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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Suture Priest
Creature — Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Foxigami on Spiteful Avatar
2 months ago
wow these are awesome suggestions!
first. i totally misread Spiteful Banditry, thought it could make a treasure token for each token killed. BirdieGirlie while some of the suggestions for cards are not modern legal (Grismold, the Dreadsower, Varchild, Betrayer of Kjeldor, and Sylvan Offering); thank you for the suggestions! legendofa your deck looks very fun, gave me some fun ideas as well as got me into a rabbit hole of finding even more cards to consider.
first the land base was copied from another deck that is another variation of this idea. I already have some ideas on how to change it.
i would have to agree that we have too many pieces doing the same thing. while it does help with make the deck more consistent with damaging the opponents for having creatures, this deck needs more token generation. i am leaning at Slaughter Specialist and Tribute to Horobi Flip. Slaughter Specialist in this deck can be a wincon on its own with how much mass creature removal this deck has; Tribute to Horobi Flip for generating tokens and the flipside is also neat if the opponent still has the rat tokens.
i think removal wise, i would be keen on removing one of the creatures as Blood Artist is can be a wincon on its own with the mass creature removal we have. Suture Priest is also way too good to not include as mentioned before, so i think removing Blood Seeker is the call, though there is a world were you could keep it. that world is if we want to cut out out white from this deck and add Slaughter Specialist and Cavern of Souls for the vampire tribal action. something i will have to consider.
Mercy Killing looks soo good on paper, but in practice it is a dead card against non-creature decks. it could work if we consider Hunted Horror, but it is a sideboard piece for sure though.
Hunted Troll is very fun, but also very slow. but the regeneration ability does give it potential. probably replace 2 copies of Avatar of Might with it.
Hunted Phantasm is too good for this deck to be considered for removal. the amount of damage it could dish when we have our game plan online is a wincon on its own and its stats and unblockable ability can close out games too. however it will depend on what color direction i go with this deck. more about that later on.
i would agree that ramp and card draw is very important and this deck needs some. Sylvan Scrying would be such a great card in this deck. it being able to find Forbidden Orchard is too valuable as well as fixing mana problems.
now there is one thing i have found that no one suggested, that would be The Phasing of Zhalfir. at first this card seems to be a slow token generator as it is a saga, however the read ahead ability gives makes it even better. we can board wipe and generate tons of tokens on both sides of the field for 4 mana. the possibilities are very high for this card: first if we have a lot of tokens on the board with Blood Artist out, that will be a lot of damage and life gained. second if we have Trespasser's Curse out, that is even more damage. finally you have the option to phase out an important piece that would be wiped by this card at the cost of tempo. good for if the opponent has a big creature to answer Avatar of Might or if you need to protect something at sorcery speed. def going to replace Spiteful Banditry with it. another
now for color directions this deck can go. boy there is a lot. first lets talk about the colors we cant remove. black should never be removed, too many synergy pieces are in black. green also is paramount with Avatar of Might, Sylvan Scrying, and Golgari Charm. every other color could be removed in favor of making this deck 3 or 4 colors. if we include white, we would be considering Suture Priest, Ghostly Prison, Authority of the Consuls, and Parting Gust. this makes the deck more controlling. adding blue gives us Hunted Phantasm, Swan Song, Strix Serenade, The Phasing of Zhalfir, and Into the Flood Maw. adding red gives us Spiteful Banditry (even if it isnt good), Rakdos Charm and Sazacap's Brew. we have a lot of flexibility to even splash colors. overall we have some pretty good options. i apreciate all the help so far and cant wait to see how this deck will end up looking like!
BirdieGirlie on Spiteful Avatar
2 months ago
This is such an interesting deck omfg I love it!!!! I have many thoughts!!!
First of all, you need more lands. You need colored mana, you shouldn't be running Field of Ruin. And, Cavern of Souls is so so powerful, but what creature type are you naming? The only type you have more than one of is Vampire, and that's not the type you really want to be defending with the uncounterable ability. So do you play the land and name, like, Avatar or Spirit, the two cards you really want to defend when they come in, even if you don't have one in hand, telegraphing to your opponent what you want to do? It's not worth it. I would take all those out and replace them with dual Islands and Plains. Or Islands and Swamps, since you have disproportionate amounts of black. I think you should add in more white, as you will see.
Three creatures all do the same things and in this case I think that's detrimental to the deck. I think Suture Priest is the best of the bunch and we can work on replacing the other two. Some options: Hunted Troll, Grismold, the Dreadsower, Slaughter Specialist, and Varchild, Betrayer of Kjeldor. They all give you more tokens. Speaking of which, a fourth Hunted Phantasm will probably also help you a lot. I'd also reduce your number of Avatar of Might by one or two, I think. It's a wincon, but doesn't give you tokens.
