Insult

Insult

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Insult occurrence in decks from the last year

Latest Decks as Commander

Insult Discussion

X-Factor11105 on Anarchy Burger

2 months ago

Let's stop praying for wheels and start making the draw happen!

-1 Temple of the False God +1 War Room .

You have plenty of mana here and a low-enough curve not to worry about needing the 2 CMC for the (bad) condition of TotFG. Go draw some cards!

-1 Dwarven Mine +1 Valakut Awakening  Flip

No seriously, go get more cards! Both of these can ETB tapped, and the upside of Awakening is WAY higher than Dwarven Mine. You'll be happy you're making this swap!

-1 Insult +1 Wheel of Misfortune

Go get more cards! Also, damage someone!

-1 Slagstorm +1 Valakut Exploration

Go get more cards AND damage someone, all in one turn!

-1 Fire Diamond +1 Hedron Archive (whichever you prefer)

Add some more mana to your pool and give yourself more mid and late-game cards!

-1 Burn from Within +1 Runaway Steam-Kin

I just love Steam-Kin in every mono-R deck that wants to cast a whole bunch of instants. Have fun with more explosive turns!

griffstick on How to play aggro?

2 months ago

You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.

Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.

PhotogenicParasympathetic on What was your favorite play …

9 months ago

The Simic player popped off, spitting out loads of creatures with loads of +1/+1 counters, and swung out at me. I took 38 square on the jaw, dropped to 2. All I had in play was a Repercussion and a Glorybringer.

On my turn, I cast Insult, then a Dualcaster Mage on the Insult, then attacked with my Glorybringer and exerted. Glorybringer dealt 4 to one of the Simic player's creatures, which doubles to 8 then doubles to 16 - then Repercussion triggered, and shot the player for 16, which doubled to 32, which doubled to 64.

And that's how I killed someone from 40 with Glorybringer's attack trigger, while also 16'ing another player with the Glorybringer itself.

Let's just say my commander, Neheb, the Eternal, lived up to his flavor text.

This is what glory looks like.

NoetiPanda on Walking Nightmare (Zurgo Helmsmasher)

10 months ago

I suggest, if you want a cheap and quick way to finish off players, try Insult. That double uninterruptible damage + burn afterward is a great addition.

Bobs_Army on How to Train Your Dragon

1 year ago

Dictate of the Twin Gods is Insult and its other side injury is pretty good too. But the important thing is that it is only your sources.

Kogarashi on insult + trample

1 year ago

Yes, Insult will double all the damage from a creature with trample. However damage must be assigned from the unmodified amount first, and then doubled when dealt.

Let's say you're attacking with a 4/4 with trample, and you cast Insult during your first main phase.

If your opponent blocks with a 0/4 creature, when you assign combat damage you must assign all four to the blocker (assigning lethal) and there will be none leftover to assign to your opponent. Then damage will be doubled, dealing 8 to the blocker and 0 to your opponent.

However, if your opponent blocks with a 2/2, then you assign 2 damage to the blocker (lethal) and 2 to the opponent. When the damage is dealt it will be doubled, dealing 4 to the blocker and 4 to your opponent.

From the Gatherer rulings:

  • If a creature with trample you control would deal combat damage to a blocking creature this turn, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can only have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 to the defending player. (2017-04-18)
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