Creature — Goblin Shaman
Kicker R (You may pay an additional R as you cast this spell.)
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
Price & Acquistion Set Price Alerts
Goblin Ruinblaster Discussion
1 month ago
3 months ago
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
7 months ago
I like this a lot. I'd reccomend Pithing Needle and Ratchet Bomb for sb- it deals with a lot of stuff that red doesn't have much by way of answers to. I'd feel more confident with something like Bonfire of the Damned instead of Banefire- I expect to bypass most counterspells by kicking out more spells than they can answer- thats my style. Vexing Shusher sb if necc. I'm not a fan of demigod of revenge compared to some more 1/2 drops like Heartlash Cinder Ash Zealot, Blood Knight, Eidolon of the Great Revel, Stigma Lasher and Dragon Whisperer. Alternately, a few Lightning Bolts and Lava Spike with a Howl of the Horde?You could replace the mountains with Snow Mountains and run Skred. Avalanche Riders and Goblin Ruinblaster could be fun in the sideboard. Geosurge is an interesting alternative ramp to play big creatures if you run it that way. Hellkite Charger is my preferred hasty dragon. Stormbreath Dragon is also good, because of path.
11 months ago
1 year ago
+1 for shamans. I advocate for the usage of Fauna Shamans even as a two of out of the sideboard because it gives you reliable access to some serious shamanic hate in the form of Fulminator Mage or Goblin Ruinblaster, Vexing Shusher, Reclamation Sage, Stigma Lasher and Thrun, the Last Troll.
1 year ago
1 year ago
WOW thanks for the response!!
I mean, most people don't do this. Thanks truly.
You make a valid point about reducing my end game cards. It may seem insignificant but I you convinced me to at least reduce thrag to 1... maybe. I'll run draw % calculations to see what difference it would make.
This deck badly needs more removal which makes this appealing. A lightning bolt wouold be wise because its 1 cost and like you said I can hit the enemy directly for a last bit of necessary dmg.
I made many lando decks and I started with dmg output like the cards you suggested. Optimally that kind of deck with cards like Roiling Terrain, Melt Terrain, Poison the Well, Pooling Venom, etc is good but it only cuts it close. That deck model evolved to a heavy creature base with Avalanche Riders, Goblin Ruinblaster, Acidic Slime, and others to give the deck some bodies which was better. But then there were some blunt weaknesses like fighting control decks and mono-colored decks like merfolk, then affinity...
All my experiments over the span of 2 yrs led to this current model with life gain. It lando/ramps up to big critters that WILL do something when they enter (life gain or token) and do somethign when they leave (life gain or token or Batterskull reequip.) I found that even a small life gain greatly enhances this decks performance as the predecesor lando models hardly scraped by when it won and when it failed. This way, all the life gain and big creatures make this deck get way out of reach.
so that's the logic/history/ etc.
Lightning Bolt is considerable because it's removal early game. I like that. end game it has a purpose too.
COULD YOU SHOW ME YOUR LANDO MODEL !!! PLZ PLZ PLZ I always love looking at others. it gives me ideas!
1 year ago
The deck right now seems a bit slow to me. With the Goblins deck, you really want to maximize their quickness by putting in as many low drops as possible. That said, I would start by taking out Krenko, Mob Boss. He gets out by turn 4, which is when you want to win. You could throw in another Dynacharge for him, since that could easily win you a game. I would also recommend taking out Mogg War Marshal. Dragon Fodder is a much better replacement for him, because you don't have to pay 4 or have one goblin ready to attack and the other with summoning sickness. Now, on to Titan's Strength. It's a good card, but there are better cards to fill it's spot. The best thing I would recommend would be to take out the Titan's Strength for Simian Spirit Guide. You need him to help get out your expensive three-drops, and he helps get out extra Goblins every turn.
Whew! On to the sideboard. Basically, it needs to be scrapped and rebuilt entirely. To start, take out everything other than Vexing Shusher. Now, you'll want Vexing Shusher as a 2 of. Then add 2 Electrickery for Affinity matchups. You'll want to add 2-3 Rending Volley for Twin matchups. Then you should add 3 Pyrite Spellbomb to take care of pesky creatures that have protection from red, such as Kor Firewalker. Like Sweepea38 said, add in a pair of Goblin King. Last 2 spots can be your choice really, but consider what Selcath said about Goblin Ruinblaster.
Think that's it. Remember that Goblins is all about summoning sickness and haste. If you're not on a budget, Goblin Guide and Blood Moon are practically essential to the deck and are well worth the buy.