Heavy Infantry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Heavy Infantry

Creature — Human Soldier

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

EliteMaurder on Soldier Deck

7 years ago

Your going to want about 22-24 lands especially with expensive guys like Captain of the Watch, and Elspeth, Sun's Champion. I'd take out Chaplain's Blessing it really wont help you as much as you think. You should also remove Foot Soldiers, Heavy Infantry, Inspiring Captain, and Veteran Armorer. Gideon's Reproach is a decent card but you shouldn't need it. Your only removal should be Journey to Nowhere. Your on the offensive to much to need Gideon's Reproach. You should add Precinct Captain, Preeminent Captain, and Raise the Alarm.

Quicksilver on The Humans Are Coming

8 years ago

Hyper budget in EDH is a recipe for disaster. There are ways to pull it off, but usually only in more aggro decks. Your humans don't really have a lot of synergy, so I'm going to start by recommending what I would cut:
Expedition Envoy - ONLY used in aggro ally decks, borderline crap everywhere else.
Traveling Philosopher and Dromoka Warrior - They do nothing. In EDH, you want your creatures to generally have a power and an ability.
Heavy Infantry and Stern Constable - these are one off tap downs that put you at a disadvantage for the most part. With no graveyard retrieval, it is never wise to throw cards into the graveyard if it can be helped. Elite Scaleguard would be the best idea, even a Master of Diversion is better. They give you constant control over opponent's creatures. If you want to slow down aggro decks even more, Imposing Sovereign.
You have a few cantrip (spells that allow you to "draw a card") enchantments. They're not bad, and in green and white, you need all the card draw you can get, but there are better cards for this, as I'll explain below.

Recommendations:


You don't really have enough equipment to justify it, but Puresteel Paladin is a beast in voltron (decks that revolve around your commander) decks. If you want to go down the path of more equipment, a Stonehewer Giant or Stoneforge Mystic is very powerful.
I'm going to assume for the sake of this post you're looking into +1/+1 counters for your creatures. Here are the essentials for green/white: Managorger Hydra, Predator Ooze, Mikaeus, the Lunarch and Cathars' Crusade. These cards allow your creatures to become stronger the more you play spells and with hexproof, spot removal becomes difficult.

Card draw: Mentor of the Meek is a must if you want to continue with a creature heavy deck. Shamanic Revelation is good should your deck provide plenty of humans.

Tokens and +1/+1 counters: Doubling Season. Make a proxy or something, but make sure this card is in your deck. It will give your creatures so much more power, and your human tokens will double based on exiling one card. Hardened Scales is a more aggro card that only gives you one extra +1/+1 counter per creature, but escalation is key here.

Mana ramp: You're running green, but you have no way of ramping your mana sources. Cultivate, Explosive Vegetation, Skyshroud Claim and Exploration are some examples you can use. I would also put the land count up to 38. Mana starvation is the worst in green.

Your creature base: You have a lot of creatures. This gives you a huge advantage over some players. Tax decks are designed to slow down players quite heavily. Should you keep this part of your deck, Dragonlord Dromoka, Gaddock Teeg and Thalia, Guardian of Thraben are useful in slowing down your opponents.

At this point, I've exhausted myself in what I'd do to improve, but this should give you an idea of what cards can be useful for your deck.

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