Creature — Goblin Shaman
Kicker R (You may pay an additional R as you cast this spell.)
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
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Goblin Ruinblaster Discussion
1 month ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
3 months ago
5 months ago
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
9 months ago
I like this a lot. I'd reccomend Pithing Needle and Ratchet Bomb for sb- it deals with a lot of stuff that red doesn't have much by way of answers to. I'd feel more confident with something like Bonfire of the Damned instead of Banefire- I expect to bypass most counterspells by kicking out more spells than they can answer- thats my style. Vexing Shusher sb if necc. I'm not a fan of demigod of revenge compared to some more 1/2 drops like Heartlash Cinder Ash Zealot, Blood Knight, Eidolon of the Great Revel, Stigma Lasher and Dragon Whisperer. Alternately, a few Lightning Bolts and Lava Spike with a Howl of the Horde?You could replace the mountains with Snow Mountains and run Skred. Avalanche Riders and Goblin Ruinblaster could be fun in the sideboard. Geosurge is an interesting alternative ramp to play big creatures if you run it that way. Hellkite Charger is my preferred hasty dragon. Stormbreath Dragon is also good, because of path.
1 year ago
1 year ago
+1 for shamans. I advocate for the usage of Fauna Shamans even as a two of out of the sideboard because it gives you reliable access to some serious shamanic hate in the form of Fulminator Mage or Goblin Ruinblaster, Vexing Shusher, Reclamation Sage, Stigma Lasher and Thrun, the Last Troll.
1 year ago
1 year ago
WOW thanks for the response!!
I mean, most people don't do this. Thanks truly.
You make a valid point about reducing my end game cards. It may seem insignificant but I you convinced me to at least reduce thrag to 1... maybe. I'll run draw % calculations to see what difference it would make.
This deck badly needs more removal which makes this appealing. A lightning bolt wouold be wise because its 1 cost and like you said I can hit the enemy directly for a last bit of necessary dmg.
I made many lando decks and I started with dmg output like the cards you suggested. Optimally that kind of deck with cards like Roiling Terrain, Melt Terrain, Poison the Well, Pooling Venom, etc is good but it only cuts it close. That deck model evolved to a heavy creature base with Avalanche Riders, Goblin Ruinblaster, Acidic Slime, and others to give the deck some bodies which was better. But then there were some blunt weaknesses like fighting control decks and mono-colored decks like merfolk, then affinity...
All my experiments over the span of 2 yrs led to this current model with life gain. It lando/ramps up to big critters that WILL do something when they enter (life gain or token) and do somethign when they leave (life gain or token or Batterskull reequip.) I found that even a small life gain greatly enhances this decks performance as the predecesor lando models hardly scraped by when it won and when it failed. This way, all the life gain and big creatures make this deck get way out of reach.
so that's the logic/history/ etc.
Lightning Bolt is considerable because it's removal early game. I like that. end game it has a purpose too.
COULD YOU SHOW ME YOUR LANDO MODEL !!! PLZ PLZ PLZ I always love looking at others. it gives me ideas!