Righteous War

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Righteous War

Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

SufferFromEDHD on Angry Birds

8 months ago

Nah man don't do it. Stick to the foil theme. No doubt Righteous War is unique. I see Mother of Runes in a lot of builds but I think the enchantment goes wider even if the colors are narrow.

All-Out Assault and Neriv, Heart of the Storm will also find a spot in my list when I trade into them.

ThassaUpYo@ssa on Angry Birds

9 months ago

SufferFromEDHD

World at War is an old favorite of mine. Two combat phases for 5? Yes, please! My only reservation with Breath of Fury is it could potentially backfire if I don't have enough creatures out to make that loop happen. Insane upside, somewhat low downside - I'll continue contemplating on this one...

Also, Righteous War is great - that's got a spot even if I can't get it foiled.

SufferFromEDHD on Angry Birds

9 months ago

if you like pro black & white you'll love my super secret tech Righteous War but unfortunately no foil.

2 extra combat steps is crucial. Cut 1 of the creatures Profet93 suggested.

Demon of Death's Gate big but does nothing. Archfiend of Despair does something.

TypicalTimmy on Commander Deckbuilding Advice - A …

4 years ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

Boza on None

5 years ago

The only one I can get behind is Invoke Prejudice - the artist is a white supremacist and the depiction of KKK members was never OK.

The rest are weird:

  • Pradesh Gypsies - how is it banned, but Jhoira of the Ghitu and all the other cards depictiping gypsies are fine?
  • Cleanse is extremely far-fetched. How is Absolute Grace not implying black people lack grace and white people are shining with it? Does Righteous War fuel racial conflict because it gives protection from the opposite race?
  • Stone-Throwing Devils - is it the reference to the bible or the reference to real world practises? Or is it neither of those at the same time?
  • crusade and jihad - while having references to the real world, these are far from connected to what the real events do. There are 21 cards with "crusade" or "crusader" in their name, none of them banned. Heck Tivadar's Crusade literally has a goblin being tortured on a cross.
  • Imprison - is this the way to honor the work of the late Christopher Rush, who made the Black Lotus and is singlehandedly responsible for much of Magic's popularity thanks to his super famous card? Even if it is OK to do, why is Oubliette not banned, despite being an extremely similar card in terms of theme. Or Wheel of Torture which directly conflates real-world game shows with torture for a laugh (it is a hilarious flavor text).

Most importantly, why now? Why after 3 weeks of protests and not 2 weeks? Why not in 2016 when similar protests were occurring? Or at any point prior to that? These have been part of the game for 20 years. How were these cards printed, when all of these were contentious topics even back then?

The bandwagon is strong with this announcement.

Chompythebeast on Queen Marchesa

5 years ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

Dreyvor on Karlov - EDH

6 years ago

Spark22

Righteous War The idea I had for including this card was to initially to protect Karl from the popular spot removal suites that are run in the format. An added benefit of the protection is giving Karl evasion from any white or black creatures.

There are a few downsides to consider when playing this card but they largely outweigh the upsides. Felidar Umbra will fall off when this is hits the board, you won't be able to target any black creatures with Mother of Runes or Vizkopa Guildmage abilities.

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