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Said on Zur the Gateway …...

#1

Hi there!

You're definitely not alone in how you feel. Something else happens when people play mid-high range, creative, way out there decks. My favorite is going as competitive as possible under $100. However, I've always thought cEDH would take it too far (never played myself). Good read!

May 12, 2022 3:35 p.m.

DreadKhan,

I seem to have a better idea of what you had in mind, and have misread some of the cards as well.

I was under the assumption that Dreamscape Artist sacrificed himself, since that can be a pretty common occurrence (e.g. Burnished Hart). Since he can be used multiple times, I like it quite a lot; problem being he's not a guaranteed drop as opposed to the enchantments. Retreat to Coralhelm's main value as you described would be halted until we can draw Dreamscape. Has that been an issue in your experience?

Not sure what my brain was on when I read Dance of Many, but it seems to be a much better card now. Thoughts on what I should replace it with? - Definitely a shoe in.

Nighthowler Would be a great option to get big creatures. However it doesn't seem to jive well with any of the other themes in the deck. The only reason I could see wanting other creatures in the deck is to create blockers or avoid sac effects on Zur (not like it would be a problem with Vanishing).

May 4, 2022 12:01 p.m.

DreadKhan,

Energy Flux: I did heavily consider Energy Flux when creating the deck, but ultimately decided against it because it doesn't fit my style. I think it would be dangerous to wait a full 4 turns using just land to get Zur out, however, that does not mean it may be worth using rocks and destroying everyone's artifacts after Zur is out. Also, it is important to note that sacrificing does not "destroy" a permanent, but simply places it in the graveyard; thus you would still need to pay Darksteel Ingot's cost (here it is on the Wiki https://mtg.fandom.com/wiki/Indestructible, under the "description" section). However you're still right, it is a good card in this deck and I think it would fit nicely, especially against any artifact decks. I don't doubt how good it is; maybe I'm just baby for being too scared to kill my own artifacts.

Dreamscape Artist: Hmm, it is definitely tempting. However, I think it would be better to use enchantments to guarantee land drops. It's for that reason that I included The Birth of Meletis and The Restoration of Eiganjo  Flip, and I have been debating the necessity of Blanket of Night.

Dance of Many: This looks to be a really fun card. Although it would be sad to commit to an opponent's creature and have to kill your own if you need to remove it. I'll keep an eye on this one should I feel like changing things up.

Ash Barrens: Seems like a shoe in to me. It's cheap and as you said, it fixes mana if necessary. Personally, with 48 mana (land + rocks) in this deck already, I think mana fixing won't be much of an issue.

Retreat to Coralhelm: Yeah, this one is a bit out there. Considering that there is already a lot of draw enchantments, it would seem like a bit of a waste to scry. As for tapping creatures, Zur should be unblockable sooner or later as well as have vigilance.

Darksteel Ingot and Skyclave Relic: These are both good cards, and do better than the cluestones and Sol Grail. I think Darksteel is cheap enough to throw it in without question.

May 4, 2022 2:52 a.m.

DreadKhan, these are great suggestions! I agree wholeheartedly. Out of Time really does work well with Vanishing and can be used with Zur the Enchanter's ability. Should protection like Energy Field fail, it can pick up the slack! Mirrormade is essentially another copy of All That Glitters in this deck.

Never thought of these cards, thanks!

May 3, 2022 6:49 p.m.

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