I also think you might want to find a place for Authority of the Consuls. Maybe instead of two Amulet of Safekeeping? Idk. A card more like Ghostly Prison forces the opponent to pay a steeper price. And it's an enchantment, I feel like enchantment removal is much more rare than artifact.
Mercy Killing and Sylvan Offering both get you more tokens without being a creature. To me Spiteful Banditry feels really bad in this deck. You have so many things that rely on having all of those tokens on your opponent's field, and you wipe them all out for...a single Treasure token? Feels bad, man. The Meathook Massacre is a wincon, and Golgari Charm can be your token removal and it's cheaper. If I had all three of those cards in hand, I would never choose Banditry. Rakdos Charm is also a wincon imo so maybe add more of those.
Finally, I'd be remiss if I didn't suggest you add some ramp and card draw. Sylvan Scrying, Opt, something similar. There are many.
I'd be remiss if I didn't mention Optimization. If you really want to optimize colors and stuff, it would be possible to take out blue altogether. Hunted Phantasm is an amazing card, but Hunted Troll is almost as good, and your mana situation will be a lot less complicated. You can switch that one island to something else. Take out Banditry and you have only a little bit of red left in the deck, so you can really focus on black, white, and green. But that's not as fun! Just figured I'd mention it.
...I've been having so much fun writing all this out and I just looked at your format again and I'd totally forgotten it! I think most of these cards should be ok for Modern! This deck concept is just so much fun I think I went a little overboard here. Sorry!
sergiodelrio on Zinnia fun
4 months ago
Not an EDH player, but I felt inspired to do a quick search and I hope it's not too embarrassing... I focused mostly, but not exclusively, on 1 power creatures for max synergy:
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Faerie Miscreant (I think the copies will see each other if you stack triggers correctly)
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Goblin Instigator and the likes
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Double Suture Priest seems worth it?
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Double Esper Sentinel triggers certainly worth it
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Young Pyromancer and Murmuring Mystic might get outta hand quickly if you choose to play nonpermanent spells, but maybe too inconsistent
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Defiler of Faith seems good, I believe the cost reduction ability stacks??? but not 100% sure
happy brewing
Abaques on Death by Tokens
6 months ago
Kambal is a pretty sweet design, though I think you're maybe trying to go in a few too many directions.
Since Kambal's second ability doesn't care how many tokens are created, I would consider cutting Mondrak, Glory Dominus and Anointed Procession even though they are both amazing cards otherwise. But if you really want to lean into Kambal they don't directly help your game plan.
In general you've got a sizable aristocrats package, but only a few sac outlets. If you want to go aristocrats I think you want to lean further into it. So either add some more sac outlets or dial it way back and focus on the other aspects of how Kambal works. Mind you a card like Suture Priest is probably good whatever route you go there.
You've got a couple of slower and not consistent token creators like Halo Fountain and Battle Angels of Tyr that I think could be cut.
I also think your protection package is too large. I think you'd be better off with maybe 3-4 protection pieces maximum, and ideally ones that synergize with the rest of your game plan like Grand Crescendo and Fanatical Devotion. I'd remove all the enchantment options you have there.
I'd also dial your board wipes down, though that could be meta-dependent, but 5 seems like 3-4 too many for your deck.
There are a handful of cards that probably aren't advancing your game plan too.
- Bloodchief Ascension is a crazy powerful card, but you don't directly leverage it. That card also points a massive target on whomever plays it, so I don't run it unless the deck fully leverages it.
- Cathars' Crusade is very powerful but slower and makes managing the board state a nightmare. I've actually taken it out of most of my decks just because I hate having to deal with all the different counters.
- Tainted Remedy is an okay card in the right deck, but I'm not seeing what it's doing for you here unless your meta is filled with lifegain decks.
Good luck with your build!
austintayshus on Card creation challenge
7 months ago
Devoted Cleric
Creature - Human Cleric
Whenever a creature enters the battlefield under your control, you gain one life.
, Pay 3 life, Sacrifice a creature: Transform Devoted Cleric.
1/1
Infernal Warden
Creature - Demon
(Infernal Warden is black)
Flying, Lifelink
Whenever a creature enters the battlefield, each opponent loses 1 life.
5/5
Inspired by Soul Warden and Suture Priest and Westvale Abbey Flip
wildcard
austintayshus on Healing Therapy with Mr. Oloro
7 months ago
love the life gain deck! You've already got lots of great cards in this deck.
I might suggest Suture Priest if you find you want another Soul Warden type effect.
And of course Heliod, Sun-Crowned is great especially when you have so many different lifegain triggers to play off.
seizan8 on Who needs life anyway
8 months ago
Plague of Vermin isch basically es must. easy gued mit Suture Priest, Soul Warden and alike. Und wird sehr wahrschinli au oft s game beende. Au wenns wohl ned immr din sieg wird sii lol. Mitm life gain focus hesch sichr di beste chance.
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