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Purphoros, Forger of Goblins [[Primer]]

Commander / EDH Aggro Competitive Goblins Mono-Red Primer Tokens




Fire, sparks, wars. Purphoros is fond and familiar with these, and he does not hesitate to send out his massive battalions. This is a very fast and very aggro deck, focused on killing your opponent(s) through hordes of goblins and Purphoros's rage.

You'll be playing the blues for your opponents after how badly Purphoros treats them...

The Primer


Reading the Decklist

Reading the Decklist

This deck list is organized into custom categories. Cards that have cross-category functionality will appear in their respective categories (will be displayed more than once).

  • Land: Land.
  • Evasion: Includes different types of unblockability. Any card(s) that help you get through and deal damage.
  • Utility: Includes card draw, damage dealing effects, and spot and board removal.
  • Control: Includes counterspells and anti-counterspells, bounce effects, land destruction and hose, and overall control.
  • Cheater: Creatures that let you get other creatures out without paying their mana costs or casting them.
  • Tutor: Cards that find specific cards or creatures; primarily used to get my combo pieces or control cards.
  • Ramp: Spells or permanents that generate mana. This pushes tempo to allow you to finish faster.
  • Token: Spells or permanents that give us more token creatures and help build up our armies or trigger Purphoros, God of the Forge.
  • Synergy: Permanents that give our legion of goblins different advantages. Things that give us haste, counters (+X/+X's), doubles damage, etc.
  • Combo: These are the combo pieces required to go infinite. They are decent cards on their own, but are used mainly to combo off.

Why ?

Why ?

I originally started out playing mono-red because it best suited the style that I enjoyed most: fast (aggro), consistent damage (burn), and overall puts people on tilt (embodies my inner Spike).

I now play it for those same aforementioned reasons, as well as how it is fairly interactive, if built right, and is decently resilient due to how fast it is.

Why Purphoros?

Why Purphoros?

I know many of you are thinking, "Oh, he isn't using Krenko, Mob Boss or Kiki-Jiki, Mirror Breaker, this deck must be bad." Well, that is where you are wrong.

Krenko, Mob Boss is the epitome of goblin tribal, but any kill spell takes him out over and over again. He does not have the protection a commander needs, and Kiki-Jiki, Mirror Breaker is just as vulnerable but even weaker.

I chose Purphoros, God of the Forge because he is overall more powerful. Firstly, he is indestructible, so he is much harder to deal with than either Krenko or Kiki-Jiki. Secondly, he is more versatile across the board, and can fluctuate between being an enchantment or enchantment creature fairly easily (providing evasion when needed).

Every time you weasel out a goblin, Purphoros punishes all of your opponents for 2. If you manage to pump out three, four, or goblins at a time, your opponents are going to hurt.

After you get your army big and full, Purph wants you to burn that extra mana to hook them up with +1/+0's that he forges up. This can make your pesky 1/1's swing for massive damage, even without your counter-granting artifacts.

Deck Strengths

Deck Strengths

This deck is extremely fast and powerful, pushes tempo, and is fairly resilient. The mana curve of this deck is extremely low, while still providing powerful cards. This efficiency allows you to play a very interactive game and never miss a beat on casting something, while your opponents may be building up there mana.

This deck can win as early as turn three if done correctly, but more likely is around the fifth, sixth, or seventh turn when piloted correctly. It accelerates quickly, it is explosive, and it is relatively simple to play.

Deck Weaknesses

Deck Weaknesses

My biggest weakness is enchantments. In mono-red there are very few answers to these. Enchantress decks, like Sigarda, Host of Herons or Bruna, Light of Alabaster for example, can get out of hand and shut me down completely if I can't outspeed them.

The Strategy

General Strategy

General Strategy

This deck is designed to play in three different ways.

  1. Dependent on Purphoros
  2. Not Dependent on Purphoros
    • If it is in your hand, play it.
    • Aim to build up board presence and pump your goblins.

  3. Combo Centered
    • Tutor up combo pieces.
    • Combo off. (See Infinite Combos)

Whichever way you play it, there will be obvious cards to play at certain times, and the way you play things will vary depending on your matchups. More specifics on this process are below.

