Chronozoa

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chronozoa

Creature — Illusion

Flying

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.

Noholdmine on Garth One Eyed Cheater

1 year ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

1empyrean on Cards that benefit from Solemnity

2 years ago

I'm assuming the vanishing cards you've found to use are Out of Time, Chronozoa, and Lost Auramancers?

russangoat on oops all upkeeps

2 years ago

suarkdivad I thought about adding Sphinx of the Second Sun but I realized Paradox Haze only triggers on the first upkeep so it would effectively be 8 mana for only one extra upkeep.

the clone effects (for creatures) are intended for zur so that I can get multiple enchantments per turn. They are also great with Chronozoa , Herald of Leshrac or Mirror-Sigil Sergeant .

Caerwyn on Creatures that ETB with counters …

2 years ago

I ran a quick Gatherer search for ["enters the battlefield" + "counter" + "NOT +1/+1" + "NOT Energy" + "Creature"] and skimmed through it. The search was a bit over-inclusive, but was short enough to quickly read.

You can run that search to get more options, but I pulled out some notable choices--the below creatures have abilities above and beyond simply being "Vanilla/French vanilla with an ETB downside" (no other abilities, or just an evergreen ability).

  1. Arixmethes, Slumbering Isle
  2. Chronozoa - used with Solemnity and a sacrifice engine, you can build an infinite army of these guys (or just win outright if your sacrifice engine hurts opponents).
  3. Look into creatures with Persist, such as Kitchen Finks or Murderous Redcap . Combined with a sacrifice engine and Solemnity/ Melira, Sylvok Outcast , you'll be able to go infinite.
  4. Lost Auramancers can find you Solemnity, so you can get extra bang for your Vampire Hexmage buck if you target Auramancers.

Otherwise, you're mostly looking at creatures that enter the battlefield smaller and grow bigger.

Massacar on My Deck is my Phylactery

3 years ago

Epicurus

Thanks for the suggestions, but both the Bubble and Chasm were originally in this deck and cut. Chasm because it neuters Zur, and the Bubble was cut in favor of things I could fetch with Zur.

I have never seen Chronozoa before, and while I won't include it hear, I can definitely see using it in some other decks.

Epicurus on My Deck is my Phylactery

3 years ago

A couple other cards that are fun with Solemnity: Force Bubble, Glacial Chasm, Chronozoa. The Chasm requires strategy, and the Chronozoa requires a sac outlet, but the bubble is just straight up damage prevention.

MurrSheep on Card creation challenge

3 years ago

Fateful Die

Legendary Artifact

Roll a six-sized die. You gain the following effect based on the number rolled:

1: Add to your mana pool. This can only be used to cast colorless spells or the ability of a colorless permanent.

2: Sacrifice a creature. You lose life equal to its toughness. If it is a black creature, instead draw cards equal to its power.

3: Create a 2/2 white bird with flying.

4: Target creature gets +2/+0 and trample until end of turn. If it is green, it fights target creature you don’t control.

5: Add to your mana pool. You lose half your life rounded down and target opponent gains half their life rounded up.

6: Exile ~ and all non creature, nonland permanents.

I hope that works.

Create a legendary illusion with phasing. Maybe have it act similar to Chronozoa if you’d like.

kpres on Covid-19 Cube

3 years ago

This is a great list of cards! I too have been exploring this theme in a Commander deck. Check out my deck list Karona Virus OFFICIAL for more card ideas. I'm using Chronozoa and Karona, False God to represent the virus itself.

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