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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
EnbyGolem on Good Ol' Kamahl
2 years ago
Awesome and stunning; this looks like so much fun to play! I totally agree too, the green old-borders aesthetics are on point!
If you are in the market for more card draw, Overwhelming Instinct or Fecundity could be useful?
I know old-school mass evasion is rather rare but Taunting Elf would help get your whole board to connect with a player. This is especially nice if you tend to rely on a handful really big pushes to take out players and secure a win :)
Veitanah on Elves? Elves!? Elvessssss!!!!
5 years ago
Card Draw
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Triumph of Ferocity as you oftentimes will have a lot of big bois, due to Dwynen and your other elf buffers
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tireless tracker not an elf but give you consistent investigate via landfall
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Either Colossal Majesty or Elemental Bond
Not necessarily card draw, but gets out your creatures faster
Unrelated but nonetheless good and something you should put in - Rishkar's Expertise
goldlion on The Great Radhaggro
5 years ago
Knollspine Dragon and Chancellor of the Forge weren't even on my radar, those seem fantastic. Just got a Tempt with Vengeance , so that's great! I already have a Tendershoot Dryad , so perhaps it'll take a slot till I find better alternatives. I've been gravitating towards things like War Cadence , Uphill Battle , Stoneshaker Shaman , Release the Gremlins , Overwhelming Instinct , Druids' Repository and Nacatl War-Pride .
Thanks very much mmcgeach. I appreciate it. It's going to be an experiment to see where the balance is, but I think it'll teach me a lot. If you're interested, I'll share the decklist with you when it's up.
lilgiantrobot on And Lo, the Wyrm Cometh
6 years ago
Wurms are the best! I run a Saskia Wurms list. To maximize your wurms though, you need to majorly increase your ramp. Start with the usual suspects of Cultivate, Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Explosive Vegetation, and Ranger's Path. You're cmc is over 5 right now, so you want as much mana as possible!
I'd also add some more draw. Elemental Bond & Triumph of Ferocity should both draw you plenty of cards. Kavu Lair is another choice, and since it helps other people the table may be more likely to let it stick around. Its not my first choice, but Overwhelming Instinct is so wurm-flavor heavy that it should be considered for that art alone.
From your maybe like Lurking Predators is great, and Zendikar Resurgent will help a lot with mana and draw. I also like Evolutionary Leap for when board-wipes hit. But definitely start with more ramp!!
obitus on Rhys the Redeemed, Elf Ball Token EDH
7 years ago
Thanks, I had Primal Vigor in here, but I had to make room for Cathars' Crusade. I wanted to keep the cmc down.
I could take out another five drop, but I have to test it some more.
Right now I am battling between Overwhelming Instinct or Symbiotic Deployment. What do you think?
Evilkritter on Ulasht, the Hate Seed: Faster Tokens, Kill Kill
7 years ago
This is pretty late, but hey feedback. The deck looks fun but does seem light on ramp/card draw. It also has a few cards that are illegal for a red/green deck :P
Here are my recommended adjustments, consider them but don't feel like you have to take my advice.
Legality cuts: (Gruul not Jund)
Jund Battlemage
Thelon of Havenwood
Synergy cuts:
Dreampod Druid (Only one enchantment in the deck)
Goblin Offensive (Poor-ish cost efficiency, you have better token stuff)
Foundry Street Denizen (You are going big and wide, the Denizen is only good when you want to go fast)
Nut Collector (Cool but overpriced and low synergy)
Kalonian Twingrove (Not enough forests to make it great, is otherwise vanilla)
Hostility (Minimal synergy with deck, you can do better than a 6/6 haste)
Druid's Call (Unreliable, minimal deck synergy)
From Beyond (You have no eldrazi to tutor for, you have better ramp)
Lightning Bolt (Weak in the format)
Budget cuts:
Craterhoof Behemoth (Thunderfoot Baloth is a good budget replacement for this)
Vigor ($$$, keep if you own it though)
Purphoros, God of the Forge ($$$, can be replaced with Impact Tremors fine)
Chromatic Lantern (Unnecessary for two color deck)
Parallel Evolution (On the edge of price, Second Harvest is almost as good and way cheaper, maybe run both)
Primal Vigor (Helps everyone at the table, excellent in the deck but rarely gamewinning when you wouldn't win anyway)
Earthcraft (Pros: Insanely strong synergy, best card in the deck, Cons: will eat removal every game and does NOTHING with an empty hand. Not worth the $$$ price if you don't already own one.)
Land Changes:Cut Transguild Promenade, Rupture Spire, Mana Confluence for basic lands.You don't need five color fixing in a 2 color deck.
Suggested Additions-Ramp: (You have a lot of expensive spell that are not color intensive, basic lands are fine here)
Card Draw/Recursion: (All relatively inexpensive but powerful card draw, pick the ones you own/like most)
Power cards/replacements: (Good but low $$$ cost, replace some of the costlier cards)
Ulvenwald Tracker (Fights are good removal for you)
Thunderfoot Baloth (Basically Craterhoof 90% of the time, but the bonus is smaller and effectively permanent)
Thermopod (Sac outlets are good, piles of mana can help you have explosive turns)
Ashnod's Altar (Same again)
metal_man77 on My version of Trostani's EDH Populate
7 years ago
The deck looks lie this now :
G_W_EDH_Trostani_2017 Show
TheCardPool on Trostani Tokens
7 years ago
Not a bad build but I would include a few more forms of ramp. Cultivate, Kodama's Reach and Yavimaya Elder would make this deck alot faster and more aggressive. Kavu Lair is a good card and plays similarly to Overwhelming Instinct. You might want to run both.