Ravenous Slime

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Ravenous Slime

Creature — Ooze

Ravenous Slime can't be blocked by creatures with power 2 or less.

If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.

Ravenous Slime Discussion

JohnnyCRO on Wanderer's Song

4 weeks ago

First off, I love the deck. Great job with the deck, budget primer and on the work you put in the collaborative primer.

I’m looking maybe to make a Yisan deck and all 3 of these resources were of huge help to me. However, I still have some questions.

Here are the cards I’d remove compared to your list and the reasons for their exclusion (disregarding few manabase changes along the same lines);

Survival of the Fittest , Mox Diamond , Gaea's Cradle , Azusa, Lost but Seeking , Mirri's Guile - budget restrictions. For different reasons, I won’t be getting these in the foreseeable future.

Crop Rotation , Sylvan Scrying - without Cradle in, I don’t see these 2 holding up well

Ravenous Slime - my meta isn’t big on graveyards, so I could see myself wanting better verse 3 options

My meta is mostly creature-based with lots of MAN/Blood pod/Tymna decks around. Blue is less prevalent than it is in other competitive metas, and green is the most represented color. There is quite a bit of stax (although I have yet to see a Linvala) and, as I’ve mentioned already, graveyards aren’t widely used here. Non-competitive crowd favors creatures and combat. I don’t expect to play with them a lot, but if we’re paired at a tournament, I’d like Yisan to steamroll them.

Here are my ideas;

  • Tendershoot Dryad - my meta is quite keen on combat, and I’d like to be conpetitive in that regard. A decent verse 5

  • Hornet Queen - pretty much the same as Dryad, but at verse 7 and it stops occasional Zur or Kraum

  • Wayward Swordtooth - a bad Azusa, but a ramp effect nevertheless. Could be useful because of its 5/5 body that can save me some life while enticing Tymna players to soften up the rest of the table for my Hoof

  • Tireless Tracker - because our games can get grindy, having a good draw engine and a beatstick in one sounds good.

  • Skyshroud Ranger - makes up for lost t2 Yisan capcity lost by excluding Diamond and it’s an elf. Nothing to write home about, but seems decent

  • Mana Vault - t2 Yisan enabler

  • Elvish Archdruid and Marwyn, the Nurturer - big elf mana. I’m not very excited about these, but they might be good Azusa replacements

  • Oracle of Mul Daya - if I had one, I’d probably just play it in place of Azusa. But I traded mine away long time ago. Its current price and likelihood of being reprinted make it an uneasy buy for me. But if you think it’s worth the buck in here compared to other options, I can bite the bullet.

  • Ulvenwald Tracker - Tymna eliminator and generally a repeatable creature removal in a relatively creature-heavy meta

  • Quest for Renewal - seems to me like an extra copy of Muse that’s lest susceptible to removal.

  • Autumn's Veil - not as relevant as it would be in some other metas, but it could be a good piece of combo protection

  • Noxious Revival - grave recursion plus grave hate if I need it. Its instant speed, low cost and versatility make it look good in my eyes even if this deck can’t really abuse it like some other decks can.

  • Return to Nature - a new goodie from WAR. A strictly better Naturalize that can not only remove an opposing stax piece, but can double as grave hate in a pinch. As with Revival, grave hate isn’t the selling point, but a part of a package deal that even without it should be a decent option.

  • Natural State - a cheap way to remove opposing stax. It hits los of relevant stuff, since I don’t see much Chain veils, PEngines and whatnot around (excet when I’m the perpetrator...)

  • Lightning Greaves - protection and haste enabling together make for a tempting offer

I’d appreciate it greatly if you could comment on these and suggest which of these to add. If you have any other additions below 20$, I’m all ears.

Thank you in advance!

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: I honestly love taking everyones' suggestions as seriously as possible. Deliberation is usually a task I take upon myself and when I'm really stumped on a decision, I consult ShaperSavant. For the most part, I spitball with Soren841 as he's followed the deck's progress up until and including its current state and is also one of the more versed players on the subject matter (seen it in action as well). He constantly challenges the build, which drives me further to keep improving it.

I believe some suggestions fall flat because they haven't put in the hours I have into playing it, so it's up to me to explain my reasoning for card choices.

As for testing, it has its lulls where cards I want to see never show up, but that's just the nature of EDH. I almost never see Sylvan Library , but we know damn sure that cards hella good and never leaving.

Now, to address your suggestions:

Viridian Joiner : this is strictly worse than Marwyn, the Nurturer , as they cost the same and have the same base power, whereas Marwyn has a way of buffing her self. It's easy to buff with minor bounce effects like Wirewood Symbiote and unfortunately Viridian Joiner is stuck unless you play Umbral Mantle or Great Oak Guardian . Umbral Mantle being the reason to consider it makes it a very narrow pairing that's unlikely to happen as much as you'd want it since it's reliant on drawing into it. Only other card that works with it is Great Oak Guardian and only makes it worth it while looping. Last but not least, it's feasibly possible to make Marwyn, the Nurturer storm off at instant speed or go infinite with Staff of Domination .

