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Personally, I dont think price should be categorized any differently, hookedonkronix. They typically are expensive for a reason, and that reason is often unconditional value/power level.
Ill be honest, my budget deck is not competitive. And the meter reads that, which is good. My more expensive decks tend to mirror that in competitiveneee too.
But just because a deck is cheaper and has a more casual reading, doesnt mean it isnt a good deck. Thats my two cents.
December 6, 2017 10:42 a.m.
I'm sorry if your play group starts to dislike Mizzix (as if they already didn't!), haha.
I think having combos in here is important because it gives you a definitive way of winning, but they still don't have to be played in order to win. And no one can complain too much about the combos here, because you at least didn't add Laboratory Maniac to the mix! Haha.
December 2, 2017 6:46 p.m.
As always, holler at me if you have any questions or anything! Also, you are more than welcome to take a look at my Mizzix build for anything I might have missed mentioning, but I have to admit that it is definitely not budget friendly...haha.
Keep me updated on here!
December 2, 2017 5:07 p.m.
If you are considering Gaea's Cradle, I would definitely recommend Growing Rites of Itlimoc Flip as well (or even instead if you don't want to drop a ton of money!). It flips easy and becomes another Cradle land.
Anyway, nice looking deck, man. +1 from me.
December 1, 2017 3:34 p.m.
I had to take the time to comment about how cool this deck is. I never looked into why Narset was a high tiered commander, but after play testing this I have found out why. She is brutal.
For anyone confused about why Narset is so powerful, give this build a play test. +1 from me, man.
November 29, 2017 11:21 a.m.
I say I won't suggest any more until you see these, but I forgot to mention that you might want to cut some creatures too.
Again, this is only my opinion, so feel free to ignore me here, but I would recommend cutting every creature except for Guttersnipe, maybe Hypersonic Dragon (for flash), maybe Jori En, Ruin Diver (for card advantage), Psychosis Crawler, and Talrand, Sky Summoner.
Now I'll let you look these over! Haha.
November 28, 2017 11:48 a.m.
So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.
These are some cards I would look into cutting/replacing: Show
- Personally, I'm not huge on this card. Two 5/5 flyers is okay for blocking, but with all the control this deck puts out it doesn't really matter if you have chumps in the air. Plus, losing land drops/mana means casting less things, which is never good.
- All are good cards, but lose their strength when you don't have Mizzix out. Additionally, they aren't hard counters. Meaning that if your opponent does have the mana to sink into it, you're out of luck. Swan Song, Red Elemental Blast, and/or Pyroblast could be good replacements.
- I know this one seems crazy to take out, but really after you get so many XP counters, getting extra counters doesn't really matter. I see that Tezzeret's Gambit is in the side board, so I would say through that in here instead. That can be free card draw, while also providing Proliferate.
- Additionally, you get no discount on casting this 5 drop. Mystic Remora could also be considered as a replacement for this, because early game that card can essentially be Ancestral Recall in one turn rotation.
- I hate the bounce lands because they set you so far behind tempo. I honestly think running 36 lands will be fine for this deck, so I recommend cutting this in favor of one of the cheap draw cards (which help land drop consistency).
- This is alright, but without the Mizzix discount this is pretty pricy to draw a card and deal some amount of damage. It has a high ceiling of dealing a chunk of damage, but it can definitely be a dead card sometimes.
- Not a bad card, but Diminishing Returns is probably a better card overall, so I'd say just swap these out.
- You will most likely hit the Spell Mastery, but I hate how it is an X spell that has to be set up in order to not be solely creature removal. I'd say take this out for Pyroblast or Red Elemental Blast, in my opinion.
- This can be a huge whiff, and the lack of control you have over the kind of deck your opponent plays/what is in their graveyard makes this too unreliable. Your play group may make this card playable, so in that case keep it. If not, it might be too expensive CMC-wise to justify the variance this card has.
- I know that this is essentially Ancestral Recall, but I think that Dig Through Time is the better card between the two because of its instant speed. It gives you more cards insight for better selection as well.
- Similar to Pull from the Deep, just having Diminishing Returns in here replaced the need for both of these cards.
- I've never been to huge on this card, and really you only need so much, if any, redirection in your deck. You have cheaper (granted, less powerful) redirection in this deck, so I would recommend just swapping this specific one out for Fuel for the Cause. More Proliferate and more counter magic is always good.
I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.
November 28, 2017 11:39 a.m.
Combos and combo setters even (like Doomsday and maybe even Firemind's Foresight or Enter the Infinite) could also be used. Value cards like Necromancy, Ad Nauseam, Dark Confidant, and so on might also be useful to go off of.
I dont know if this is already part of it, and if it isnt I know it would be hard to monitor because people add combos all the time, but I think thats a fair way to do it.
Lastly, avg CMC. I know that some decks can run a high avg CMC but on average when you see a deck with stupid high CMC it isnt consistent enough to be on the competitive side. Thats all just my two cents, and Im not tripping over this meter, haha.
November 28, 2017 9:02 a.m.
Typically early game for decks like this is a bunch of card draw and control. Having enough counter magic and using it to stop threats that will end the game or put you at such a disadvantage that you can't return from.
The card drawing is for you to add XP counters on Mizzix and draw into your win cons or combos (if you decide to run any).
Some staple cards under $5 (that you still don't have to include, but are just good) are: Show
But again, these are not cards that you have to include! If you put half of them, all of them, or none of them into the deck it will be fine! Some of these are dependent on your play group (like Pyroblast and Red Elemental Blast requiring a blue player in your group), but hopefully some of these you can find useful!
November 27, 2017 11:37 a.m.
Not gonna lie, totally didn't even know that it was $7! Sorry about that, haha. It's definitely worth saving up for, but not anything you have to have.
And I totally understand having Lab Man house banned, haha.
Nice deck, though man! If you have any questions or anything, I'm always happy to help.
November 26, 2017 2:28 p.m.
I don't know if you are cool with infinite combos, but you could do some infinite mana combos for very cheap.
You already have Reality Spasm, so if you added Reiterate (which is also just a pretty decent card to have!) you could copy Spasm with Reiterate and its buyback, untap lands and continue to copy Spasm infinitely. Just so long as you cast Spasm for X>2 and Mizzix has some XP counters on her.
- With infinite mana, you could draw your entire deck with Whispers of the Muse and then Blue Sun's Zenith your opponents to death, or if you wanted to add Laboratory Maniac you could mill yourself for the win.
- With Firemind's Foresight you can actually tutor up Reiterate, Reality Spasm, and Whispers of the Muse. Depending on XP counters, you could tutor them up and combo off for only . That might sound crazy, but that's actually pretty reasonable!
Sorry for all this! Hope any helps, and if you are anti-infinite combo then disregard all of this, haha. Cheers!
November 26, 2017 1:44 p.m.
I'm not the creator of this deck, but as a Mizzix and cEDH player I can help a little with answering some of your questions, ShinakoX2. Enter the Infinite is similar to Doomsday in the sense that you flat out get your combo(s). If you cast EtI you should ideally win on that turn.
As for your mixed results on Paradox Engine, you said that you have had times where you had nothing to spend it on or you ran into a different combo. With all the draw that Mizzix kind of demands, not having something to spend the mana on probably isn't a terribly common occurrence. And when it comes to being able to hit one of your other combos, that is not an issue really at all. Paradox Engine is a good redundancy card that enables more play, which should almost always end in finding a combo or win.
That is my two cents though, and Nakhla might have something else or more to add to that. Hope that helps some, though!
November 25, 2017 11:56 a.m.
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