Ixalan's Binding


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Ixalan's Binding


When Ixalan's binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

Ixalan's Binding Discussion

5dollarMTG on Vampires of Ixalan

1 month ago

I'd add in more removal, at last replacing Legion's Judgment and Blazing Hope with Walk the Plank and/or Ixalan's Binding ; then, try to play a full playset of the best creatures like Legion Lieutenant .

th0r44 on Wolves are friends

2 months ago

I don't know if you are bound and determined to keep Conclave Tribunal , but maybe try Ixalan's Binding if you aren't so worried about the convoke. Cause the cost of the cards are the same and Ixalan's Binding would help prevent other cards of the same name from being cast. I would get rid of 1 Gift of Paradise and add 1 Arlinn's Wolf . Also go down 1 Icon of Ancestry and add 1 more Nightpack Ambusher so you have a complete set for better odds of getting the card and possibly more on the board. I would get rid of the 2 Plummet and save it for your sideboard and that should bring your deck down to 60 cards which is ideal. Everything else looks fine. I'm going to test it alittle on MTG: Arena in Diamond league to see how it fairs against some of those people.

Caerwyn on Want to play a game?

2 months ago

I ran a couple goldfishing playtests of your deck (i.e. running it by itself with no opponent trying to hinder you) to demonstrate how quickly you could expect to cast one of your Eldrazi. The results were on turns: 9 (issues with lands entering tapped due to the lack of basic land types slowing down playing creature cards); 18 (hit sufficient mana on turn 11, but didn't draw into an Eldrazi); turn 8 (no plays until turn 4); turn 9.

That's far too slow for Modern, particularly given your lack of useful interaction.

In the interest of helping you as a deckbuilder, here is some generic advice:

This site has some rather helpful analytical tools, such as a handy dandy little chart showing how much your spells cost. This shows your highest concentration of spells are cost 4 mana, which is a high place for your curve to be centered.

Since your last iteration of this deck, you have added more removal, but most of the removal is fairly lackluster. Here are cards that don't work for you:

The one strong piece of removal you have is Assassin's Trophy - it's a strong card that hits any permanent you might need to kill. Other strong piece of removal in Modern include Path to Exile , Lightning Bolt , Fatal Push , and Dismember . When choosing your removal package, you want to (a) focus removing creatures and (b) focus on cards with a low converted mana cost.

For ramp, you don't want to focus on having a bunch of lands and ways to cheat them into play. Instead, consider ramp creatures like Llanowar Elves . Simian Spirit Guide is also a pretty strong answer if you are in red, as it gives a free influx of mana.

Normally Modern decks have 24 or fewer lands, depending on the curve of your deck. 30 is far too many.

Remember that, just as important as ramping into the spells you need is the ability to actually cast spells when you need them. To that end, a four colour deck is pretty hard to pull off without a bunch of expensive fetch and shock lands. Seeing as you do not want to run Tron and want to stick to other methods of ramp, your best option is going to be a two-colour deck with Green for ramp and another colour (white would be my choice) for removal.

Hopefully some of that helps show some of the issues you're having, and provides some direction on how you can make some improvements.

austintayshus on The gas station caught on fire!

2 months ago

Sadly, I don't think there is a standard legal card with Ixalan's Binding second ability. I think your best replacement would be Deputy of Detention or Prison Realm , but then again I don't play standard much.

Mafilux on Mono-White I need healing

3 months ago

Looks fun, I could see you getting off the Ajani Ult pretty often here. I think Twinblade Paladin would be really good in this deck for a four drop, and mainboarding the Conclave Tribunal or Ixalan's Binding seems like a good idea, since you have no other way to deal with enemy enchantments.

Good first deck!

cris4863 on Rotation for..

3 months ago

The NAMELESS clan Vπ

This is the deck I'm using it with it's running four colors I started with trying to make a burn deck but at times I'd be using the Shock and Lightning Strike to get creatures out of the way so I came up with this

I'm using Ixalan's Binding to pretty much handle any Planeswalker or anything big that there might be copies of until I can get a win condition into effect.

Caerwyn on Exile vs creature board wipe

3 months ago

Couple quick administrative things. In the future, please use the Rules Q&A section of this site when you have questions about cards, card interactions, or rules. That section has some additional functionality, such as the ability to mark an answer to indicate your question has been resolved.

I have gone ahead and moved this thread for you, as well as marked an answer on your behalf, as you’ve indicated the question was resolved and you have no further follow ups.

Also, please remember to link your cards with double brackets, like so:

[[conclave tribunal]]

[[ixalan’s binding]]

[[Cleansing Nova]]

Conclave Tribunal

Ixalan's Binding

Cleansing Nova

RAIL17 on Life Leech

4 months ago

Oh, no, it's quite alright, I honestly I'm glad that I can get detailed feedback on a deck that felt was pretty gimmicky; and something I can actually work with. Open the Graves , much like most of the cards I picked, is there mainly for token summoning-- It's not much about building a defense, but getting three spawns for life points: exactly so I can play Thoughtseize and Dark Confidant , which are two great additions I am definitively going to try and squeeze into the deck, now that I know they are a thing.

I figured there were two ways I could play this deck: - Vampiric healing: Which would depend on having one or more Ajani's Welcome set up from the beginning and then start dropping 1/2 mana creatures w/Token spawning until I can run Epicure of Blood and turn my healing into the offensive. Having two 'Ajani's Welcome' setup with 'Epicure of Blood; and then having Ajani's Pridemate attack with it's 2 cat tokens, and three vampire tokens from Call to the Feast , that's a minimum of 10 healing if everything was blocked, which translates into 10 damage to the opponent's Life (Which has the problem of being a more 'endgame' strategy, with a weak start that can mess me up) - Token overwhelming: Which is basically dumping as many creatures/tokens from the very start, which mixed with the fact most of them have life-link, allows me to save my beefy cards for attacking, rather than blocking. (Which, considering most of them are 1/1, would mean a simple splash damage card would leave me wide open. So basically dead on arrival against a Red deck)

Now I'm the one that's rambled, but to get to the end of my thoughts: Ixalan's Binding is good, but Seal Away is cheaper, and unless I'm preventing Token piling, like clerics from Rite of Belzenlok and the like, I don't think the cost justifies it's use.

So, since you're offering advice-- I could remove : 1x Harmless Assault , 2x Ajani's Pridemate . And in their stead, add: 2x Mortify , 2x Cast Down , 1x Thoughtseize , and 2x Dark Confidant for a good 60 card roundup, while keeping the core gimmick of 'stealing life' intact?

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Ixalan's Binding occurrence in decks from the last year


All decks: 0.38%