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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Desperate Ravings
Instant
Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
thefiresoflurve on Counter Spells & Draw Cards
1 year ago
This looks like a really fun commander! So, right off the bat, there's a cool way day/night interacts with this commander and your opponents: if you can force it to night consistently, you'll more heavily punish your opponents for playing spells, since they're going to switch it back to day and power up your commander. The easiest way to do that is by playing more instants / at flash speed.
Desperate Ravings / Thrill of Possibility / Big Score + Unexpected Windfall all help positively synergize with your "draw" effects like Ominous Seas and Teferi's Ageless Insight, and also help you trigger the day/night change by electing to play on other people's turns instead of your own.
Seize the Spotlight gets an honorable mention for being great, if you find the slot for it.
For cuts, I would consider: Pouncing Shoreshark (low impact)
Laboratory Maniac - Kind of an all-or-nothing strategy, and sounds like from your description that you'd rather win with combat.
Khenra Spellspear Flip - doesn't fit with commander, since you want to be able to force it to night whenever your turn rolls around.
Boon of the Wish-Giver - sorcery speed is kinda meh IMO - I imagine people will be trying to kill your commander before it makes this cost.
Mulldrifter - there are instants and sorceries that can draw more for the same cost.
Happy building!
Noholdmine on Garth One Eyed Cheater
2 years ago
Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!
Superfrenchfrie on Bergi Storm
3 years ago
This deck is AMAZING. You deserve a lot of credit. I think you failed to mention that Underworld Breach combos with Birgi, God of Storytelling Flip and Burning Inquiry . The three discards fuel the escape cost forever, and you can keep doing it to get your storm count really high. When you discard Grapeshot you can escape it for the win. If you use Goblin Lore instead of Burning Inquiry it becomes one mana draw one card and discard three. Desperate Ravings also just draws you a card and discards one. Again, you can get back all the cards you discarded. Nice Deck!
Kyle_Winter on draw, discard, draw, discard
4 years ago
Hey! Love the deck idea.
Some cards I'd recommend:
Elixir of Immortality for saving your graveyard.
Mystic Retrieval to pull from your graveyard.
Anger is a great card to have in your graveyard.
Desperate Ravings could be fun.
Pirate's Pillage for card draw, but Careful Study or Tormenting Voice would be better!
You may also consider Frantic Search, Faithless Looting, Looter il-Kor, Jace, Vryn's Prodigy Flip, or Dack Fayden!
king-saproling on Gavi, cycle my deck.
4 years ago
Looks good so far. You might like these: Merfolk Looter, Thought Courier, Glint-Horn Buccaneer, Frantic Search, Burning Inquiry, Brainstorm, Desperate Ravings, Spark Double, King of the Pride, Shared Animosity, Kindred Discovery, Mercurial Chemister, Archivist, Jeskai Ascendancy, Silver Myr, Iron Myr
GoblinElectromancer on UR Storm
4 years ago
my storm deck has 4 Gifts Ungiven and 4 Baral, Chief of Compliance. They both make a very large difference and I recommend them. I would play 4 Opt rather than 1 and cut Peer Through Depths, Desperate Ravings, Divination, and Chart a Course. Also 4 Goblin Electromancer instead of 3. Good luck getting it faster!
Kjartan on dredge
5 years ago
I don't think you have enough enablers.
I think Desperate Ravings is a decent option. It's not great from hand, but its flashback later in the game is pretty damn close to looting level.
But you'll probably need a better mana base to support it, so maybe not.
Maybe Burning Inquiry is good?