Other recommendations I have (I know, I should seriously stop, haha) are:
- Timepiece lets you get more self mill, but can respond to Bojuka Bog-effects, whereas Elixir is really only used in response to GY hate
- Might be good, as it can fetch up and immediately put out Mike & Trike
- Paired with Life from the Loam there are no drawbacks
- Could be good, if you have money to throw around (mainly referring to you, Demonic Tutor and Yawgmoth's Will...)
- Both provide levels of stax effects that could be incredibly useful, plus Smokestack, itself, is somewhat of a sac outlet that could help to add experience counters if needed
Board wipe after playing him, sac one of your creatures, he survives then potentially takes out one player in one swing
Additionally, he's just good and can be used as a sac outlet too
+1 for the name, description, and song. And again, I am terribly sorry for all of this and I will leave you alone now, haha.
July 22, 2017 12:52 p.m.
I apologize for the following novel..:
Like mentioned above, Urborg, Tomb of Yawgmoth would be a great include. Pair that up with Cabal Coffers and you get stupid ramp. I also see that Toxic Deluge is in the maybe board, but I would definitely suggest putting that right into the deck. Super powerful and easy to cast.
He, himself, enables another powerful combo that I think you should include because you include all of the other pieces and redundancy (to an extent) is key. With how the stack works, you can:
- Exile cards off the top of your library until Phyrexian Devourer's ability is put onto the stack
- In response to the ability, continue exiling cards to continue pumping him up
- Still before allowing the sacrifice trigger to resolve, sac Devourer to Jarad and hit all your opponent(s) for as many cards you had in your deck (similarly to the Necrotic Ooze combo)
July 22, 2017 12:28 p.m.
I still hate Ib, but damn if this isn't a fantastic build. Congrats on that, my friend!
July 21, 2017 12:51 p.m.
I might suggest changing the number of basics. 20 lands I think is fine, especially because mana-wise Chancery "ramps" you to 28. To balance your mana though, I'd suggest going to 10x Plains and only 2x Islands.
If you think two Islands are too few, I'd say try taking out two of the Tranquil Coves and you could keep 4x Islands still.
Other than increasing the number of white mana, I think the amount is fine!
July 19, 2017 4:13 p.m.
By all means, keep the walkers! They are both good, for sure. Anything that I recommend is only just a suggestion, but the goal of any deck is to be enjoyed by its player. So any card(s) you enjoy playing, I highly suggest keeping them in!
Good swaps for the Path to Exiles. And as for your lands, it depends on your budget of course. Mana bases are where the money is, unfortunately. I would ultimately just recommend getting rid of Azorius Chancery because it is super slow. It comes in tapped (taking up one turn) and removes a land of yours (taking up two turns). Even running basics would be better, in my opinion.
If you can afford to run 4x Seachrome Coasts then I would say do that. Additionally, 4x Hallowed Fountains could replace Tranquil Cove. Again though, those are pricey. Bottom line is, anything that comes into play tapped slows you down, and with these decks you need to be fast and efficient to get that UW control started.
July 19, 2017 11:51 a.m.
July 18, 2017 3:01 p.m.
I love UW control decks and I love Ravnica, therefor detain decks are super fun and interesting to me.
I'm not too into Modern, but I have done a little bit here and there. Unfortunately Counterspell is illegal in Modern, so I would recommend swapping it to either Remand or Render Silent if you want to stay on theme, but still have nice counter magic. You could also/instead choose to use Arcane Denial, Mana Leak, or Rune Snag (if you ran 4x Rune Snag).
I would say to get rid of the Planeswalkers personally, for more blink and flicker. I think Venser, Shaper Savant should possibly go back in. You could accompany him with Ghostway or Flickerform to add enough redundancy to your game plan.
Long story short, I like the deck and these builds because they are really controlling and can be quite cheap. If you have any questions, you could look into my UW detain EDH deck for inspiration (majority of the cards are Modern legal):
Commander / EDH
SCORE: 23 | 8 COMMENTS | 3722 VIEWS | IN 13 FOLDERS
I am also happy to answer any questions if you have any!
July 18, 2017 2:53 p.m.
I'd probably go a little less focused on tribal and a little more towards token generation, for one. Only the best of the best though, so cards like Tempt with Vengeance and possibly even Descent of Dragons/Firecat Blitz.
I usually play in a 3-4 player pod, so I'd basically make sure that I had enough fuel for a 6+ person pod. That means having the ramp, draw, and consistent damage on top of the low to the ground, aggro play style.
