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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Vampire Assassin
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with this. (This is a linked ability, linked to the ability in the first paragraph on the card named "Dark Imposter". This creature only has activated abilities of creature cards that were exiled via the ability in the fist paragraph.)
8 months ago
Here are some vampiric suggestions for removing threats, more benefits when creatures are removed, and becoming a threat after a board wipe.
11 months ago
In your example, Olag, Ludevic's Hubris won't have the abilities from the other exiled creatures. This is because both Olag and Dark Impostor use special kinds of abilities called "Linked Abilities". Linked abilities on one card are only linked to each other, and if they're given to another card they won't take information from abilities of that other card. The second Impostor ability only considers creatures exiled with the first Impostor ability. It won't consider the cards exiled by Ludevic, Necrogenius Flip's ability (Ludevic and Olag are the same game object).
Here are the relevant rules references:
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to "the exiled cards" or to cards "exiled with [this object]," these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
11 months ago
When Ludevic transforms into Olag:
“As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.”
Say I exiled three creatures to Ludevic’s ability, and one of those was Dark Impostor. Part of its card text reads:
“Dark Impostor has all activated abilities of all creature cards exiled with it.”
So my question is: since Olag is considered to be a copy of Dark Imposter, does that mean that Olag has all activated abilities of not only Dark Impostor but also any associated with the other two cards that were exiled with Olag?
1 year ago
I have replaced them with the following cards: Kalitas, Traitor of Ghet , Hangarback Walker , Walking Ballista , and Myriad Construct . Next time I play commander, I'll test these cards out and see how they do. Thanks for all the great suggestions everyone!
1 year ago
Archon_Bel- I originally put Blightbeetle into the deck to counter my own Shadrix Silverquill and disrupt my opponents but I can see that he needs to be replaced. The thing I really like about Fain, the Broker is that he works as a sac outlet for tokens powering up my other great cards. Yahenni, Undying Partisan is actually a pretty amazing card that can help survive a board wipe. My playgroup runs plenty of board wipes and it's important to be able to restart from scratch, which has made Breena so amazing in that situation. The Built in draw this commander has is so amazing and imo is underrated greatly. I will probably need to work on replacing Bellowing Aegisaur and Blightbeetle . I like that Dark Impostor is control on a stick (though very high mana) and he fits the theme.
1 year ago
Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.
Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority
I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .
1 year ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
1 year ago
Osbert I really appreciate your feedback!
I agree on this point since I tend to run out of gas quickly early on. I have since added Dark Prophecy to the deck. I will be replacing Phyrexian Arena with Necropotence somewhere in the future whenever I'm able to save up some cash for it.
I love the aristocrats theme so much that this deck used to be more centered around it. I've since kept a small sac/value package and may end up going deeper into that route when I make bigger changes. Thanks for that input!
Quick question, how do you feel about adding Smothering Tithe to the deck? I've been contemplating adding it back into the 99 due to how powerful it is, but I'm not sure if it's needed since the deck's average cmc is pretty low around <3.00.