Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Akroma, Angel of Fury
Legendary Creature — Angel
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this creature immediately falls off.)
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
TheRoaringRegisaur on UW Soulherder
3 months ago
How do you get Akroma, Angel of Fury on the battlefield?
psionictemplar on FNM - First Time Playing …
1 year ago
I would like to start by saying that by I am guessing you are not intending to participate in these settings very often. With that consideration in mind I am also guessing that you probably do not intend to spend a considerable amount of money to acquire upgrades, so I will attempt to keep my suggestions relatively cheap but useful. First upgrade I will suggest is removing all the creatures you currently have in the sideboard since I don't really think they give you any noticable benefit over what you currently run. In their place I will suggest a couple copies of Akroma, Angel of Fury as a late game beater against the white removal decks and decks with counterspells. My 2nd quality of life suggestion is changing the copy of stone rain to Molten Rain since the mana cost isn't an issue and it gives you an additional source of damage (4 if you count torbran). I recommend upping the count on these to 3 so that you are more likely to draw one when it is more relevant, using the slots no longer being used by the sb creatures. My final suggestion would be to increase the copies of abrade in the side to either 3 or 4 and add a couple Pithing Needle by cutting the copies of thundering rebuke/soul sear for them.
Yesterday on Can you use Deceiver of …
1 year ago
Following up on a question from a few days ago, what happens if you control a face-down creature that doesn't have morph or a variant, and your Deceiver of Form's trigger goes off? I reveal a Scornful Egotist off Deceiver's trigger.
According to the answer in the other thread, if I control an Akroma, Angel of Fury I've cast as a morph creature, I can flip it face-up for U at which point it'll be a face-up Scornful Egotist until end of turn.
If I control a Yargle, Glutton of Urborg that was turned face-down with an Ixidron, can I spend U to turn the Yargle face-up?
And if so... what happens if I've used a Magar of the Magic Strings to reanimate a sorcery spell as a face-down creature? Can I pay U to turn it face-up as a copy of the Egotist until end of turn? Or do the rules that prevent instants and sorceries entering the battlefield prevent you from turning the card face-up even when it's a copy of a creature card?
zretrareo27 on RW EDH Brion Stoutarm 2022
2 years ago
09/03/2022
Old > New
Aimed at reducing mana cost
Portent of Betrayal > Goatnap
Malevolent Whispers > Mascot Interception
Returned Pastcaller > Opportunistic Dragon
Emeria Shepherd > Capashen Unicorn
09/05/2022
Testing the following swaps:
Akroma, Angel of Fury > Desolation Giant
Akroma, Angel of Wrath > Eternal Dragon
Tragic Poet > Fellwar Stone
Ryusei, the Falling Star > Taurean Mauler
Skullclamp > Oreskos Explorer
zretrareo27 on RW EDH Brion 2022
2 years ago
My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.
Decksplanation:
Double Damage:
Fiery Emancipation gives me triple damage.
Calamity Bearer works specifically to Brion's sac ability.
Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures
into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Fodder:
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim.
Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory
Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win.
Mangara, the Diplomat and Mila, Crafty Companion
Flip serve to deter attacks and draw.
Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or
Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others).
Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Mana Rocks:
Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.
Removal:
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature.
Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back!
Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc.
Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
Powerful Creatures:
I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove.
Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader
TypicalTimmy on Card creation challenge
2 years ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!
- It's my Turn 9.
Game ended with me at 24 life.
Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
Challenge Dominance
Enchantment
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
Wild T-T
TypicalTimmy on Zaren, Silverback Ironfist (Custom Commander)
2 years ago
Yeah I could likely find room for a few, especially The Great Henge as it's another source of continuous draw.
What I'm doing now I testing to see which creatures are the most impactful when they fight, so I know who to cut. For example, Akroma, Angel of Fury would be spectacular against a blue deck who may be trying to counter my things, but having merely one creature like that doesn't really help. What's nice is her protection, so she can fight whomever I want, but if that creature in identity, they can not fight her back. At least I don't believe so.
Either way, some cuts need to be made. I'd also like to add in some land tutors, since my MV is so high.
FalconForce on If I mutate under a …
2 years ago
Example: Mutating Regal Leosaur and placing it under a manifested card, say Akroma, Angel of Fury. From my understanding, after casting, the Leo enters face down because top card is face down, so I believe the "Whenever this creature mutates" ability can't trigger. From this point forward, could Akroma, Angel of Fury be flipped for 2 mana at any time?
Have (2) | metalmagic , Surferdunks |
Want (0) |