Cartouche of Ambition
Enchantment — Aura
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and lifelink
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Cartouche of Ambition Discussion
2 days ago
A few cards you may want to consider adding: Lay Bare the Heart, Harsh Scrutiny as a sideboard against more creature heavy decks, Torrential Gearhulk would be great for grabbing some cantrips and other discard cars at a moment's notice (probably a 1-2 of), Duress is also pretty good at grabbing things out of hand.
Open Into Wonder may be worth looking into to make sure the damage from Dreamstealer goes through.
You may also want to have 3-4x of both Dreamstealer and Raider's Wake since that's the main synergy of the deck.
The Scarab God may also be a decent 1-2 of since it'll cut the eternalize cost on deamstealer by 2.
Some things that could be cut out: Skullduggery and Cartouche of Ambition dont do enough to warrant a spot (although I do like cartouche of knowledge for some evasion). Fourth Bridge Prowler also doesn't do much toward your strategy either (could probably be slotted out by duress).
You may also want to up the land count a bit if you're going for more of a control variant. Having 4x Drowned Catacomb would be useful as well.
That's about all I've got for the moment. Let me know if any of these work.
6 days ago
1x Canyon Slough, 1x Smoldering Marsh.
I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?
Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.
I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.
3 weeks ago
Lookin pretty good Cody! One thing I notice is your mana-curve is a bit off. Tappedout has the lovely bar graph to the right that shows the CMC (converted mana cost) of your cards and what colors they are. The reason mana curve is so important is to maximize your chances of playing your cheap cards early and more expensive cards later. Most decks want to play a 2 cmc on turn two, 3 cmc on turn three, and so forth, that's how you make steady progress and push your way to victory. Here's the tough part, you can notice that the 3 CMC slot is more than anything else, so you'll want to remove some 3 CMC cards and probably add a few more 1 or 2 CMC cards. It can be tough making cuts since obviously you like every card that you put in it. Here's my recommendations: remove 2 or maybe even 3 Cartouche of Ambition and cut 1 or 2 Splendid Agony and cut at least 1 or 2 Raise Dead and I don't see a single way for you to activate Archfiend of Ifnir's ability so I would either remove him or add cards that cycle or let you discard. Hapatra is amazing but remember she's legendary so you can only have one in play at a time, so maybe cut 1 of her if you need more room and Bone Picker is a really sweet card that I love but if you need to make room for other cards remember that he doesn't actually support your -1/-1 theme so you may be able to take out 1 or 2. As for cards I would add: I like Crocodile of the Crossing a lot, Exemplar of Strength, Festering Mummy, Obelisk Spider (even tho I said you need to cut down on 3 cmc lol), Plague Belcher may be better in a zombie deck but still great in this. If you find you're playing against someone with lots of removal Hapatra's Mark can be great and Larger Than Life works very well with Hapatra and Ammit Eternal. As for mana if you feel like you're not getting the right colors you can add Evolving Wilds as a cheap way of mana fixing. If you ever want to make this less budget I can help with that too. Hope that helps and good luck man!
4 weeks ago
Reanimate is not modern legal.
do you have any cards, that are so important, you'll spend 4 mana finding them (Diabolic Tutor)?
Cartouche of Ambition and Trial of Ambition seems good, but... are they? trial seems fine - 2 mana removal, that's decent. Cartouche, not so much - it's an aura in a deck where the vast majority of creatures are vulnerable to all removal, so you'll just be 2-for-1'd all the time. As a recurring loop, it's too slow for modern.
your land count is way too low. My guess is that you want to find a Nykthos, Shrine to Nyx and run with devotion, but again, that's way too slow. If you want to go with devotion, go with devotion - that means nykthos, Gray Merchant of Asphodel, Geralf's Messenger, and so on. The trial is an interesting card in this regard - a piece of removal, that also brings a bit of devotion. But overall, you need at least 6 more lands.
somewhat too much removal, although it's hard to point at anything and say that it has to go. But exchange some of it for land, and some for cheap discard - this gives you more options against decks that do not bring many creatures.
Zulaport Cutthroat is a pretty good card, but in another context. Something with more token generators or recurring creatures. Kalitas, Traitor of Ghet has a bit of synergy with this, but not really enough. Blood Artist would be better, as it also triggers of your opponents creatures. Still better with more synergies, though.
Liliana, Death's Majesty is way too expensive, at least for your manabase, and perhaps in general too (5 mana for a zombie and 2 cards in the GY, which you can't really use, or for a reanimate... that's a lot of mana).
4 weeks ago
So the deck I'd be running is my Lilly - Undying Sacrifice it's a mono-black "control"? focusing on zombies/vampires easy creature disposals and uses the HOU liliana's +1 to summon a 2/2 zombie token.
An AKH expansion enchantment combno using Trial of Ambition & Cartouche of Ambition, which forces opponent to sacrifice creatures over and over, for as long as the enchantments have not been destroyed.
A few instants for removal:
and Hero's Demise (in my sideboard)
Any criticism is greatly appreciated.
4 weeks ago
I like this deck the most between the two of your decks. Although I do like the thought behind Trial of Ambition when going up against aggro decks. I would never run Cartouche of Ambition to further benefit from it because of my lack of creatures. This might actually be the answer I'm looking for though.
One thought I've been having is adding some life gain to help after I stop my opponents initial rush and Essence Extraction looks like it could be a good job and it's potentially another removal card. I don't know why I don't like Alms of the Vein even half as much though especially since it's the same cost same amount of health back. I don't have any discard for me to ever benefit from the Madness cost either. I've thought about putting Noxious Gearhulk in the deck but I'm not sure.
1 month ago
Nice deck! I'd like to give my 2 cents:
- Nest of Scarabs is the best card for this shell, by far.
- Ammit Eternal is the 2nd best card for this shell. =)
- Channeler Initiate is incredible. Ramp and -1/-1 enabler.
- Liliana, Death Wielder have a really high curve and it's not a 'game changing' like a 7-mana PW should be, IMHO. And eats 1/3 of your budget. The Scorpion God its better and cheaper (if you think this BG could be splashed for red, of course. If you do, have a look at Soul-Scar Mage)
- I think Cartouche of Ambition is underpowered. Compete with good 3-mana cards (such Ammit Eternal and Baleful Ammit) besides the fact that an aura always can be a target of a 2 for 1 (destroying your creature in response)
- As said before, Grind / Dust is way better than Splendid Agony besides the sorcery speed. And, with Channeler Initiate there is a chance to cast the Aftermath.
- Bontu's Monument is also underpowered. And only benefit 12 of 19 of your creatures
- Oracle's Vault seems powerful, although is slow. But, what do you plan to cast for free (the best upside of the card)? Besides the PW (1 card) nothing seems deserve to be cast "for free".
- 19 lands is quite a few. For your curve, and without ramps, at lest 22 lands is required
1 month ago
The only problem with Auras is that they allow your Opponent to 2-for-1 you.
They only need to play one destruction card on your Creature with an Aura to get rid of two of your cards.
That being said, the fact that Cartouche of Ambition sort of acts like a spell that puts a -1/-1 counter on a Creature mitigates that somewhat.
It's an interesting idea.
Best thing to do is try it, and see if it works.