Kazandu Tuskcaller

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kazandu Tuskcaller

Creature — Human Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 2-5 : Create a 3/3 green Elephant creature token. [1/1]

Level 6+ : Create two 3/3 green Elephant creature tokens. [1/1]

Helnas on My groep hug deck

5 months ago

Wat mogelijke nieuwe kaarten: Er zijn een hoop draw 1 discard 1 kaarten, maar die heb ik hier niet ingezet.

Omen Hawker tapped voor 2 mana alleen voor abilities Mikaeus, the Lunarch kan je voor combat win mee gaan Skrelv, Defector Mite Cliffside RescuerProtectie/ unblockable The Peregrine Dynamo Hiermee kan je activated/triggered abilities van legendaries mee copien. Sly Instigator Goad+ maakt een creature unblockable, alleen opponents creatures tho. Scaled Herbalist , Llanowar Scout , Budoka Gardener  Flip om landjes op het veld te leggen, heb je meer aan in een landfall deck. Biomancer's Familiar activated abilities 2 goedkoper Chulane, Teller of Tales dure kaart maar doet veel met al de 1 drops. Parcelbeast Dit is 1 van de betere volgens mij, drawed een kaart tenzij het een land is, dan leg je die op het veld, en zou je kunnen laten mutaten met untap creatures. Kazandu Tuskcaller = go wide Exorcist Oude kaart die ik al heb Vodalian Mage Mogelijk wel oke Reveka, Wizard Savant Pinger die 2 dmg op any target schiet

keizerbuns on Leveling Up like a Pro(liferate)

5 months ago

vinylghost, if you’re interested in an update, I’ve made some changes to the deck that I think really smooth out the gameplay.

I took out 2x Beastbreaker of Bala Ged, 2x Kazandu Tuskcaller, 1x Lighthouse Chronologist, 1x Venerated Teacher, 4x Experimental Augury, and 1x Drown in Ichor and in their place I added 2x Reject Imperfection, 4x Serum Snare, 4x Sheoldred's Edict, and 1x Training Grounds.

The deck feels a lot better to play now as I’m not always swamped with so many level up creatures that it becomes impossible to level them all up and I can usually control the board long enough to fully pump up a threat or two. It still needs some work and further play testing to smooth out more of the wrinkles, but I think what I have here is a good start.

How are you finding the deck with the changes you’ve made?

keizerbuns on Leveling Up like a Pro(liferate)

5 months ago

Thanks Balaam__ and NonetheWeisser!

jdogz32 I didn't even think about CoCo, that's a great suggestion! I'll give it a go and see how it feels.

wallisface that's exactly the issue I'm running into, too many things to try to pump up without enough resources to do so, all while just being a sitting duck for my opponents. I like your suggestions and I will definitely play around with them. I'll start with taking out Beastbreaker of Bala Ged, Kazandu Tuskcaller and Lighthouse Chronologist, and swapping out Experimental Augury for something more interactive and go from there. Thanks for your insight, it is very much appreciated!

ScionofChaos on Copy Tokens and Level Up

1 year ago

How does a copy token interact with a level-up creature?

For example, if I equipped Helm of the Host to a level 6+ Kazandu Tuskcaller, would the copy also be level 6, or would i have to level it up separately?

king-saproling on Samut Naya Assault

2 years ago

Elemental Mastery seems like it'd be fun here. Put it on something big, make tons of dudes, untap big guy with Samut, make more dudes. Really nice alongside things like Beastmaster Ascension too.

You might like these too: Bloom Tender, Faeburrow Elder, Kazandu Tuskcaller, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss

GrimlockVIII on Need help finding a focus …

2 years ago

Just throwing this idea out there; would Kazandu Tuskcaller be too slow?

TheVectornaut on Death Touch Green Boi

2 years ago

It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.

I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit

Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.

For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...

Kudzuu on Ghired, Conclave Exile Populate

3 years ago

8/8/2020 -

I added Bramble Sovereign and removed Centaur's Herald I felt the Centaur's Herald was too weak.

Added Elder Gargaroth for Kazandu Tuskcaller. I feel Elder Gargaroth has way better value.

I removed Worldspine Wurm because 15 mana is a lot I don't have a way to trick this card into play. I added Quartzwood Crasher in it's place.

I removed Call of the Conclave for a Helm of the Host. Why make weak centaur tokens when I can make tokens of much more powerful creatures.

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