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Naya Dinosaur Ramp

Commander / EDH*

Aklex3


Maybeboard


Just a silly big ramp deck around the new legend Zacama, Primal Calamity. It's a Budget Version off the Deck that Craig played in Game Knight's Episode #14. Link: https://tappedout.net/mtg-decks/craigs-zacama-primal-calamity-l-game-knights-14/

The deck is full of Ramp Spells since you can never have enough Lands when playing a 9-drop Commander, that also untaps your Lands. Also, your commander acts as a perfect mana sink and can potentially nuke the whole board, so there is never a time when having too much Ramp is a problem. You don't even have to worry too much about losing life early game since Zacama can easily gain you everything you lost back. The Deck is built in a way where you can reliably cast Zacama on turn 6, sometimes even earlier.

Tactic:

Ramp as hard as you can and ignore everything else. You have Ramp Spells for every part of the curve starting with Rampant Growth to Nissa's Renewal. The Deck features also a lot of Recursion spells like Wildest Dreams and Skullwinder. Don't hesitate to use them early game on your Ramp Spells. I also included all the Ramp Lands like Myriad Landscape and Blighted Woodland. We also have Mana Doublers like Dictate of Karametra and Mirari's Wake to make the ramp incredibly explosive. Don't mind your opponents having access to it too since you can abuse it to blow them up repeatedly.

Win Condition:

There a couple ways to win in this deck. By far the easiest is to beat down with your Commander. I also included Grafted Exoskeleton in the Deck to make all threats like your commander, Ghalta, Primal Hunger or Vorinclex, Voice of Hunger lethal.

The second win condition is around multiple combat steps. This is easily done by combining Aggravated Assault and Nature's Will. This is an especially mean combo if you have Etali, Primal Storm out, as you will be casting all your opponents stuff.

The Rest of the Deck consists of the usual Draw, Removal, Boardwipe, Value Spells you run in a Budget Naya Built. This can be changed according to your own preferences.

Infinite Combo:

There is an easy infinite combo in this deck with Temur Sabertooth and Zacama, Primal Calamity. As soon as you have 11 Mana via Lands available to you, you can bounce and replay Zacama infinite times. This alone is lethal with Warstorm Surge or draws your whole deck with Garruk's Packleader, which can also be accomplished with an extra green Mana and Lifecrafter's Bestiary. If you have more than 11 Mana available you also have infinite Mana.

A Warning:

With this deck, YOU WILL BE THE ARCHENEMY so be prepared! If you didn't immediately become the archenemy in your first game and were able to rule supreme: remember this moment, because your playgroup will certainly not forget it ;)

Concerning the Planeswalkers:

As you see Domri Rade and Arlinn Kord   are both in the deck. While Arlinn is a nice an versatile Planeswalker, that fits almost any Gruul or Naya Deck, Domri is probably ill-advised here. I put him in because he was lying around, a much better fit for the Deck, thematically and mechanically, would be Huatli, Warrior Poet. So toss her in if you have her. Various Nissas or Garruks would probably be better though.

A secret and not so obvious tip:

If you manage to get to 9+ Lands and have one or two Mana Doublers out, you can cast Zacama multiple times to get a shit ton of Mana. His Second ability lets him deal 3 Damage to any creature including himself. So he has an integrated sacrifice option for a pricey 9 Mana. If you are generating more than 20 per cast you basically flicker him a couple of times until you have enough mana to use his abilities as often as it takes to control the board. Be wary though. The Commander tax will hit you hard if you overdo it.

Cheers and have fun, I hope I will =)

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