with lots of card draw early in the game when noone will have blockers. This deck has a fairly high skill cap since there are so many win cons and so many lines you can use, but it doesn't make it a difficult deck to pilot at all. The largest problem seems to be the mana base, as it is heavily skewed towards dimir, primarily for
Doomsday
, as you need BBB to cast it and at least 2 islands to get a free
Gush
, which is often necessary.
Bloom Tender
turns out to be nuts for
Paradox Engine
and
Isochron Scepter
/
Dramatic Reversal
lines and combos with an enchantment called
Freed from the Real
. Again, very slot efficient, as it can either net you tons of mana for those early turns or flat out just win you the game. It's not difficult getting 3-4 mana off of her just by having Tymna out. Your commanders almost become free if you can find a way to use her mana ( and you can always use
Thrasios, Triton Hero
's ability if you find yourself with 4 extra mana).
Another spicy card I tried out was
Sentinel Tower
as a replacement for
Aetherflux Reservoir
. It was only meant to be temporary to test it out and has now been in the deck ever since. From personal experience, it is much more effective at doing the job that Aetehrflux did without it even being countered as much, since people don't expect it to bring so much value. It doesn't quite scream "Big Red Button!" as much as
Aetherflux Reservoir
does for 2 reasons: Aetherflux is generally serves 3 purposes: getting above 50 life and holding a giant laser over everyone's heads in an effort to make sure noone can win the game before you/ interact with you before you win, comboing with
Isochron Scepter
/
Dramatic Reversal
, and incidental life gain for better
Ad Nauseam
s .
Sentinel Tower
serves 3 purposes: first and foremost to clear the board and kill dorks/ Tymnas/
Najeela, the Blade-Blossom
s, or whatever problem creatures tend to be in your meta, hatebears included. Also, it can be used as a finisher or even a political tool. There have been many games where I have promised someone short on mana not to kill their dork in exchange for them using their removal on an opposing player for me. It is not difficult to cast 4-5 instants and sorceries during your turn with all of the cantrips and cheap spells in the deck. The amount of card draw supplied from Tymna coupled with the free board means you can drop both your commanders, clear the board, and draw 2 extra cards per turn, while hitting any naus players in the face if you don't have any targets. And don't forget, this counts spells cast by other players during your turn also. So, you can again use this to your advantage, telling a player that, should they counter one of your spells, you'll kill their commander with the damage. In the late game it can easily dome people for up to 30 damage in a single turn if you're making enough big plays, cycling through your deck, and your opponents are forced to cast spells during your turn. Another note is that it can win with
Isochron Scepter
/
Dramatic Reversal
if there is a
Cursed Totem
effect out (similar to
Aetherflux Reservoir
) and you can't draw your deck out with Thrasios. In that regard, it can still replace Aetherflux in that it can kill people with iso rev, even if you don't break positive in mana (in the instance you have enough mana in rocks to produce 2 mana, not enough to generate mana, but enough to cast infinite
Dramatic Reversal
s with
Isochron Scepter
, officially doming everyone in the face for 5 billion+. It's a stellar replacement, as it can quickly and dramatically affect the board state, whereas Aetherflux was good for nothing more than drawing an X on your back and making your
Ad Nauseam
slightly better. Another spicy addition I've made is
Compost
. Again, many cards are meta dependent, and this one more so than others, but if you find that you can slot this card into the deck, then please do! It is a monster at drawing cards, drawing off of most tutors and drawing tons off of wheel effects. Shoutout to cobblepott for introducing me to this card and leave an upvote if you like the deck!
Let me know what you think and feel free to ask any questions in the comments!