Drake Haven

Drake Haven


Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

Latest Decks as Commander

Drake Haven Discussion

waldmar on Hello, how does Cathar's Crusade …

7 months ago

For example, if I create 2 tokens, 1 with Spirit Cairn and another one with Drake Haven , will the tokens see each other so that both get 2 +1+1 counters from, or will only one get 2 and the other one get 1 +1+1 counter?

Hardhitta7 on Tips for New EDH Player

8 months ago

I’m not selling cards, I haven’t actually bought a deck yet. I just have a budget and wanted to cut one of those from the list to stay within budget.

But, I just found the Timeless Wisdom Ikoria pre-con which looks fun and also comes with Fierce Guardianship , so I can just buy it and not have to cut anything from the Adeliz deck. I can just switch it out when I wanna play with the other deck.

I played a temur Drake Haven deck when it was in standard so I think I will like that deck. Plus it comes with The Locust God which I want to build in the future.

MindBoogaloo on Cheating Made Easy: Ramirez DePietro & Armix

9 months ago

Thanks for your suggestions abby315 & seshiro_of_the_orochi.

Transmute really has one of the strongest synergies with Ramirez; however, I didn't end up adding it for each CMC, because the deck is still in construction and I don't have key cards to tutor for yet. Also, I want to make sure that the card with transmute has a relevant ability. Otherwise, it'll only be a tutor and a waste of a card slot, imo.

I haven't thought of Dredge cards. Thanks for that suggestion! I think cards with that ability might work best when I have both commanders in play. (probably cutting some cycling cards for Dredge) These are the ones I'm currently considering: Golgari Thug, Necroplasm and Dakmor Salvage. I think I need more cards that recur stuff from my graveyard besides Ramirez. (just in case he gets removed before combat dmg etc.)

What's your opinion on redundant cards? I already have 2 creatures that reduce costs of artifacts and 2 creatures that return artifacts to my hand when they die. How many is enough do you think?

Also looking for cards that synergize well with my commanders and help me recur non-artifact, non-creature cards.

sylvannos on Simic Choke Control Needs Help

9 months ago

I've been toying around with this idea for a while in Modern:

Root Maze Choke Hold

Modern* sylvannos


Note, this deck isn't really well optimized and some of the card choices are out of date. The main idea is to use Root Maze and Choke to deprive your opponent of mana. You can also use Mind Bend to transform additional copies of Choke into more problems for your opponent.

I'd consider cutting Drake Haven and Stormtide Leviathan for some additional man lands or planeswalkers. Since you're playing casual, Standstill does really stupid things to your opponent in this kind of deck, since they end up getting smacked by man lands or out-valued by planeswalkers. But it punishes them for tapping out to cast cards by making Choke stronger. You might want to try this over your cycling cards.

Saccox on Discard Bubbies

10 months ago

Hi BenTheGuyThe, Drake Haven? it's a good card for this deck and is very budget!

ModernT1mes on Jeskai - Cycle Your Opponents to Death

11 months ago

Thank you for your time and reply Xenephrim!

Hopefully I'm not misunderstanding the text of the cards, but the game plan with Fires of Invention was to have Chromatic Orrery for the red mana to cycle my lands with Tectonic Reformation. As far as I know cycling isn't a "spell" but an ability. So I can cycle cards in my hand as many times as I have mana for, then look for two big cost spells and play those, all the while having my commander or Psychosis Crawler on the board to try and cycle 10+ cards in one turn. Then swing in with 10+ commander damage. This was the reason for the tutors. I understand this is a lot of cards to find for a win-con but I'm pretty new to this.

Also, I agree with your opinion on tax cards. I think I'll gladly pull the Lightning Rift and the Drake Haven, but I'm going to keep the Hoofprints of the Stag only because my group's meta runs an absurd amount of board wipes and I want the option to rebuild.

Xenephrim on Jeskai - Cycle Your Opponents to Death

11 months ago

Thanks ModernT1mes,

If it were me, I would take out Lightning Rift and Drake Haven for Drannith Stinger and Glint-Horn Buccaneer. I personally am not a fan of cards that only do something if you pay a tax on something else (if that makes sense). On their own, Lightning Rift and Drake Haven do nothing. You make an initial investment to get the enchantment into play and then have to pour more mana into it just to get anything. Hoofprints of the Stag falls into the group as well. I'd replace it with something else.

Chromatic Orrery feels out of place here. I'd recommend swapping it out for Alhammarret's Archive.

I'm not entirely sure what your game plan for Fires of Invention and Unpredictable Cyclone are, but I'd swap both of those out at some point in the future. Possibly for Shark Typhoon and Rielle, the Everwise.

Hoobynobber7395 on Draw your Victory

1 year ago

if you are trying to build draw/tokens you definitely should look into putting Drake Haven, Valiant Rescuer, and Spirit Cairn in the deck to produce higher volumes of tokens

Abandoned Sarcophagus lets you play what you cycle from the graveyard as well

Unpredictable Cyclone is a fun card if you ever get tired of drawing into hand

Shark Typhoon is another token generator that might be a spicy include

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