Bitterheart Witch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Bitterheart Witch

Creature — Human Shaman

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

Bitterheart Witch Discussion

Kelvin-escesare on Curses **Primer**

7 hours ago

Hynx, Bitterheart Witch is a really bad Curse of Misfortunes :

  • Takes a whole extra mana/turn
  • You only get one enchantment. You could get Misfortunes but then it's two turns slower.
  • Generally requires a second card to destroy her since the opponent will just play around her
  • Countered by Path to Exile, Jace, Oko, and some graveyard hate, in addition to everything that stops enchantments

We're better off just playing Misfortunes and cards to search for it.

Hynx on Curses **Primer**

1 week ago

Bitterheart Witch too tutor a specific curse with a sack mechanic such as Bone Splinters or Killing Wave or Porphyry Nodes or Spark Harvest

SideBae on Marchesa, Curses

2 months ago

The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .

I like the Second Sunrise tech -- I didn't notice that interaction with curses. Faith's Reward is another good option with the same effect, if you want redundancy there.

Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.

I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.

Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.

Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.

I think Toxic Deluge , Kaya's Wrath or Wrath of God are likely better than Rout .

Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.

Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.

Alright. That's all from me. Good luck!

smack80 on Curse of No Friends

5 months ago

If you have unlimited money or allow proxies, you could use Replenish to put any curses you discard straight into play or Academy Rector as a blocker that hits back with a curse. But a more budget alternative is Bitterheart Witch , which because it has Deathtouch is a much better blocker. Accursed Witch  Flip is on-theme as well. Phyrexian Tower may help accelerate mana.

Really, any type of mana rock will help you get to the 5 mana you need to get Curse of Misfortunes out.

Painful Lesson is expensive at 3 mana for what it does, try Night's Whisper or Sign in Blood instead.

Rez09 on Ah, Curses!

6 months ago

You know, I was looking at building a deck like this using Heartless Summoning to drop Bitterheart Witch s and Accursed Witch  Flips early and start racking up curses, but I see that there Starfield of Nyx in your sideboard and can't help but wonder if that might be a better mainboard option alongside some method of dumping curses into the graveyard for free curse 'reanimation' each turn. Hrm.

This isn't really a recommendation for your build or anything, but definitely a thank you for presenting a new idea to me. Cheers and good luck on your build! ^_^ /

cathrinepa on Massacre Girl

6 months ago

Doom Whisperer is a bomb Nightmare. Plague Mare is on theme. Could even go with Nightmare

Oh and for my previous post Cruel Reality for Bitterheart Witch .

chailu on Ah, Curses!

7 months ago

I love the aura/curse theme, I had one a few years back that was made for casual play. It was a really slow paced pure black deck relying on lasting 5 turns and playing a curse of misfortunes.

I removed 3x Fallen Ideal and 2x Bitterheart Witch and 3x Faith's Fetters . To replace them I added 4x Ethereal Armor and 4x Cartouche of Solidarity .

I like the witch, and ran a playset of it in my casual deck, but I kept running into mana issues and not being able to afford the witch. Plus you have the issue of having to kill it off. I would rather be more aggressive early game with the one mana enchantments, and still have curse of misfortunes to rely on for later game curse combos if it drags on that long.

TheVectornaut on I Curse Upon You Sir

10 months ago

While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.

White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.

For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.

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