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The 7th Golgari Graveyard deck to my collection. Very unique graveyard deck that deals half damage to opponents with the ultimate, and the other half from sacrifice triggers. Could even be turned into a Carth deck, but that's a bit greedy. This deck has been a real pain to test since the commander lacks card advantage, but I can feel it can become quite reliable once perfected. The Primer is currently in progress.

Welcome to my 7th Golgari deck in my collection. I can amazingly say, that once again this deck plays differently to other golgari decks, but with similar playstyles. This deck plays as a face value aristocrat deck, with the real guns being the Planeswalkers scattered throughout the deck each being strong enough to win the game in their own. Grist allows this deck to safely build a board state that should allow enough value to win around turn 7-9. It's a bit slow for now, but she's just in her first few stages, and because of the direction Ive decided to take. If you are interested in playing this deck, it's because you love graveyards, but want to see it played with new primary/unique wincons that you don't usually see in Golgari.
Almost every planeswalker in this deck can win easily if protected enough (whether through chump blocks or removal), however there is also an easier way of thinking of winning- through the creation and sacrificing of your many many insects. Our tokens can be used to fuel other cars advantage engines or be the engines themselves. We have cards like Devouring Swarm and Phyrexian Altar to eat up any tokens we create at will to either ping with Zulaport Cutthroat affects or go wide with Mazirek, Kraul Death Priest. And if all of this isn't enough to kill opponents, Grist's Ultimate will surely secure the win for you. What makes this deck unique in its Wincon, is they are all synergistic, and have no dead cards that only work for one strategy. Instead they all fuel each other, you merely need to choose which is best.
When building a Grist deck, there are often 2 ways to go about it. We'll discuss the differences these decks might show. FIRSTLY is building a deck with a majority being very mediocre insect cards. They are the tribe after all. However, while you have a great chance of getting multiple Grist triggers, your deck becomes increasingly weaker with the more of these insects you draw. Which in a deck with a commander that doesn't draw cards, can be a very daunting problem for high power games. These decks will also usually be using a creatures matters deck where your value comes from the contents of your graveyard, but this like any graveyard decks is weak to graveyard hate. SECONDLY would be the use of Conspiracy like cards to turn their very normal creatures into "insects" thus cheating the ability and tribe altogether. This also comes with a huge downside though, as without these cards the commander won't create many tokens at all to protect herself, making the deck weak to removal, or bad draw luck (as there are only 3 of these affects). This deck does get stronger though in the sense that you will have only good creatures that help with milling or utility. But this deck will also be weak to graveyard hate if it's not pure aristocrats. I dislike the second option much more, because if you're going to accept milling one card a turn with a commander, I'd just play something else entirely, as this commander is not nearly en par with most mill commanders (Take my other Old Rutstein deck for example). So I decided to build the first, but with a twist. Instead of fully relying or a horrific tribe, I'd use the strength of creating many tokens to help defend my true wincons- Planeswalkers. And as an extra perk, the deck for the most part doesn't care too much if the graveyard is exiled, as it cares more for the process of filling the graveyard, than it actually filling it.

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94% Casual

Competitive

Date added 1 year
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Copy Clone, Eldrazi 10/10 C, Emblem Lolth, Spider Queen, Emblem Vraska, Golgari Queen, Insect 1/1 BG, Insect 1/1 C w/ Flying, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Shapeshifter 2/2 U, Spider 2/1 B, Thrull 0/1 B, Zombie 2/2 B
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