Enchantment — Aura
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
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|Commander / EDH||Legal|
Latest Decks as Commander
Deep Freeze Discussion
2 months ago
Millstone , Inaction Injunction , and Geralf's Mindcrusher are three cards that seem on the weak side here. For the first, maybe something like Sphinx's Tutelage could make the best use of your cantrips for maximum cards milled. It would also make the detain card better, although I think I'd still prefer a more permanent answer like additional Detention Sphere , Darksteel Mutation , or the weaker but thematically consistent Deep Freeze . When it comes to the Mindcrusher, I think he's just too slow to only be milling 5-10 cards while not contributing to the defender gameplan. I'd probably just hard swap him for 3 more Wall of Lost Thoughts , Wall of Omens , or maybe Mnemonic Wall . Also, if you don't mind splashing black, Phenax, God of Deception is a great bomb to supplement Doorkeeper s.
2 months ago
So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.
First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.
Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.
Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!
Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.
Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.
I was wondering why you weren't running Temple of the False God .
I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...
Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.
I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.
8 months ago
Ok for your opponents
- Kasmina's Transmutation
- Fowl Play if your playgroup allows it
- Deep Freeze
- Imprisoned in the Moon
- Kenrith's Transformation
- One with the Stars
- Mystic Subdual
- Darksteel Mutation
- Song of the Dryads
So there are a series of cards from Stronghold, Exodus, and Tempest. They are creatures that transform into auras and can transform back to creatures. And they also fit the "jank" this deck has.
1 year ago
1 year ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
1 year ago
Some cards that have particularly good interaction with Niv:
Curiosity for additional card draw using his ping ability against players.
Riptide Laboratory to reuse some of those supporting wizards.
You could also use some more general removal spells:
Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang
I have a deck using this same commander if you want more ideas.
1 year ago
Great deck! I do think that Ley/Lore Weaver is probably the best Commander in PDH to date, especially when it comes to combo-control gameplay.
The fact that you have access to these combo pieces in your command zone leaves me wondering why you run so many extra "copies" of them in your mainboard. I am especially curious about the land untappers, since they are generally pretty bad when it comes to ramp. You can afford to cut out most of these cards in exchange for more draw/counters/better ramp, in my opinion. The only ones I think are worth keeping are Arbor Elf and Voyaging Satyr.
Aside from that, I have a few suggestions. Jace's Erasure might be worth running in order to not have to give your opponent the card draw to mill them out with Lore Weaver.
If you do plan on keeping all your untappers, I would suggest Crashing Drawbridge . Not only will it let you go mana positive on many of your untappers depending on how many auras you have, but it also lets you instantly-win with Sprout Swarm.
Quirion Ranger can untap your untappers and give you another land drop and ramp on its own.
Deep Analysis Should definitely be in here if you're playing cards like Tamiyo's Epiphany.
Mystic Sanctuary is an easy inclusion with your flicker sub-theme and bouncing.
Pulse of Murasa is a card that sees a lot of play in tron decks in regular pauper and is a great way to get back lost combo pieces and give you a bit of life. It's also a great card to get back with Archaeomancer and ilk.
It's always nice to have a back-up Flicker to combo off with. Displace Fits the bill perfectly.
Some graveyard hate would be nice. I like Night Soil in green decks.
Fathom Seer does a decent Gush impression, if you're looking for more card draw.
1 year ago
There are some sweet just overall cool cards in this deck, as of right now my understanding is that, cast tons of enchantments, use Tusava as a draw engine, and just win by the enchantments themselves. Removal and responses are a necessity in every deck, and you seem to have more than you need, considering this is an enchantment deck. I suggest cutting almost all the counterspells except one, according to your choice. As said above interaction is must in almost every EDH deck, yet you have exessivly to many of them. I would also cut some removal, if you were to have removal, I would put in a form of enchantments, such as Darksteel Mutation , which you have, or Deep Freeze or something of that sort, even though the instant speed of instant card are always nice, I feel like enchantments in forms of removal would be better. Next considerable enchantments to cut. I would cut the theft enchantments, considering how much people hate gettijg their stuff stolen, and also I think you should use most enchantments to benefit yourselves, just an opinion, considering who you play with or your meta. Sheltered Aerie and Wild Growth are not good, even if they are enchantments. They could be easily cut, or replaced by better cards. Same goes for Dawn's Reflection , or Fertile Ground , If you like, I would keep about a third of the "Land" enchantments that tap for extra mana, and add some other form of ramp such as Birds of Paradise . As for the creatures, Nylea's Colossus CMC is quite high, and overall I think should be cut.