Total War

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ice Age (ICE) Rare

Combos Browse all

Related Questions

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Total War Discussion

scumbling1 on Budget Mono Red Two Person Hug

8 months ago

I love Kamigawa, Breath of Darigaaz, and your deck! Nicely done!

I would suggest War's Toll and Total War, as means to reduce life totals and remove blockers.

luiscrespo on Unique mono-red control

8 months ago

I didn't know Total War. I am certainly going to test that in my Grenzo, Havoc Raiser deck. Thanks! My suggestions are mainly to use the 2 best red spot removal cards that I use in every monored EDH deck I have built, namely Chaos Warp and Aftershock.

passascats on Take My Xantcha

1 year ago

I feel like there is a lot more interesting things you could do with this deck.
There are a lot of forced combat cards out there that can make sure players are tappedout when she goes to swing: Avatar of Slaughter, Grand Melee, War's Toll, Goblin Diplomats, Total War, Warmonger Hellkite, and Invasion Plans.
There are also some cool enchantments that can help drain her controller or boost your life without mana: Visions of Brutality, Vampiric Link, Contaminated Bond, and Treacherous Link.
Temur Battle Rage, Psychotic Fury, and Uncaged Fury can boost commander damage or save her from death when she's facing another 5/5 blocker.
This one might be over budget, but Crawlspace can really help make sure you don't get hit with every other attacking creature on the board.
Good Luck!

passascats on Xantcha, EDH

1 year ago

Ok, New line of thought based on email thread, going to dump suggestions here:
Avatar of Slaughter, Grand Melee, War's Toll, Goblin Diplomats, Total War, Warmonger Hellkite, Season of the Witch totally worth 2 life, and Invasion Plans.

Guviwex on Xantcha wish your girlfriend was hot like me

1 year ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

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As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

Tyrant-Thanatos on Total War and Not Attacking

1 year ago

It's also worth noting (especially if you're going up against this card) that a lot of tap abilities are instant speed and with no other cost. So if I have a tapped Elvish Mystic, and I enter the combat phase and attack with something, triggering Total War, and my opponent responds by untapping my elf, I can just tap it again before Total War resolves. Thus, in a lot of cases, untapping an attacker's tapped creatures in response to Total War won't actually net you the destruction you're looking for, though it certainly could be amazing in the right situation. Any sort of sorc-speed restricted tap effects, stuff that costs mana, etc.

In the right circumstance, you could force an opponent to choose between losing their Royal Assassin, or using it to kill their own attacker.

-Orvos- on Total War and Not Attacking

1 year ago

Boza your second option is missing the "destroy all 'untapped' non-wall creatures". There are situations where you could attack with only 1 dude but your other dudes have a tap ability that you could use before Total War resolves. That would mean they didn't attack but you could tap them before Total War resolves and they would not die.

and in your 3rd option Total War would still trigger at which point an opponent could untap any number of your creatures before Total War resolves and kill them all. So Total War does trigger, just doesn't destroy anything in option 3.

Spirit_Logan on Total War and Not Attacking

1 year ago

Total War but modern oracle text:

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

If I didn't attack, would I not have to destroy my own creatures?

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