Grozoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grozoth

Creature — Leviathan

Defender (This creature can't attack.)

When this enters, you may search your library for any number of cards that have converted mana cost/mana value 9, reveal them, put them into your hand, then shuffle.

: This loses defender until end of turn.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost/mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Diabeetus155 on Jhoira of the ultimate destruction

6 months ago

grennpowerhouse thanks for commenting. Regarding your suggestions:

  • There are only 3 cards with 9 cmc in my deck, that's too little for Grozoth. Besides, even if I tutor them all, I still have to cast them or suspend from scratch. Grozoth itself isn't too impactful on its own, and he requires mana to even function.
  • Same with Deep-Sea Kraken. I used to play it, but unblockable Tarmogoyf isn't cutting it anymore in EDH. While it can have some impact early game, it's absolutley horrible late game. It can't help me against a stronger opponent, or even against aggro it draws on itself. I want every card I suspend to be either a boardwipe, a repeatable removal or card advantage so there is always an impact or extra value.
  • Speaking of boardwipes, I don't play land wipes like Decree of Annihilation, Sway of the Stars or Worldfire on purpose, because they are too opressive. Any suspended card combined with them will win me a game in a long, painful and boring fashion. In the following games, Jhoira will become a must-kill commander and my opponents will gang up on me even if I don't have these insta-win cards. I don't want none of these things.
  • Searing Wind is supposed to be a spot removal, and you don't want to play spot removal during your upkeep. Better play another boardwipe, or if you want aggro, play any eldrazi.
  • Clone Legion is a nonbo with your suspended boardwipes. Additionally, your deck most likely will have low synergy with opponent's stuff and it's horrible against slow or weak creature decks. Moreover, enemies will see it miles away because of suspend and won't play their most valuable creatures. Some of them might use a boardrwipe right before you cast it, making it useless.
  • Unfortunately, Apex of Power doesn't work with suspend.
  • Eternal Dominion is way too risky. First of all, you deny yourself of spot removal and boardwipes for the rest of the game. Second, you limit yourself to one spell per turn which is not what EDH is about. And most of all, your deck is supposed to have the most powerful spells to begin with! Why exchange them for random spells and synergy of your enemies? Imagine you play agaist a goblin or an elf deck. Would you want to play one goblin per turn for the rest of the game? I'm not even gonna talk about technical troubles of tutoring in a foreign 100-card deck every single turn. The only one who knows the most powerful cards in a deck is the enemy, and he isn't supposed to tell you.

P.S. Eternal Dominion might actually be playable if you copy it a few times. This eliminates its biggest weakness of a one spell per turn limit. But this is not a copy spells deck unfortunately.

FeuDEnfer on Ba Sing Se

4 years ago

What about Grozoth? Also, be wary of Blow Your House Down.

CriticalZER0 on Grozoth Reanimator

4 years ago

wallisface Thanks, I used to run Lotus Bloom, but I've cut it in favor of the cantrips printed in Midnight Hunt. I've found that the velocity from Otherworldly Gaze and Faithful Mending helps with ensuring land drops. Reanimating a Grozoth also thins the deck considerably, which helps avoid dead draws as well.

PyroSwardsman on Yuriko Test

5 years ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

billy21 on Mimeoplasm

5 years ago

Jarad's Orders

Grozoth might be fun in this too

Contingency Plan

Agent of Treachery feels like a win more card.

A sac outlet for when mimeoplasm dies probably an alter.

also why no green ramp? Also don't you hate planeswalkers for being slow?

carpecanum on Raid with Braids

6 years ago

I would stop worrying until you've played it a few times. If you can't counter or remove all the threats the other guys will have to. Braids is pretty group hug and you will need the opponents to take themselves out.

Big things will be hitting the board and going away so Mimic Vat could be huge, especially if you manage to get Braids in it. Pop her out on your turn when you have something to drop and then she goes away so only you get the benefit.

Illusionist's Gambit and Reins of Power are great for heavy board states. Use all of one guys creatures to attack a different guy. Maybe Clone Legion or Mind's Dilation

Agent of Treachery seems expensive in every way and other cards do the same thing. Grozoth seems to be a waste.

roxiecascades on Jhoira Suspend <$200

6 years ago

This has been extremely helpful for building my own Jhoira deck! May I suggest The Magic Mirror for this deck? It fits a little better in my version where I run Grozoth but I think you will still find it useful!

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