Aeve, Progenitor Ooze
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. The copies become tokens.)

Aeve, Progenitor Ooze isn't legendary if it's a token.

Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

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Lycheex on Lycheex

8 months ago

Hi beebles_elbow, thanks for the comment.

I completely agree with your take that the strength of the deck is the turn 1 win likelihood, however I don't want to be content with defeating non-blue players. The fact that the deck doesn't do numbers is because the "typical" lists don't work in the current Legacy meta. Most (all?) storm decks forgo some explosiveness to run some protection. I hope to find the right build that allows The Spanish Inquisition to do so as well. It's obviously easier said than done.

I think that I would've agreed with your take before, but the inclusion of Grief really changed my perspective. It's an incredible card for the deck as it provides a ton of mana in combination with Culling the Weak and Burnt Offering and you also happen to be able to discard a card from your opponents hand. If we could run 2-4 extra interactive cards, it could really elevate the deck. Again, finding the right build is proving to be a challenge.

I do partially agree with your take that Aeve, Progenitor Ooze is not good. While I don't think it's actively bad, it falls into a category of cards that I've tried before that are serviceable tech cards. And I would label Aeve as the best of these tech cards. I would include Skullwinder in the category as well. These cards are only good in certain situations, but mostly tend to be dead draws. I would like to replace these cards and run better cards, but I haven't been able to find.

I've actually recently built a new version of the deck called The Burning Inquition in which I tried to alleviate this exact problem. I feel that it has potential, here's a link if you're interested: The Burning Inquisition.

Anyways, that's my 2 cents. I just want to try and make the best as it can be, but I could be completely wrong about my takes.

Michigone on Trigger Warning

1 year ago

Change Log 08/29/2022 p.m.

Cut:

Add:

Michigone on Trigger Warning

1 year ago

Okay, I know she's a target for pretty much all removal, and this deck isn't really a landfall deck, but she does lean into the card draw mechanic, and I'm unsure about Aeve, Progenitor Ooze, so I'm cutting it and adding Tatyova, Benthic Druid.

wallisface on OwOoze

1 year ago

Some thoughts:

  • almost all your creatures abilities are static or triggered, not activated ones. In that regard, Necrotic Ooze is nigh-on useless, especially so considering its mana cost.

  • you have almost nothing to do turn 1, which means a lot of games you’re going to be starting a full turn behind your opponent - a dangerous place to be.

  • i would question whether forcing yourself into sticking to this one tribe is worth it. Only Aeve, Progenitor Ooze and Biogenic Ooze care about oozes, and both cards have a very expensive mana cost. Aeve in particular wants to be in an entirely different deck to this (one where you can cast multiple spells a turn to get the storm count up). I’m concerned your self-imposed restriction of only playing oozes has lead to a weaker deck than if you’d built this without being confined to a tribe.

CamraMaan on What happens when Aeve, Progenitor …

1 year ago

Say 10 spells have already been cast this turn before I cast Aeve, Progenitor Ooze, to which my opponent casts a Counterspell as a response. On cast, Aeve's storm trigger goes on the stack... does it resolve and place the 10 copies on the stack before a counterspell can do anything...? I know a spell/effect that counters the storm trigger can work, but other than preventing the original Aeve copy with a normal counterspell, will a counter affect the storm copies from going onto the stack and/or resolving? I'm guessing it will only counter the original card, but the storm copies will all still make it onto the stack and resolve. This became a discussion topic at the table last night. Thanks in advance! :)

Lycheex on The Spanish Inquisition

1 year ago

@ArtPunch: Thanks! Glad to see someone with lot's of experience comment on the sideboard. Are there any cards you would recommend for going broad? I thought that a cheeky Dark Ritual into Rotting Regisaur might catch opponent's off guard, but that isn't exactly going wide... Perhaps Bitterblossom?

I don't, however, see what the value of Aeve, Progenitor Ooze would be in the sideboard? I might be overlooking something, but except for Flusterstorm I believe that most storm-hate cards would also stop Tendrils of Agony or Goblin Charbelcher. I agree that Aeve is a big nonbo with Summoner's Pact, but you never want to pact for it. I also agree that you want to maximise your T1 win rate. But for just 1 slot, Aeve basically guarantees a T2 win on a low storm count.

Consider a mulligan to 5 and you get the following hand: Dark Ritual, Infernal Tutor, Cabal Ritual, Bayou and Lion's Eye Diamond. This is a good hand. The play would be:

  • Play Bayou
  • Cast LED (storm 1)
  • Cast Dark Ritual (BBB) (storm 2)
  • Cast Cabal Ritual (BBBB) (storm 3)
  • Cast Infernal Tutor holding priority and sacrificing the LED for green (BBGGG) (storm 4)
  • Get and cast Aeve with the Infernal Tutor for storm 5

The line above is a win on T2, short of an Entreat the Angels of the top of the deck, or an opponent that turbo's out Ensnaring Bridge on T1/2. It's (nearly always) a T2 win. I find this preferable to grabbing a Draw 4 spell, hoping to continue building the storm count. You might get there, but might also not. In this regard, I view Aeve to be similar to Wild Cantor. You don't often cast the cards, but they're in the deck for the few times you need them.

Having said all this, I don't use Aeve that often to win (I usually have a high enough storm count for Tendrills). So, you could argue Aeve doesn't merit it's spot based on the frequency you cast it. Despite this, I still want to have an Aeve in my mainboard.

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