Early Game

Early Game

Early game is for getting your board set up. Tutor for combo pieces, generate tokens, play your control spells, and generally you will want to get Purphoros, God of the Forge out as soon as possible.

Mid Game

Mid Game

At this stage of the game you should be gaining the upper hand and preparing to finish it. You should be shocking enemies with Purphoros, swinging in with goblin tribal, or comboing off.

Turn 3 Win

Turn 3 Win

Variation One

Opening Hand:

T1: Mountain, Goblin Lackey

T2: Mountain, Warren Instigator, attack with Goblin Lackey and put out Skirk Prospector

T3: Attack with Warren Instigator and put out Kiki-Jiki, Mirror Breaker and Lightning Crafter; Champion Lackey and do the infinite damage combo. (See Infinite Combos)

Variation Two

Opening Hand:

T1: Mountain, Goblin Lackey

T2: Mountain, attack with Goblin Lackey and put out Kiki-Jiki, Mirror Breaker

T3: Mountain, Combat Celebrant; copy Celebrant with Kiki and do the infinite token combo. (See Infinite Combos)

Infinite Combos

Infinite Combos

Combat Celebrant Combo

  1. Play Combat Celebrant or Kiki-Jiki, Mirror Breaker.
  2. Play whichever remains from the above step.
  3. Tap Kiki-Jiki and copy Celebrant to create a copy of Celebrant with haste.
  4. Attack with the Celebrant copy and exert him to take an extra combat phase.
  5. Repeat steps 3 through 4, untapping and swinging with infinite Combat Celebrants until victorious.

Lightning Crafter Combo

This combo can be played two different ways:

  1. With a sac outlet:
    • Have a random goblin out.
    • Play Kiki-Jiki, Mirror Breaker.
    • Play your sac outlet (Skirk Prospector or Goblin Bombardment or Ashnod's Altar or Goblin Chirurgeon).
    • Play Lightning Crafter.
    • When Lightning Crafter enters the battlefield, he will make you Champion a goblin. Champion the random goblin.
    • Then, tap Kiki-Jiki to copy your Lightning Crafter. The copy will, again, cause you to Champion a goblin. This time, Champion your Kiki-Jiki.
    • Tap the copy of Crafter to deal 3 damage to your opponent, and then sacrifice him to your sac outlet.
    • By doing this, the second clause of Champion resolves and brings back your Kiki-Jiki, allowing you to repeat this process for infinite 3 damage to deal to your opponent(s) or creatures.

  2. Without a sac outlet:
    • Have Purphoros, God of the Forge out.
    • Have a random goblin out.
    • Play Kiki-Jiki, Mirror Breaker.
    • Play Lightning Crafter.
    • When Lightning Crafter enters the battlefield, he will make you Champion a goblin, so Champion the random goblin.
    • Tap Kiki-Jiki to copy your Lightning Crafter. The copy will, again, cause you to Champion a goblin. This time, Champion your Kiki-Jiki.
    • When the copy enters the battlefield, Purphoros will deal 2 damage to your opponent(s). You will then tap the copy of Crafter to deal 3 damage to himself.
    • The copy will die and the second clause of Champion resolves, bringing back your Kiki-Jiki and allowing you to repeat this process for infinite 3 damage to deal to your opponent(s) or creatures.

Zealous Conscripts Combo

  • Play Kiki-Jiki, Mirror Breaker or Zealous Conscripts.
  • Play the remaining creature from the above step.
  • Tap Kiki-Jiki to make a copy Zealous Conscripts.
  • With the copy of Zealous Conscripts, gain control of Kiki-Jiki and untap him.
  • Now since Kiki-Jiki is untapped, repeat this process and make infinite Zealous Conscript tokens.

This combo can win the game by having Purphoros, God of the Forge out and shocking your opponent(s) to death or by swinging at your opponent(s) with a billion 3/3's with haste.

Card Choices Explained



As I have stated, mono-red does not need mana fixing. This means that I don't need super expensive lands to make this deck run more efficiently. Mountains alone can do the trick; however, I do have these lands:

  • Mountains

    We play red, so here is some red mana! (Theros Mountains for extra spicy flavor!)

