Kazandu Tuskcaller

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tokens

Kazandu Tuskcaller

Creature — Human Shaman

Level up {{1,G}} ({{1,G}}: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-5 Tap: Put a 3/3 green Elephant creature token onto the battlefield. [1/1]

Level 6+ Tap: Put two 3/3 green Elephant creature tokens onto the battlefield. [1/1]

Browse Alters

Kazandu Tuskcaller Discussion

ClockworkSwordfish on Sachi, Extreme Sub $14 Budget EDH

2 months ago

Do you find you actually have enough uses for all that mana you will be generating? You could dump it all into something like Domesticated Hydra , Feral Hydra or Kazandu Tuskcaller as a win condition. Urza's Blueprints and/or Arcane Encyclopedia are likewise affordable card draw pieces that don't interfere with your land drops the way Mercadian Atlas does.

I also doubt Blanchwood Armor is much more expensive than Aspect of Wolf, or Whirlwind more than Crosswinds - just some ideas for upgrades!

VampiricTooter on The crushing multiplayer aspect

4 months ago

Intruder Alarm makes infinite tokens with any creature that taps to make tokens Kazandu Tuskcaller

SharpRaptor on Rhys Tokens

7 months ago

Hey :)

Ok I'm gonna start with recommended cuts to look at and then we'll move on to what possible additions could be looked at, and why.

Cut Recommentations

Creatures

Angel of Jubilation - This is a maybe cut. Its a good anthem effect and its anti-sac effect can be very useful. However due to being a token deck, we might want to be sacrificing our tokens to do things. So we'll evavluate this again later.

Ant Queen - Another maybe cut. Its a fine token creator, we might just be able to find something thats more efficient. But with some of the other things we'll be doing this might be worth keeping.

Geist-Honored Monk - The one off effect of creating 2 spirits probably isn't worth the slot here. We can find cheaper creatures that have the power and toughness equal to the number of creatures you control if we like that bit.

Jade Mage - Same argument as the Ant Queen really. Though this one doesn't even have a good body to back it up and three mana to make a 1/1 might not be good enough.

Kazandu Tuskcaller - It takes 6 mana to get this guy to the point where he makes 1 3/3 every turn. I think we can do a lot better than this. Its just soooo slow.

Selesnya Guildmage - This one is another maybe. The 4 mana for a 1/1 is rather underwhelming. But the anthem effect is ok.

Thelonite Hermit - Its a lot of mana to get anything out of this guy. It will cost you 8 to get the tokens which seems like a lot even if it is split over multiple turns.

Tukatongue Thallid - As much as we love this guy, the one off effect probably isn't worth his slot. We could do with a couple of other things at 1 mana.

Worldspine Wurm - I love this guy too, but its a lot of mana and he only makes the tokens on death. Seen as we want the tokens sooner rather than later so we can duplicate them with Rhys etc, we might want something that makes the 5/5s quicker. But we could keep this guy for the big guy turn sideways plan.

Enchantments

Cathars' Crusade - I despise keeping track of the board state that this thing creates. Though the effect is actually really powerful and should be in. I put it in the same boat as Coat of Arms. The "Oh Good God, you're on your own just tell me how much your attacking for" boat.

Growing Ranks - I'm never exactly a fan of cards which only trigger in your upkeep like this as they can feel so slow when you play them on your turn, then 3 other peoples turns go by, then you get your first activation. Especially when it only copies one guy.

Leyline of Vitality - While all the effects on this card are fine. I think we could just do better than this. The toughness buff is unlikely to save our creatures from a wrath effect, and the life effect we can find for cheaper. The chance of triggering the Leyline start in play is so low in EDH its probably worth discounting.

Sigil of the Empty Throne - We'll keep an eye on this one. Good card if we have enough Enchantments to reliably trigger it. But bad if we don't. So we'll check out count afterwards.

Verdant Embrace - I think this is expensive, but the effect could be great to stick on something and let it go. This one is more of a maybe.

Sorceries

Devout Invocation - I've always wanted to love this card. But if you have enough creatures to make this a viable card, then you should have enough creatures to be winning anyway without spending 7 mana and a card to make your board into overkill.

Storm Herd - Very expensive card. In fact is the 2nd most expensive card in the deck behind Worldspine Wurm. The effect is cool, but we need to see if its worth the mana.

Artifacts

Moonsilver Spear - another card I've always wanted to like, but rather slow. If it put the Angel into play attacking then It would be a different story, but it doesn't. This one might be ok to keep, but i'd put it on the short list of things to cut.

Sarpadian Empires, Vol. VII - Erm, i don't think i need to explain really why 6 mana for a 1/1 and a further 3 for another 1/1 each turn is bad.

General Ideas For Improvement

More Interaction

First thing i can say on this one is that the deck has no ways really of stopping your opponent from doing anything they want to you while you are trying to execute your game plan. Something that is going to happen is that you are going to get all your creatures destroyed. Its the nature of commander. You're also going to get comboed out with some creatures or you're going to have an artifact or creature that completely shuts down what you're trying to do. So you need some more things that will interact with that.

More Card Draw

You have a lot of good threats and synergies. But you're going to run out of gas in hand if you don't have something to refill after you've put everything into play. Especially if we get got by a wrath we couldn't stop. So we want a few things that will keep us ticking over when we have a board state. And a few things that might help us get back into it if we get blown out.

