Cuombajj Witches

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cuombajj Witches

Creature — Human Wizard

: Cuombajj Witches deals 1 damage to target creature, player or planeswalker and 1 damage to target creature, player or planeswalker of an opponent's choice.

jonjonhholt on death by 1000 papercuts

1 year ago

Dang K4nkato thank you for such a detailed and clearly very thought out analysis! I totally agree that the deck lacks a solid clock/game finishing option(s). Id be curious if you had any recommendations for a bomb that can be how this deck could look to close out games. I totally agree Troll of Khazad-dum should be in the list thats one of my favorite cards in the format and my buddy actually has an alternate version of the list that runs troll and its a great card in the list. Cuombajj Witches seems amazing for the list, i think i have a mono-b version of this list somewhere on here with it in but wasnt sure if this deck could consistently hit it on turn two, but with the extra fixing from Troll of Khazad-dum on turn 1 that feels a lot more realistic. Ichor Drinker has definitely felt a little underwhelming in plenty of games especially with the extra cost for the incubate(though i do like its instant speed nature), Nested Shambler might be solid it just bums me out we cant buff him up ever. Finally, i get your point abiut the deck lacking sustained card advantage and a card my buddy runs in his version that always has me ripping my hair out and could potentially help is Guildsworn Prowler. Again thank you so much for the incredibly thorough comment and i cant wait to update this deck with some of those ideas when i have time!

K4nkato on death by 1000 papercuts

1 year ago

Some thoughts:

1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog

2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.

Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.

I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.

3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.

SteelSentry on I solved mana screw and …

2 years ago

Actually, I have cut cards because of the number of pips; notably, in Pauper. Despite Counterspell being both legal and very powerful, your deck has to be one that can feasably hit UU on turn 2; which means it doesn't always meet the cut in Izzet Blitz if you're more heavily skewed red. Cuombajj Witches might also see more play if it weren't held back by the mana value. In potentially a more relatable example, I rarely run the Ultimatums in my commander decks unless there is enough green that I can guarantee colored ramp; and to a larger extent, a lot of Black bombs (Necropotence) impose a deck building restriction by being very high devotion.

Niko9 on Veliora, Wandering Hag

2 years ago

Wait, I have never seen that art for Cuombajj Witches and it's kind of blowing my mind.

Also, I really like this custom card. It seems powerful and balanced well.

FormOverFunction on Veliora, Wandering Hag

2 years ago

I do love the theme of “pay terrible prices to witches for what you think you want.” Maybe your opponent gets to choose what creature actually comes out? A-la Cuombajj Witches?

EnbyGolem on Black Burn Torment Of Black Fire

3 years ago

Wow, I love this idea! I don't know many Modern creatures but I think Highway Robber and Cuombajj Witches have newer printings which should make them legal! They are pretty fun but might be too expensive for the effect they provide.

If for what ever reason you make a Vintage version of this theme, Urborg Stalker, Rathi Fiend, Dakmor Ghoul, The Fallen, Choking Sands, Drain Life, and Famine are some of my favorite old-school direct damage cards :)

Talismancer on Mono-Black Control

3 years ago

A few more cards have been found wandering loose in my collection. So updates have been had.

+3 Pestilence

+4 Sign in Blood

-4 Crypt Rats

-2 Oubliette

-1 Cuombajj Witches

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