Thought Courier

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thought Courier

Creature — Human Wizard

Tap: Draw a card, then discard a card.

Noholdmine on Garth One Eyed Cheater

1 year ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

Homunculus1203 on Untap Bunny

2 years ago

I have Mind Over Matter in another deck of mine, it might be too strong for what i want with Kwain.

Illusionist's Bracers is a maybe the price is a little high for a card I don't already have.

I like Psychic Possession I have to test if it needs more card draw.

Chakram Retriever I'm not a fan the mana cost is to high at 5 I think.

Smothering Tithe too expensive.

Solitary Confinement is a nice addition might be better the Ghostly Prison.

I think Merfolk Looter or Thought Courier is better then Archivist, they go though your deck at the same speed but for half the mana cost.

trocroi on The Antiques Roadshow

3 years ago

Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?

Finally, there’s a bunch of vedalken support like Grand Architect , Etherium Sculptor , or Master of Etherium that could have synergy with this.

If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?

BOXES_O_MOXES on Tatyova, benthic Druid pauper edh

4 years ago

Hi there! I would consider running a Library of Leng and a Thought Vessel. Your hand will get big quick and you don't want to be discarding stuff. You have great discard abilities that work well with Library of Leng such as Dreamscape Artist,Thought Courier and Merfolk Looter. You can discard a card to meet their requirements and put that card back on top of your library to and draw it again with Tatyova when you put a land into play. It's good synergy. I would cut Temporal Spring. It's a sorcery. I know it bounces a permanent unlike other similar spells but You should concentrate on instants that have a similar effect or even just a bounce effect. Maybe just a copy of Into the Roil? Ray of Command doesn't seem like it fits. If you had a sacrifice effect to use with it I'd say it would be worth running it. You have a great creature base so there's no real need to steal creatures. You run quite a few of them so having one to use as a blocker shouldn't be a problem. Other than that I don't see much I'd change without knowing how it plays out. If the above noted items I suggested are working out for you without changes then you are good to go. Just some input I thought you might consider. Great deck! Upvoted.

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