Maybeboard


Since I actually got this finished I think I'll explain myself here. I decided I wanted to challenge myself to make a commander deck that was devoid of any game changers, Something I felt was still powerful, able to do almost anything in any given situation, and to keep the price reasonable. Well it was reasonable until Sliver's exploded in price, but that's not my fault.

I chose Overlord as the commander because it allowed me access to a repeatable tutor, something that would let me pick what I need when I need it. The First would probably be my second choice as a commander, but as it stands I'm happy with my pick.

Not really a lot of "Combos" in this deck, it's a very straightforward sort of deck, just play sliver. Don't die. Amoeboid Changeling + Sliver Overlord allows you to steal any monster, which is funny, but it's kinda not the most game breaking thing ever. Also should be noted that Crystalline Sliver stops you from being able to target the newly slivered creature, so it doesn't work if one of your best cards is on the field. Blasphemous Act + Spiteful Sliver probably is a game over, but the odds aren't great of finding it, so you might as well just consider it a funny addition. Gemhide Sliver + Intruder Alarm + Sliver Overlord and some number of other slivers let's you play your whole deck. You can replace the Intruder Alarm with Mana Echoes to do the same thing more or less. Not really an infinite combo though.

True Duals would work much better in this deck than shocks, but it goes against the idea of a reasonable price tag, and honestly they should be game changers. You can argue with me all you like, but being 2 land types with absolutely no drawbacks is insanely useful. So no true duals.

Maybe board is for Game Changers should I decide I'd want to push the deck later

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Revision 35 See all

(2 weeks ago)

+1 Crypt Sliver main
-1 Realmwalker main