Hand of Honor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hand of Honor

Creature — Human Samurai

Protection from black

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

PeriodicalFits on Hit Counter

3 years ago

Hey! I love samurai and have a few tips you may like. I would probably say that adding 2 Sensei Golden-Tail and taking out a Hand of Honor and a Inner-Chamber Guard would help. Sensei is a legendary samurai but is still only a 2 cmc. On top of that, you can use it to give more bushido to other samurai, which would be helpful once you drop Takeno, Samurai General. I would also recommend that you replace Hold the Line with Righteousness. yes, righteousness only targets one blocker, and not all, but it is only a 1 cmc, and you can target just Bushi Tenderfoot  Flip to cause it to flip easier. And finally, a cheaper alternative to Angel's Grace is Worship. Or if you want to stay in the Kamigawa block for your defense, you can use the kamigawa printing of Ghostly Prison.

Hope this helps! you can check out my Long Live the Samurai Deck or my Long Live the Monarch EDH deck for some nice ideas.

kamelyan on Opinions on Brawl

6 years ago

I used to play standard-singleton when I first started playing MTG. It was due to a combination of not understanding the Legend rule and of wanting to play a variety of cards.

I thought that "You can only have one Legend creature" meant that there was only one in your deck; and if I could only have one Michiko Konda, Truth Seeker, it wouldn't be fair to have four copies of Hand of Honor.

Also, I wanted to play a lot of cards. Running four copies of only nine cards, and adding in twenty-four lands? There are over a hundred cards in a set; three sets a block; two blocks and a core set in standard; over 700 cards. And I'm only going to run nine of them?

I ended up running thirty-six individual, nonland cards (or more -looking at you, Battle of Wits) for about a year into my Magicking. Now I exclusively play EDH.

Justin_Bop on

6 years ago

Typically, when playing a Collected Company deck, you would add more creatures to your deck to increase your chance of hitting two creatures. With only 10 "collectable' creatures in your deck currently, you have well below a 50% chance to hit two creatures, as shown by the graph below.

Collected Company Graph Show

Before going any further with the deck, you should really decide where you want to go with it. You could shape to fit a traditional tribal shell (see Slivers or Elves). Another option could be for you to focus your deck on a few, powerful Samurai with some equipment, removal, and protection without Collected Company.

Normal tribal decks tend to play Aether Vial, a powerful card if played on turn one, as it allows your deck to maintain speed and momentum in the early to mid game. Playing two creatures a turn as opposed to one creates many more explosive lines of play in a tribal deck. Moving into white with this strategy, Bushi Tenderfoot, Kentaro, the Smiling Cat, Hand of Honor, and Konda's Hatamoto seem like proper additions to the deck.

One problem that I see with running Samurai is it's lack of lords (creatures that buff all your same-tribe creatures, such as Lord of Atlantis in Merfolk) and offensive presence, as Bushido is a defensive mechanic. You will have trouble finishing off games quickly with this deck compared to all other tribal decks in modern. Some extraneous lords that you could include that aren't necessarily Samurai include Metallic Mimic and Adaptive Automaton.

If you decide to go with the less creature-centric deck, Time of Need is a fantastic card to go with your Legendary creature toolbox. Lightning Bolt is an efficient removal card, check out the Sword cycle for great equipment to go with your Samurai.

Hope this deck works out for you and can become more competitive, good luck and hope I could help :)

landofMordor on Magic Art Pairs

6 years ago

Divine Favor and Dark Favor

Hand of Cruelty and Hand of Honor

Knight of Glory and Knight of Infamy

a few more will probably come to mind after a bit.

Quinnagin27 on Card of honor

7 years ago

Duuland this deck is most like soldiers but with bigger power and attack the equipment's are key to get out if you wish to win my biggest win condition has to be when i put Sword of Body and Mind and Sword of War and Peace on Hand of Honor he gets protection from all colors and if you get lucky put Shield of Kaldra on him and he pretty much cant be touched. i do run a Enlightened Tutor in here because my friends dont really mind it if im only 2 cards out of the modern format which makes it WAY easier to get your equipment out.

Hardhitta7 on I hope he didn't die of anything catching, eh?

7 years ago

Nothing wrong with old school bro.

Have you considered Cemetery Gate? It could really slow your opponent down. Devout Lightcaster is cool I think. Hand of Honor is a Samurai, who doesn't like Samurai?! I like Mirran Crusader as well. Soltari Monk has shadow and protection from black.

Sorry if I missed something and you've already considered these, I just liked the deck and wanted to suggest some stuff. Draw well friend

Have (1) oyianakis
Want (0)