Ramp

We have a few ramp spells in here, but not a lot. We could do with some more if we wwant to be able to reliably get up to 6 mana to start Rhys'ing as soon as possible.

New Cards

Obviously, there has been some new cards printed since this was updated last so we can get them too :)

Card Recommendations

Interaction

Path to Exile Swords to Plowshares - Sometimes you just need that creature gone. An apposing Platinum Angel or Elesh Norn, Grand Cenobite can ruin our day so we will want it gone.

Sundering Growth - In the same way that some creatures ruin us. Some enchantments and artifacts do to. This is the best way to get rid of them for our deck. But some other Naturalize type effects are not a bad idea. Possibly in the form of creatures like Reclamation Sage or instants like Krosan Grip or Beast Within . Aura Mutation Is a specific enchantment removal that makes us guys which might be worth considering

Rootborn Defenses - The Anti Wrath cards. This one is our best option for our deck, and is the cheapest money wise. Dauntless Escort is good too. Then Heroic Intervention is more expensive moneywise and so is Selfless Spirit .

Card Draw

Mentor of the Meek - With the amount of small tokens we will be making, this guy is great.

Huatli, Radiant Champion - Her ultimate does not say 'Non-token'

Camaraderie - This one requires a board presence but can be well worth it

Shamanic Revelation - This one requires a board presence too. But a lot of green card draw does.

Harmonize - Straight up draw 3. Never bad.

Ramp

The standard suit of the rampent growth effects will probably do you fine here. Rampant Growth Nature's Lore Farseek Kodama's Reach . Harvest Season might be good for you?

New Cards

The New fun things!

Anointed Procession - Another Parallel Lives, but in white

Divine Visitation - Just read it.... its a bit good

Growing Rites of Itlimoc  Flip - A cantrip that turns into another Gaea's Cradle

Cryptolith Rite - Lets all of our guys tap for mana

March of the Multitudes - Instant speed make a lot of guys. Very good with our Gaea's Cradle effects.

Second Harvest - Instand speed 4 mana Rhys activation for double everything.

Shalai, Voice of Plenty - Gives your other things Hexproof and can be used to pump the team with any spare mana you have.

Oviya Pashiri, Sage Lifecrafter - Like another Rhys. Except she makes big things. Do note that for some reason WOTC made her make fixed size guys so they are equal to the number of creatures you have WHEN YOU MAKE IT. I played this wrong for a few rounds in the prerelease.

Shanna, Sisay's Legacy - Hexproof lass with P/T equal to the number of creatures you control for 2 mana.

Throne of the God-Pharaoh - A good way to kill everyone at once without attacking.

Song of Freyalise - Lets our guys tap for mana for a few turns before then buffing them for a turn.

Sandwurm Convergence - Good protection and starts making 5/5 Wurms.

Other Recommendations

Thousand-Year Elixir - This is great for us as it effectively gives Rhys haste and can let you activate him twice in a turn.

Illusionist's Bracers - Doubles all of Rhys's Activations

Triumph of the Hordes - Kill everyone without them expecting it?

Smallish on Rhys the Redeemed Tokens

10 months ago

Maybe put Kazandu Tuskcaller in?

carpecanum on Pir & Toothy Counters Party!

11 months ago

Pir adds to any counters, not just +1 counters.

Kazandu Tuskcaller, Enclave Cryptologist, Echo Mage maybe Spore Flower

Bane of Progress and Tranquil Grove for hate

Bow of Nylea for counters

Tyrant-Thanatos on Pattern Recognition #85 - Range ...

1 year ago

TypicalTimmy: There are tons of ways to perform such combos though, many dating further back than the likes of Nighthawk and even Thornbite. Viridian Longbow completely outclasses Wolfhunter's Quiver, for one. Deathbringer Thoctar + anything that gives it deathtouch can do the same without even having to tap, though it is 6cmc and 2 colors. Additionally, Thornbite Staff can be used for much more... degenerate combos than that. Anything that taps to make a token + Thornbite Staff + Any Sac Engine makes for infinite of whatever the sac engine nets you. Bonus points to Kazandu Tuskcaller for being a Shaman.

Regardless, the whole subject seems a bit of a far cry from the topic of "Ranged Strike", as pingers are a whole different animal tbh. You wouldn't use Crossbow Infantry in a combo like this.

NV_1980 on Rhys the Destroyer

1 year ago

Hi kelllppp,

For additional token generation we would recommend Brimaz, King of Oreskos, Kazandu Tuskcaller, Imperious Perfect, Avenger of Zendikar, Ant Queen, Living Hive, Beacon of Creation and Freyalise, Llanowar's Fury.

Boosting your creatures could be fun with Bloodspore Thrinax, Juniper Order Ranger and Tolsimir Wolfblood (which incidentally also creates tokens).

Aside from these things, we would also recommend Path to Exile, Swords to Plowshares, Krosan Grip and/or Aura Shards for some more control. Maybe some additional draw options like Lifecrafter's Bestiary, Slate of Ancestry and Beacon of Creation.

For any further ideas, feel free to check out our Rhys deck. Good luck and have fun.

Regards,

Mrs. & Mr. NV_1980

Lord_Grimm on Oogie Boogie

1 year ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

Load more

Kazandu Tuskcaller occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%