That's why I like my build though, because goblin tribal can get out of control super easy, which means that it keeps me from running out of gas early on like most other token-based decks. If I am top decking I will at least know that my goblins in play will have synergy with each other.
July 13, 2017 3:44 p.m.
You're both right. Neheb, the Eternal is a really good card in the 99 and as a commander. The potential combo with Aggravated Assault is also insane, but like rkjunior said, I don't really have the space for another 5 CMC card, even though it would be a good card for the deck.
This deck is built to be closer to a 1v1 Commander (French) deck, but be able to perform just as well in multiplayer Commander, and that is why I need to keep the CMC of the deck (and individual cards themselves) as low as possible.
I appreciate your comments and the suggestions, guys!
July 13, 2017 12:48 p.m.
Thanks a ton, Greenedn!
And Price of Progress can be really powerful, but does better in 1v1 Commander than in multiplayer in my opinion.
July 12, 2017 10:24 p.m.
I appreciate the support, friend. It means a lot, rkjunior!
July 12, 2017 7:36 p.m.
Thanks for the comment, rkjunior! And a lot of these cards have been in and out or have been considered, haha. Great minds think alike, right? I (not too long ago) took out Goblin Offensive and Goblin Rally because of their costs and because ETB generation has more synergy with Panharmonicon.
Goblin Wizard was another sad one I had to give up...as much as I loved that goofy sucker, he just wasn't efficient enough for me. Skirk Fire Marshal and Arms Dealer being similar cases in the sense that they were too self-destructive.
The remaining cards were all considered on and off as well, but just didn't fit as tightly as I would like. Trust me though, I have considered them all at one point! Always good to hear from another Purph player, and thanks again for your comment, friend. Praise be to Purphoros! ;D
July 12, 2017 4:21 p.m.
I just now noticed that you have a Red Button category, and it's Apocalypse....this is hilarious and so thematic!
To make things better, Apocalypse is actually a very good board wipe!
July 5, 2017 7:18 p.m.
I've run most of these in the past and over time moved away from them. Both Mimic Vat and Indomitable Creativity are too off the beaten path for the play style I have when piloting the deck. Both are good cards for decks like this, but just not up my alley.
Dualcaster Mage was in an earlier rendition of this deck, but since my focus is more on creatures/enchantments I have taken it out.
I would love Gamble, but my tutor targets are combo pieces and I don't really have recursion in case I have to discard that piece.
Goblin Offensive was of course part of my original build, but throughout the development of this deck I have moved to appreciate a closer ratio between CMC and goblin and prefer that 1:1 rather than 1:4 that the cheapest Offensive I could cast.
Again, Yurip, thanks for the comments! All of which are great choices, but just not the direction I am aiming for with this build!
July 5, 2017 4:01 p.m.
I copied your deck and messed with the basic land ratio, and it looks like having 15 Islands and only 6 Plains is what you need to have a balanced mana base. Of course, this may not be necessary, but it may be something to consider.
Lastly, I'd say scrap Prahv, Spires of Order and put in Buried Ruin. Prahv is great for Azorius flavor and is a decent land in general, but I think Ruin is more synergistic with your "artifacts matter" build.
Anyway, I'm glad I could help at all with this deck! You did a great job with making Brago overlord of all, haha.
July 5, 2017 11:16 a.m.
I'd recommend one replace Generator Servant since he has to be out a whole turn before you can use that ability (summoning sickness). Also, because he's a one time use.
Lastly, Mass Hysteria might be too much of a gamble. At least for me and my play group, I had to take it out because giving my opponents' creatures haste was too much of a disadvantage for me. Just wanted to stop by and throw that out there! Love the deck, friend!
July 4, 2017 11:25 p.m.
Thanks for the upvote, friend!
I hope there was something useful you could use for your Purphoros, God of the Forge deck. I love the theme!
July 3, 2017 11:31 p.m.
I know they are pricey...but I'd recommend looking into them if you ever have the money to spend on them! They can go into virtually any blue deck ever, so needless to say they are good!
July 3, 2017 7:27 p.m.
Commander / EDH
SCORE: 136 | 149 COMMENTS | 26358 VIEWS | IN 99 FOLDERS
Commander / EDH
SCORE: 24 | 8 COMMENTS | 3742 VIEWS | IN 15 FOLDERS
|Avg. deck rating||43.00|
|Favorite formats||Pre-release, Commander / EDH|
|Good Card Suggestions||125|
|Last activity||21 hours|