This combo generates infinite:
- Colored mana
- Play Grand Architect or Pili-Pala.
- Play whichever remains from the above step.
- Activate Grand Architect's first ability, targeting Pili-Pala and turning it blue.
- Activate Grand Architect's second ability targeting and tapping Pili-Pala, generating .
- Use the to activate and untap Pili-Pala, generating one mana of any color.
- Repeat steps 4 and 5.
1 year ago
Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.
Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.
1 year ago
Literally just built a similar deck with Arixmethes! Check it out Simic ∞ Infinitude. I use the same Arixmethes, Slumbering Isle + Freed from the Real combo, and have two other infinite mana combos: Grand Architect + Pili-Pala and Incubation Druid + Vigean Graftmage . Both of those produce both blue and green mana. I threw in Prismite and Signpost Scarecrow to alter the infinite green mana to blue. I'm definitely going to borrow some of your ideas for search/tutor cards to find the combo pieces faster, as I rely only on card draw at the moment. My win cards include Thassa's Oracle, Stream of Thought, and two others I want to replace are Fascination and Folio of Fancies because they require a little more caution to draw a specific number of cards and not deck yourself. Mine is still new, so I can't give specific recommendations right now as I'm not sure what is flawed in my own build. Going to folder yours and maybe we can build off each other...hope you don't mind!
1 year ago
Hello everyone I need help with streamlining the deck I created several weeks ago. The combo piece relies on Grand Architect + Pili-Pala and is a tad slow for competitive modern. Thanks again!
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1 year ago
Hey, nice deck! I love abusing planar bridge :)
I don’t know what to suggest to cut, a process I do when cutting is outline a few categories within the deck and then start filling them with the cards in the deck. If there are cards that fit into more than one category then they’re an obvious keep, with cards that only fit in one category getting the cut.
You may like the look of these though.
Grand Architect + Pili-Pala for infinite
I hope this comment was helpful :)
1 year ago
Oh and I almost forgot 2 others
2 years ago
Infinite Mana Combos
Grim Monolith + Power Artifact = infinite mana
Basalt Monolith + Power Artifact = infinite mana
Basalt Monolith + Rings of Brighthearth = infinite mana
Aphetto Alchemist + Rings of Brighthearth + artifact that make 3+ mana = infinite mana
Aphetto Alchemist + Illusionist's Bracers + artifact that make 1+ mana = infinite mana
Dramatic Reversal + Isochron Scepter + artifact that make 3+ mana = infinite mana
Grand Architect + Pili-Pala = infinite mana
2 years ago
Laboratory Maniac + Paradigm Shift does work like this: Paradigm Shift does exchange your library with your graveyard. If you have not many cards in the graveyard, then you may win pretty easy with Laboratory Maniac and any draw card.
- IF Laboratory Maniac is in your library while you are playing Paradigm Shift , then this card would be put into your graveyard and your commander Lazav, the Multifarious can turn into the Maniac.
- IF you have your combo pieces in your library, Paradigm Shift puts everything into the graveyard. That means, you may instant combo off with Necrotic Ooze and any other card. I strongly recommend to put in Grand Architect + Pili-Pala for infinite mana.
- This combo works well with your Mirror-Mad Phantasm , also with Jace, Wielder of Mysteries , both cards help you to win with the alternative of having no cards in your library. Therefore please consider Leveler , because it's a 10/10 and helps the idea of winning with Laboratory Maniac .
With Doomsday you are able to put your cards in your library you need to win the game. Fantastic with Laboratory Maniac . A little bit of a risk to play this card. But wow, what an impact does this card make. Guess every opponent can't believe the awesomeness of playing this card.
On the other hand, if you are not going into this idea please take a look at "The Many-Faced God" - [[Primer]], because this deck works nearly the same as your deck wants to work.
If you are going to buy any of this card, please don't haste. This deck needs many test games to see what cards will word and what cards won't. There are many expensive cards you don't need at all. Like Wasteland . Play Strip Mine , this card is cheaper to buy and is better. The only reason that Wasteland is expensive is that Wasteland is unbanned in the popular MTG Play Format "Legacy" and Strip Mine is banned.
You may reduce costs in you lands, if you like to get a more budget reasonable deck. Bloodstained Mire , Marsh Flats , Polluted Delta are way too expensive for their effect. They are 1) better in other formats like Legacy or Modern and 2) you are playing 2 colors, so normally you have both colors available. Sunken Ruins , Minamo, School at Water's Edge , Shizo, Death's Storehouse are good if you have them already, otherwise they won't make that big impact (They are indeed good cards, just saying) if you need to buy them.
2 years ago
Three card combos are just difficult to make work in modern.
Vizier of Remedies
are kind of a corner case.
First, I want to make you aware of another three card combo which doesn't work in modern which operates on almost the same level as Devoted Druid + Vizier of Remedies : Grand Architect + Pili-Pala .
On the surface these two combos are pretty similar. You have a creature that generates mana but suffers from summoning sickness, and another creature that breaks the former and lets it produce infinite mana. Both combos feature creatures that cost 3 or less. One combo is in blue, the other in G/W. Both require some third thing to exploit infinite mana to win.
What exactly is the difference maker between these two, where one sees competitive play and the other doesn't?
The first major difference is that Vizier combo is in green. This gives the deck access to Chord of Calling and Collected Company , both of which can help cheat out combo pieces at instant speed. Pili Pala combo only has access to Whir of Invention , and that doesn't even hit Grand Architect .
The second difference is synergy. Vizier of Remedies on its own can do things such as create an immortal Kitchen Finks , which on its own is enough to seriously slow down any aggro deck, and in some cases just stops them cold. Devoted Druid is at worst a mana dork that can untap at instant speed to either produce a second mana or block. That means 2 lands + Devoted Druid on turn 3 means you're holding up a potential Collected Company , or even a Chord of Calling for 1 during blockers (2 lands make , Devoted Druid taps for a , takes a -1/-1, taps for a , then chumps). In Pili Pala combo on the other hand... Grand Architect can help maybe cheat out a Myr Superion , while Pili-Pala combines with Viridian Longbow to essentially produce an effect that ammounts to : Deal 1 damage. That's about the extent of synergy that the pili pala combo deck can obtain.
The third difference is robustity. Devoted Druid + Vizier of Remedies is an infinite mana combo, true, but Kitchen Finks + Viscera Seer + Vizier of Remedies is still infinite life, and essentially lets you rig your next draw. You have fall-back combos, all of the pieces of which being fetchable by the same means that the primary combo can be fetched. Pili Pala combo has no such luxury.
The point that I'm trying to demonstrate here is that to be an A + B + C deck in modern, you need tons of synergy, robustity, ways to find your combo, and you probably want to be in Green. Each combo piece still needs to be good on its own. Devoted Druid + Vizier of Remedies
is a deck which has all these things. Grand Architect + Pili-Pala
is a deck which does not. Which side of the fence do you think this Gitrog combo falls on?
Can it go off turn 3? Can it win consistently by turn 5, even through disruption? Does it have a secondary game plan to fall back on if the primary combo fails?
I'm not saying that the answer to any of these question has to be "NO" for the Gitrog deck. Indeed, you may be able to brew up some crazy and powerful new combo deck. Rather, I'm just trying to lay the foundation for the absolute necessities of an A + B + C combo deck in modern.
Good luck brewing, but always remember: your combo deck is only as strong as your weakest combo component. Hope this helps.