Dross Hopper

Dross Hopper

Creature — Phyrexian Insect Horror

Sacrifice a creature: Dross Hopper gains flying until end of turn.

Latest Decks as Commander

Dross Hopper Discussion

Mortlocke on New hubs to be added

4 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

iammute on To Drown the World in Death: Araumi EDH [PRIMER]

5 months ago

regarding alternative sacrifice outlets - Carrion Feeder , Viscera Seer and Dross Hopper are cheap, free sac outlets I’ve had success with in my Teysa, Orzhov Scion and Mazirek, Kraul Death Priest sacrifice decks. Having sac outlets you can reanimate has been incredibly useful.

Bmw225 on

2 years ago

What are your feelings on Dross Hopper

pao2 on Honorbru Meren (Finite Hulk)

2 years ago

thewyzman - much easier to tutor for in this deck (Survival, Worldly), recurrable with Meren, adds 1 devotion to black, and most important of all 2 CMC. Also doesn't get shut off by Null Rod. Dross Hopper is also in this list which is even worse than Bloodthrone, but still better than Ashnod's.

flapjackwars on Assassination for Dummies, a Black Rose Primer

2 years ago

I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:

Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.

Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.

Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:

Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.

Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.

I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

3 years ago

LeeRoy_Jenkiins, your mention of Souldrinker reminded me that I do have Unspeakable Symbol in the deck, which has been an absolute all-star. I like Souldrinker, but I don't like that he only puts the counter on himself. I'll consider finding a spot in the deck for him if I make some cuts.

I like Spawning Pit, but I'm on the fence. I'd never use the creature generation ability, meaning it'd only be a 2-mana sac outlet. While that in and of itself might not be too bad, I'm not sure if I want a card that I'd only use half of in the deck, especially when there are so many 2-mana or less sac outlets out there (Goblin Bombardment, Viscera Seer, Carrion Feeder, Skullclamp, Greater Gargadon, Bloodthrone Vampire, Dark Privilege, Dross Hopper, etc).

I think you've got a good point about boardwipes too. I should find some more to put in the deck. Been thinking about Damnation and, as you'd suggested previously, Toxic Deluge.

Thanks for the suggestions!

THE_WTF_Brewer on

5 years ago

Thanks for the input Fayrawks, But I think Dross Hopper is better beacause it provides it's own death trigger. I might test Lightning Coils, but i don't think it will make the cut. I try to win that turn, so the 5+ elementals aren't ideal.

Fayrawks on

5 years ago

Thoughts on Spawning Pit to replace Dross Hopper? And maybe replacing a Return to the Ranks with a Lightning Coils?

Load more