Diamond Lion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Diamond Lion

Artifact Creature — Cat

, Discard your hand, Sacrifice this: Gain three mana of any one colour. Activate this ability only as an instant.

Gidgetimer on Diamond lion and enhanced mana …

11 months ago

Part of the cost of Diamond Lion is to tap it. Therefore; you are tapping it for mana and both mentioned card would create additional mana.

legendofa on Diamond lion and enhanced mana …

11 months ago

Diamond Lion's ability is a mana ability, since it adds mana. It also has to tap to use it. Kinnan, Bonder Prodigy and Leyline of Abundance add extra mana when a nonland permanent/creature is tapped for mana. Does these cards allow the Lion to generate extra mana?

As far as I can see, this works, but I want to make sure there's not some odd corner rule about paying more costs or sacrificing or something.

Asunami on Eldrampzi

1 year ago

Can Diamond Lion even be used? You have to choose a color and the deck is colorless. And from the rulings that I searched, you can only choose a color that is within your deck colors and colorless isn't a color so I don't think your Diamond Lion would serve any purpose.

4to16characters on Primer: Kozilek, The Great Distortion Of The Board

1 year ago

This list gave me inspiration for my own first deck years ago so I thought I'd add to it. There's been a lot of colorless/land cards added in the past few years but here are several that I really thought added something of value over most other cards:

Protection: Commander's Plate

Haste Enabler: Crashing Drawbridge

Ramp: Diamond Lion Forsaken Monument

Tutors: Moonsilver Key

Beaters: Phyrexian Triniform

Graveyard Hate: Nautiloid Ship Unlicensed Hearse

Utility: Wandering Archaic  Flip

Lands: Bonders' Enclave Urza's Saga War Room Yavimaya, Cradle of Growth

I have my own list on my profile for anyone curious about even more options. Also final caveat, my list is based off my own meta, which is pretty casual at best. If your meta is more cut throat definitely consider more interaction and lower cmc options over others. Tutors will do wonders for you as well.

Noholdmine on Garth One Eyed Cheater

1 year ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

shadow63 on Muldrotha - Need help cutting …

2 years ago

I'd say Diamond Lion but I can get behind kokosho

Last_Laugh on Muldrotha - Need help cutting …

2 years ago

I was thinking maybe Diamond Lion. When it works early it's amazing but late game it sucks or when Muldrotha immediately gets removed I basically threw the game.

I'm not sure I can get behind Twilight Prophet though, the city's blessing is too easy to hit here and it's added card draw, life gain, and non-combat reach all in 1 creature.

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