Palace Siege

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Palace Siege

Enchantment

As Palace Siege enters the battlefeild, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Hypersayia9001 on Kill, Kill and Kill some more.

1 month ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

1 month ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

Veethevvitch on Queens of the damned (Vampire Tribal)

3 months ago

Breepup81 shock7123

Thank you for your suggestions!

I retained some contenders that are currently sitting in my maybeboard:
Aetherflux Reservoir ,Vito, Thorn of the Dusk Rose , Debtors' Knell , Palace Siege , Pyre of Heroes , Revival / Revenge , Astarion, the Decadent.

I kind of changed my mind as to the maintheme of the deck and will be moving a bit more towards a stax deck.

However, I will keep the subtheme of vampires and therefore lifegain so I will eventually work my way into incorporating those ! :)

shock7123 on Queens of the damned (Vampire Tribal)

3 months ago

I'll make a few suggestions here, trying to keep in mind your budget considerations.

Suggestions for reanimator:

Palace Siege - either lifegain or reanimator, depending on what you need when you play it.

Ravos, Soultender

Debtors' Knell - high mana value, but returns a creature from ANY graveyard to the battlefield directly.

Suggestions for lifegain:

Vito, Thorn of the Dusk Rose - Highly recommend, as he goes infinite with Exquisite Blood.

Marauding Blight-Priest - Like Vito, also goes infinite with Exquisite Blood.

Tymna the Weaver - Lifegain and card draw.

Ajani's Welcome - cheap, consistent lifegain for playing creatures.

Ivory Tower - cheap, consistent lifegain each turn for having cards in hand.

Also, random one that you may want to consider: Pyre of Heroes. It'll let you sacrifice one of your creatures to find another with mana value equal to the sacrificed creature's plus 1.

shock7123 on Queens of the damned (Vampire Tribal)

3 months ago

I'll make a few suggestions here, trying to keep in mind your budget considerations.

Suggestions for reanimator:

Palace Siege - either lifegain or reanimator, depending on what you need when you play it.

Ravos, Soultender

Debtors' Knell - high mana value, but returns a creature from ANY graveyard to the battlefield directly.

Suggestions for lifegain:

Vito, Thorn of the Dusk Rose - Highly recommend, as he goes infinite with Exquisite Blood.

Marauding Blight-Priest - Like Vito, also goes infinite with Exquisite Blood.

Tymna the Weaver - Lifegain and card draw.

Ajani's Welcome - cheap, consistent lifegain for playing creatures.

Ivory Tower - cheap, consistent lifegain each turn for having cards in hand.

Also, random one that you may want to consider: Pyre of Heroes. It'll let you sacrifice one of your creatures to find another with mana value equal to the sacrificed creature's plus 1.

RousseausDisciple on Help with EDH Food Deck

6 months ago

The one glaring omission I see is Tireless Provisioner. That said, I do think there are a couple areas this deck could improve within budget: manabase and long game.

I think a couple of your artifacts are slow or lower-impact; Horned Helm in particular seems like it is not doing enough. I would consider cutting this card and potentially Welcome to Sweettooth or Giant's Skewer for card that recur your resources, something like Palace Siege or Oversold Cemetery or The War in Heaven.

For manabase, in particular I am looking at the fact that you have 1) a ton of lands that enter the battlefield tapped all the time, and 2) only 4 other Forests for your Gingerbread Cabin. I would suggest cutting Cinder Barrens, Foul Orchard, Jund Panorama, Akoum Refuge, Gruul Guildgate, and Golgari Guildgate for Many Partings, Cinder Glade, Sheltered Thicket, Woodland Chasm, Smoldering Marsh, and Rockfall Vale. A lot of these dual lands are cheaper right now due to the Doctor Who commander deck release, so you can pick most of them up for <$1 each.

Best of luck to you!

Argy on We killed 1/3 of Europe

6 months ago

I have many building thoughts about this.

38 lands is a minimum, these days.

Adding would give this deck some more decent tools, like Path to Exile, Swords to Plowshares, and Eerie Interlude (one of the best Commander cards, imo).

You are missing all of the excellent Artifacts that help you Ramp.

Sol Ring
Arcane Signet
Mind Stone (which you can sac in the late game)
Command Tower (see above)

I believe Bontu's Monument is too slow.

Lose some of the rats, replace some of the Artifacts, and put Palace Siege in.

DreadKhan on unthinkable apocalypse

1 year ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

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