Creature — Insect
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Devouring Swarm Discussion
6 months ago
Devouring Swarm as a sac outlet in combination with Gleancrawler ? So you can sac Bond Beetle and Duskshell Crawler and bring them back for more +1/+1 counters. And you could use Grist, the Hunger Tide last ability to deal even more damage.
Then Iridescent Hornbeetle would also fit better in my opinion.
And Scute Swarm for a never ending swarm of Insects?
9 months ago
Nice deck! If you wanna go even harder on the theme a few cards that hit the 'flavor' and are still playable for a budget deck; Consume the Meek , Consumptive Goo , Rite of Consumption , Devour Flesh , Devour in Shadow , Devouring Swarm , Devouring Tendrils , Faceless Devourer , Feast of Succession , Feast of Worms , Feaster of Fools , Grothama, All-Devouring , Soul Swallower , Gluttonous Slime , Marrow Chomper , Mycoloth , Ravenous Gigantotherium , and Skullmuncher
And, best of all, Hot Soup . Gotta run hot spip with Gyome, it's too perfect.
1 year ago
Directly answering your question, I think you should put all X cost creatures you can into the deck anyway because they are both an enabler and a payoff (infinite power creature), and are still good creatures if you don't pull off the combo. Now, should yo go artifacts? Well, I think that decission is up to you but I will highlight some of the pros/cons:
Pros: Artifacts will make your deck faster, more focused, more consistent and overall better (in a sense that it'll win more). It will be cheapier to make it competitive as there are a lot of cheap tutoring effects for that strategy, as opposed to the expensive black tutors. This way, you can spend little and still achieve a pretty good power level.
Cons: However, it'll be more complicated to pilot as the amount of possible combos will grow exponentially. That will also make your turns longer as you'll have to think harder to figure out what to do. That may be boring for your opponents. Also, if you don't tune it properly, you'll probably outpower your friends (you talked about a 5 power level) with a solitaire deck. Artifacts is not the kind of arquetype that lets your opponents interact with you (neither you interact with them), so not only could you outpower them but you'll do so in the most boring way possible.
If you ask for a personal recommendation, I'd stick to a more janky and goofy playstyle, keeping the core combo of X cost creatures to still win a decent amount of games, but not make it the only win-con. It is really funny not only for you but for everybody when you pull off a weird 6-card combo that no one knows about. An example of this would be the Infect combo I have in my list.
I will give you some recommendations if you wanna go harder into artifacts. When I started my list I first made an infinite budget version trying to get the best deck possible and worked from there. I may upload that one too later. I'll list some of the best cards that I put in there that are still budget. Also, if you wanna go into artifacts you should get some interaction as there are a ton of artifact hate cards (that also depends on whether your playgroup usually plays them).
Other comments about your deck, I'd try to cut some of the most expensive cards like Konrad or Deathreap Ritual, you can find functionally identical effects for a way lower CMC. For Konrad I'd suggest Disciple of the Vault and for deathreap ritual the forementioned Fecundity.
If you finally decide to reject the way of the artifacts and keep it more aristocrat-y, recursion-y, I'd recommend you to check the Undying mechanic, Luminous Broodmoth, Abzan Ascendancy, and sacrifice payoffs that aren't combo focused like Carrion Feeder or Devouring Swarm but pose a serious threat. You said you like gaining life so you may keep that theme if you include some Vito, Thorn of the Dusk Rose, Exquisite Blood effects
2 years ago
- Day of Judgment should be good, old fashioned Wrath of God .
- Hero's Downfall belongs in your removal package.
- Given the Death Triggers theme, I would expect there to be some Aristocrats in here. That could include things like Bloodflow Connoisseur , Bloodthrone Vampire , Devouring Swarm , Flesh-Eater Imp (for the Infect lulz), Hell's Caretaker (to get dudes back), Nantuko Husk , Smothering Abomination
- Still needs Edict effects.
2 years ago
Right off the bat I can say that Devouring Swarm and Flesh-Eater Imp are not the greatest sac outlets. Consider something like Carrion Feeder for a similar interaction but for less mana to get online early. Even Attrition seems fine in here.
I would say that everything looks playable though. However, do you mind sharing your target budget range for the build and perhaps highlighting some key interactions and win conditions before I make any further suggestions? I'm not all too familiar with the new Teysa and everything she interacts with yet, although I can see the interaction with Requiem Angel and Divine Visitation in addition to a sac outlet and a Blood Artist on the field.
I feel like you might be able to slot in some Nim Deathmantle combos in here as well. An Ashnod's Altar , Deathmantle, and any creature that produces two or more tokens on death (any creature that normally produces one will produce two with Teysa on the field too) can go infinite. This might be janky, but I feel like you have several ways to assemble that combo. Just a thought.
2 years ago
If your looking for a more sac-based theme, then let me offer you my build as a potential reference. Life Is Taxing
The best possible combo card with Teysa is Darkest Hour , which allows you to infinitely sac/create spirit tokens with any other creature(s) in play with a sac outlet. With Phyrexian Altar or Ashnod's Altar you can then create infinite mana, with Zulaport Cutthroat or Blood Artist you can infinitely drain your opponents, with Viscera Seer you can scry your entire deck and with Altar of Dementia you can infinitely mill your opponents.
Even if you're not looking for true infinite combos, you can sac to a creature like Devouring Swarm and swing with an infinitely large flying creature to one-shot a player. Hopefully some of these suggestions are helpful - happy brewing.
3 years ago
Looking over the list we probably could use a couple, Westvale Abbey Flip seems like a real nice inclusion. Also brought in Devouring Swarm since it flies and I didn't have any creature-based sac outlets. Thanks again
4 years ago
ok, I still like it. =)