Creature — Human Warrior
Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.
Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Printings View all
|Masters Edition (MED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Varchild's War-Riders Discussion
2 months ago
Martiallawe thanks for all the suggestions! I was trying to limit the amount of equipment because I didn't want a plug and play of my Zurgo deck but it turns out I might have to. Hammer of Nazahn is legit worth the $$. Puresteel Paladin is super good and I totally forgot it existed! Varchild's War-Riders is a flat upgrade, not being able to be attacked isn't worth the extra 1/1s or mana. Thanks again, my dude!
2 months ago
I personally think Kelsien might work better with more of an equipment focus (and it seems like that might also be what you're thinking with the Stonehewer). It's a little bit up there in price, but have you thought about Hammer of Nazahn to give you free equips as well as indestructible on Kelsien? Along that same line, Puresteel Paladin would be a great addition for card draw and free equipment effects. I'm also a fan of Helm of the Host as it just snowballs out of control unless it's answered immediately. Maybe add a Darksteel Plate, Mask of Avacyn, or Mirror Shield for some additional protection if part of the reason why you are having issues getting experience counters is due to early removal on Kelsien.
Also, I'm guessing that the reason for having Varchild is to generate 1/1 tokens that you can snipe for free for experience counters, right? If so, you might want to consider Varchild's War-Riders instead since it would work much better with the deck's curve. You can drop it on 2, it makes a token on the upkeep of turn 3, and then you can play Kelsien & immediately snipe the token for a free exp counter - probably a bit quicker than having to drop Varchild on 3 and having to connect a swing to generate tokens.
3 months ago
Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.
Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)
Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)
Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)
Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)
Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)
Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer
Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)
6 months ago
Freudius, Prince and King
Legendary Creature - Human Noble
When Freudius, Prince and King enters the battlefield, target opponent creates a 4/4 blue sphinx creature token with flying and vigilance and you create a 2/2 white human noble creature token.
, Sacrifice a noble: Draw three cards and lose 3 life.
4 / 4
Oedipus is hard to create... the dramatic irony of being unable to escape your destiny, or rather, being the cause of the very destiny you try to avoid, is hard to pull off. Would love to see it if someone else has any ideas.
Creature - Ox
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
1 / 1
Creature - Merfolk Zombie
At the beginning of your upkeep, if Benthic Bileswimmer is in your graveyard with a creature card directly above it, you may pay . If you do, return Benthic Bileswimmer to your hand.
1 / 2
Both abilities are from Alliances and I think they should make a comeback. Take one of them and make another card in its cycle. (refer to Death Spark and Balduvian War-Makers and Varchild's War-Riders for Alliances examples of these mechanics). If you choose the latter mechanic, feel free to give it a keyword name.
8 months ago
Kiki-Jiki, Mirror Breaker + Thornbite Staff + Massacre Wurm is a bit janky but works. If you wanted to (though even more janky again), you could also use stuff like Varchild's War-Riders + Illness in the Ranks for more dies triggers.
8 months ago
Love the build man.