Vitalize : This was a preference thing, since Yeva needs card advantage from everywhere it could possibly get it. Feel free to swap if your meta benefits from draught. Lately my internal struggle has actually been my want for Emerald Charm as it can even untap Gaea's Cradle and destroy problem enchantments at one mana, but I digress, Vitalize works as well as you'd expect it to with its lower cost and asymmetrical effect.

Fierce Empath : This card is unbelievably integral to the deck to date, I can't stress this enough. It's a pseudo outlet that's ridiculously flexible and it being a creature can easily start tutor chains. Ex: Woodland Bellower , Fierce Empath , Regal Force , or Great Oak Guardian . You can also lead with Fierce Empath into Woodland Bellower into any three drop you could possibly need to keep the ball rolling. Tutors on a body in this context are ridiculously strong and not to be disregarded. Also an elf

Vivien's Arkbow : Now, despite making Fierce Empath a non-option as a swap for the bow, that's not to say I'm currently wracking my brain on what to remove for it (looking like Growing Rites of Itlimoc  Flip, though not definite). Both Shaper and Soren have told me to consider it as well and in my opinion, it's a hell of a card, especially since it doesn't reveal and my curve is so low. I will be posting a HUGE update soon, with a new kill line and improvements with deep implications to the deck, however, testing is everything and I vowed to never post some update with arbitrary changes unless it changes the deck fundamentally for the better. Expect the bow in the deck eventually.

Ravenous Slime : Is only run against known flash hulk decks, if I'm blindsided, I insert it after since it's so narrow in every other situation.

Thank you so much for contributing to this discussion, as alway your feedback is appreciated.

CyborgAeon on Yeva Draw-Grow

1 month ago

To be fair, getting the opinion of ShaperSavant is like a note from the author of a book; whereas having comments from others can often feel lackluster in comparison.

Sorry to hear about your issues in testing; I had no idea how much Mana Crypt had shot up in price, so I've just got around to buying one and a few cards (like Yeva) to actually start putting this list together. Current adjustments:

Marwyn => [[Viridian Joiner]]

Fierce empath => [[vivien's arkbow]]

Benefactor's draught => [[vitalize]]
Viridian Joiner as it's better with Umbral Mantle - I feel like giving it a shot.

Vivien's Arkbow is repeatable 'tutor' effects that in the worst case scenario function as ramp, turning dead draws into gas.

Vitalize I know draught draws cards, but it also untaps opposing dorks and I've too many of these in my meta.

Ravenous Slime I believe edh is a singleton format, and the name 'llanowar elves' means there's two of them... more importantly: vs flash-hulk this is a necessity.

boguscheesecake on Ooze Tribal

1 month ago

Fellow slime enthusiast here, with some cards that I think ooze flavor. Voidslime is great, Ooze Flux works amazingly well, Gelatinous Genesis makes tokens, Ravenous Slime hoses graveyard decks, and Experiment One is a solid one drop you can use for kraj. Best of luck!

Sweech on Nath of the STAX-Leaf | cEDH | Primer

1 month ago

Hey just saw that you're running Ravenous Slime for the grave hate and was wondering if Kalitas, Traitor of Ghet wouldn't be a better card? Similar grave hate effect, but Kalitas just overall seems better. I know it's more expensive though, but otherwise I can't see the downside.

Coinman1863 on Combo? Where We're Going, We Don't Need Combo

2 months ago

WushuTea first and foremost, thanks for liking the deck! This has been a long passion project for me and it's always great to hear other people are getting use out of it as well.

To answer your questions, Ravenous Slime was included as another GY hatebear which helps us beat Hulk and other similar GY strategies. The major upside is that it can be GSZ'd or Chorded for if need be, which makes it much more accessable for us than other options.

Fevered Convulsions was added for two reasons:

  1. I always seemed to make lots of extra mana without having much to do with it.
  2. With all the Tymna the Weaver decks around -1/-1 counters matters a lot. Also gives us more targeted removal than before with high re-usability.

Hope this helps and if you have any questions, please ask!

WushuTea on Combo? Where We're Going, We Don't Need Combo

2 months ago

Coinman1863 A huge fan of the deck and been waiting for this update from your testing fork. Could you please explain the inclusion of Fevered Convulsions and Ravenous Slime ?

SynergyBuild on Yeva Draw-Grow

2 months ago

I think this list running Vitalize , Ravenous Slime , Scryb Ranger , Grafdigger's Cage , and Shimmer Myr would make it better. Maybe even Skullwinder , or with a different take on the landbase; Early Harvest .

This would let the deck go off at instant speed much easier

Question is what to drop... Skullclamp needs more than 15 creatures that would die with it IMO, and Umbral Mantle may be too slow at sorcery speed. I think it is worse than staff because it doesn't draw cards, but I may be wrong in that assessment. One or the other could get dropped I think. Growing Rites of Itlimoc  Flip I think is too slow, but I'd need testing on that. Otherwise Blighted Woodland ? It doesn't seem like it belongs.

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Ravenous Slime occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%