Journey of Discovery

Journey of Discovery

Sorcery

Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine (2)(Green) (Choose both if you pay the entwine cost.)

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Journey of Discovery Discussion

vic on Does "Entwine" count toward CMC?

1 month ago

My opponent has a Gaddock Teeg in play. Can I cast a Journey of Discovery with Entwine?

simplyfernando on Fido Fetches Lands

5 months ago

Ghirapur Orrery for my land drop action

Journey of Discovery, also more land drop action

Summer Bloom , mondo land drop action

I am a fan of Walking Atlas (type of creatures), because why use your hand's land drop per turn, when you can use the fetch counter lands instead?

Void Attendant, is also a curious mana sink and mana ramp to consider, and blocker generator with cards exiled with fetch counters.

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Profet93 on High Risk, Higher Reward

5 months ago

I dont see any equipment in your list? Yes, some of these suggestions are not budget but I figured you should be aware of them should you wish to make some upgrades for the future.

Predator, Flagship - Too expensive

Emerald Medallion - You have lots of 1 drops which wont benefit from it. Its an ok card, but rarely used in green decks for good reason

Burgeoning - Not enough lands to abuse IMO

Prodigious Growth - Enchantments are 2 for 1. Either they kill it in response to enchanting, or they kill it down the line. If you REALLY want an enchantment, then add Bear Umbra. Even though they can kill in response, it at least has armor so that if it does get enchanted and they try to remove it, you are good for 1 time. Untapping lands is always nice

Colossal Majesty - Replace with any of the card draw I mentioned

Clip Wings - Unless you have lots of flying in the meta, cut. Very weak.

Jungle Basin - Just bad

Desert Twister - Too expensive. If you need permanent removal, add song of the dryads. Although its $, its cheaper and can mess with commanders. I also dont want to make you feel you NEED to change a lot of your deck, so twister can stay if you wish. Removal is always nice, and needed in green.

Tranquility - Limited

Whirlwind - Limited

Journey of Discovery - Better ramp out there

Nature's Spiral - Eternal Witness, Regrowth is strictly better

Overrun - Worse version of overwhelming stampede, redundancy is not needed IMO

Gaea's Bounty - Better ramp out there

Rude Awakening/sylvan awakening is really fun with cradle (out of budget but you have psedu cradle). With rude awakening, you can make all your lands creatures and use psuedo cradle for mana.

I wont comment on the creatures yet as most are fine and want to hear your thoughts on this first

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