Knight's Pledge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight's Pledge

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Omniscience_is_life on Oketra voltron

3 years ago

Looks like fun, Amonkhet Gods are pretty interesting!

A few cards look a bit underpowered to me, here they are: Take Vengeance, Luminous Bonds, Knight's Pledge, Ixalan's Binding (in commander), Aerial Modification, and Bishop's Soldier. I’ll do some research and get back with some suggestions!

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

4 years ago

-4 Ajani's Welcome +4 Soul Warden for starters. No 7 or 6 drops without ramp. +2 Ajani's Pridemate. +4 Soul's Attendant. I would make this kinda like a soul sisters deck with life gain rather than base the deck completely on angels.No Knight's Pledge or Seal Away. -2 Entreat the Angels. That card is a dud opening hand or drawing it turn one/two. I would take out the Darksteel Citadels. There is really no reason to play them. 4 Angel of Vitality. In a life gain angel deck it's busted. If you can afford it I feel like a couple of Resplendent Angel would be good. Good luck!

5dollarMTG on $5 White Knights

4 years ago

If you really want to stick with the knight theme, you can sub Knight's Pledge for Bonds of Faith and then add in some more removal - Pacifism , Oblivion Ring , etc.

The_Fallen_Duke on White People

5 years ago

I was wondering: as this is a mono-white deck, why for 2 CMC not to replace Knight's Pledge with good old Crusade? True it is only +1/+1 instead of +2/+2, but it would pump all of your creatures instead of a single one, so if you play more than one it would have a better effect on your board.

I would also replace Righteous Blow with Swords to Plowshares and/or Path to Exile.

Also be careful with not having any way to deal with artifacts or enchantments, because in Legacy you could face many broken cards of these types.

MarcelGilneas on Mister Mammoth's Flying Circus

5 years ago

I am said friend that requested that this be posted. So my personal commentary for this deck:

1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.

2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.

3) Remove 1 each of Forest and Plains - This just looks like too much land, especially with the recommendations I'll be giving later on. You probably want to put yourself at 26 lands tops.

4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.

5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.

6) Llanowar Elves and Druid of the Cowl - The elves you have in here so far are good. You will definitely want more of these guys to make sure you can cast your big goofs as soon as possible.

7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.

This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.

The_Cardinal on Aura Mare

5 years ago

Oh, I thought you had Knight's Pledge's. Novice Knight becomes so good if you have both in 4 times. I do think that Druid of Horns is good if you "missed" early game, also he isn't as effective if you can't give him Hexproof. For that purpose, I recommend Shalai, Voice of Plenty ! It's really good to give Hexproof to all your creatures, and she's in the right colors too. Also, I'm about to try a Rogue list, with 3-4 Dub's and History of Benalia's. I'll tell you how it goes if you want to.

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