|Commander / EDH||Legal|
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Creature — Goblin Shaman
Kicker R (You may pay an additional R as you cast this spell.)
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
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Goblin Ruinblaster Discussion
2 weeks ago
Krenko got foiled.
34 lands with no rocks just wasn't cutting it. Made room for more mana sources.
2 months ago
I have a fun multiplayer animar deck with the following interactive pieces:
Brutalizer Exarch, Duplicant, Man-o'-War, Oblivion Sower, Phyrexian Ingester, Reclamation Sage, Teferi, Mage of Zhalfir, Tidespout Tyrant, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Venser, Shaper Savant, Vorinclex, Voice of Hunger, Walking Ballista and also Cyclonic Rift and a few Counterspell's
Others you could include are Draining Whelk, Mystic Snake, Ainok Survivalist, Indrik Stomphowler, Woodfall Primus, Bane of Progress, Inferno Titan, Flametongue Kavu, Apocalypse Hydra, Equilibrium, Dwarven Blastminer, Goblin Settler, Goblin Ruinblaster, etc etc
6 months ago
Glad I could help. Now that you mention the color Red:
If you want to make anti-land as competitive as possible, I'd suggest you start with Red, and then you can splash any color, but White :)
Green or perhaps Blue are probably the best splashes to go for as far as secondary color goes, but Black is fine. (Just stay away from white. It has no support, and it's best card gives out free lands.)
8 months ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
10 months ago
1 year ago
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
1 year ago
I like this a lot. I'd reccomend Pithing Needle and Ratchet Bomb for sb- it deals with a lot of stuff that red doesn't have much by way of answers to. I'd feel more confident with something like Bonfire of the Damned instead of Banefire- I expect to bypass most counterspells by kicking out more spells than they can answer- thats my style. Vexing Shusher sb if necc. I'm not a fan of demigod of revenge compared to some more 1/2 drops like Heartlash Cinder Ash Zealot, Blood Knight, Eidolon of the Great Revel, Stigma Lasher and Dragon Whisperer. Alternately, a few Lightning Bolts and Lava Spike with a Howl of the Horde?You could replace the mountains with Snow Mountains and run Skred. Avalanche Riders and Goblin Ruinblaster could be fun in the sideboard. Geosurge is an interesting alternative ramp to play big creatures if you run it that way. Hellkite Charger is my preferred hasty dragon. Stormbreath Dragon is also good, because of path.