  • Cavern of Souls

    This land makes it impossible to counter my goblins, providing protection when casting my goblin combo pieces or any goblin in general.

  • Nykthos, Shrine to Nyx

    This land can be a great way to get a ton of mana from all of my devotion, allowing us to ramp later on. (See Ramp)



  • Goblin King and Goblin Piledriver

    These give you unblockability in specific situations. Goblin King makes all your goblins unblockable if your opponent(s) controls a Mountain; whereas, Goblin Piledriver cannot be blocked by blue creatures.

  • Goblin War Drums

    This gives all your creatures Menace, making it a lot more difficult to fend off hordes of goblins.



  • Apocalypse and Mogg Infestation

    These are two possible board wipes; however, Mogg Infestation will be primarily used on yourself to double your creatures for a massive Purphoros, God of the Forge trigger.

    Apocalypse is a reset card. When playing against heavy enchantment decks or cards are going to win the game, this is the last line of defense.

  • Goblin Bombardment and Impact Tremors

    Impact Tremors is a pseudo-Purphoros, God of the Forge, whereas Bombardment is a possible combo piece and pinger. (See Infinite Combos)

  • Goblin Ringleader

    Tutor this guy out with Goblin Recruiter, as well as four other goblin cards that you want (perhaps your combo pieces, maybe?), then cast him and draw your four goblins and/or combo pieces at once!

  • (Panharmonicon)

    This could be in this section just as much as the Token category. It does double my token-generating ETBs, but it also double triggers Purphoros' ability and all other ETBs.

  • Skullclamp

    Card draw, card draw, card draw.

  • Smash to Smithereens

    Artifact removal and Lightning Bolt, all in one.

  • Vandalblast

    More artifact removal, and can be a one sided artifact board wipe whenever necessary.

  • Wheel of Fortune

    Wheel effect for those occasional times that things get sticky. Everyone pitch their hand, then draw 7 cards. It disrupts your opponent's hand, while only giving you benefit.



  • Blood Moon

    I don't like your lands. Let's change them to something I like, okay?

  • Price of Glory

    Go ahead, counter something. I told you before that I don't like your lands.

  • Cavern of Souls

    Sorry, I need him to go infinite. Thanks for understanding.

  • Goblin Guide

    Now you can be nice and let your opponent(s) get some land back. Just kidding. Get insight on what your opponent is drawing.

  • Goblin Chirurgeon

    Another sac outlet and lets you regenerate any creature you want. Someone tries to Doom Blade your combo piece or your cheater just sac a token, or any unimportant creature, and regenerate.

  • Stingscourger

    If your opponent plays something you don't like, just give it back to them. It's always fun to bounce things in mono-red.

  • Stranglehold

    The first half of this card alone is worthy of being in this deck. Your opponent(s) can no longer tutor, but you can? Fantastic. Add in the second clause of no extra turn shenanigans, and you got yourself a powerful card.

  • Sulfuric Vortex

    Everyone is going to get shocked and no one is going to gain life. We are fine with this, we're fast and are going to burn everyone before they even get started.



  • Goblin Lackey and Warren Instigator

    There is nothing better than a Turn 1 Lackey and a Turn 2 Instigator. Putting goblins into play for free and avoiding getting countered is icing on the cake. And who doesn't like icing?

  • Moggcatcher

    These ladies come pretty close to the power level of Lackey or Instigator. Yes, you have to pay, but you get to tutor and put it on the field. Why not get a missing combo piece like Kiki-Jiki, Mirror Breaker and save yourself 2 mana?



  • Goblin Matron

    This girl is the notorious goblin tutor. Play her, get a goblin. Can't get much better than that.

  • Goblin Recruiter

    Do you want to go infinite? Do you want to fill the board with goblin tokens? Whatever you are in the need for, Recruiter will take care of it.



  • Ashnod's Altar and Skirk Prospector

    Both of these are essential sac outlets that provide ramp. They can help us push tempo as well as combo off. (See Infinite Combos)

  • Brightstone Ritual

    This is some quick mana when you are in a pinch.

  • Mana Echoes

    When a creature enters the battlefield, adding to your mana pool where X is the number of creatures you control that share a creature type is good.

    This card, however, goes infinite in providing generic mana, making it that much more powerful. (See Infinite Combos)

  • Nykthos, Shrine to Nyx

    Very useful land. Since everything in this deck is five or less mana, we will be able to fill the board. If the board is full, then we will have some good devotion and Purphoros will bless us for it!



All of the cards in this category will generate goblin tokens. This helps us if our strategy is to deal loads of damage triggering Purphoros, God of the Forge, to go wide, or a bit of both.

Two Creatures

Three Creatures

Four Creatures




  • Coat of Arms

    Establish a good board presence then swing for seven damage each with your 1/1 goblin tokens.

  • Fervor

    You need to be fast. Haste is fast. Fervor gives your creatures haste. Fervor is fast. Play it. Plus, there are goblins on the card, so you know it has to be good!

  • Goblin Chieftain

    He is a haste enabler for my goblins, plus an anthem. Good stuff, good goblin.

  • Goblin Warchief

    Haste enabler and makes my goblins cost 1 generic less. My curve is low already, but this definitely helps still.

  • Hammer of Purphoros

    Have I mentioned that I like haste? Well, here is more of it. Also, if I am desperate I can make some 3/3 Golem token. The latter ability is pretty costly and not going to be used, but it is always nice to have a contingency plan.

  • Legion Loyalist

    When swinging with your horde of goblins, getting first strike and trample is fantastic. Especially if you have Coat of Arms out.

  • Mardu Scout

    The Norin the Wary of all goblins. Dash him in, deal some damage, and he's back in your hand.

  • Shared Animosity

    This is basically the enchantment version of Coat of Arms except better. Cheaper CMC and only helps me. In layman terms, a great tribal card.



Other Information

Possible Cuts

Possible Cuts

Currently empty.

Possible Additions

Possible Additions

Mogg Salvage

Change Log


I am always looking for suggestions, feedback, comments, anything. Keep in mind that this is competitive, so suggest only the best if you think I missed anything.

If you love or hate this deck, let me know! I always appreciate a +1!

This deck will ensure that you do not have too many friends...

For more information about the power of generals in Commander / EDH, be sure to check out this deck that I am honored to be featured in:

[List - Multiplayer] EDH Generals by Tier

Commander / EDH* thegigibeast

SCORE: 938 | 7133 COMMENTS | 1022932 VIEWS | IN 665 FOLDERS

Top 3 Purphoros decks on Tapped Out!

Praise be to Purphoros!

Best Comment(s)

Best Comment(s)

Let me start this out by saying that you guys are awesome and really keep me motivated to continue making this deck the best it can be. It means so much to me, and I really do appreciate you all!


"Hi Bro,

First i want to say Thank You for posting this deck and i have been using this deck for a quite long time and this deck is perform so well!! I'm appreciated and hopefully you can continue update the deck in future. xD

Honestly, i didn't own any tappedout account and also never upvote for any deck before, but for this time i'm decide to create a tappedout account just for upvote your deck and hopefully this deck will go back to Top 2 Purphoros EDH deck in Tappedout."

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That is all for now. (Just wait until you can swing this shiny little token in for the win!)

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97% Competitive

Compare to inventory
Date added 1 year
Last updated 1 week
Exclude colors WUBG
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.63
Tokens 1/1 Goblin, 3/3 Golem
Folders Commander, Tribal, Red, Decks I like, Interest, Masters of Mayhem!, EDH Ideas, EDH, EDH, Cool EDH, See all 130
Top rank #10 on 2016-05-27
Ignored suggestions
Shared with

Revision 44 See all

2 weeks ago)

+1 Faithless Looting main
+1 Stranglehold main
+1 Mana Echoes main
+1 Sol Ring main
-1 Goblin Warrens main
+1 Price of Progress main
-1 Quest for Pure Flame main
-1 Pyroblast main
-1 Seething Song main
+1 Seething Song main
-1 Price of Progress main
-1 Winds of Change main
+1 Pyroblast main
-1 Stranglehold main
+1 Winds of Change main
+1 Quest for Pure Flame main
-1 Faithless Looting main
-1 Mana Echoes main