Creature — Goblin Shaman
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
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Combos Browse all
|Commander / EDH||Legal|
Caterwauling Boggart Discussion
3 months ago
- Warren Instigator >> Dockside Extortionist
- Mountain >> Castle Embereth
- Goblin Chirurgeon >> Skirk Prospector
- Goblin Dark-Dwellers >> Pashalik Mons
- Caterwauling Boggart >> Goblin Trashmaster
- Battle Squadron >> Krenko, Tin Street Kingpin
- Zealous Conscripts >> Goblin Matron
- Mogg Raider >> Goblin Instigator
- Burn at the Stake >> Impact Tremors
1 year ago
Have you considered Gobos such as Frenzied Goblin , Intimidator Initiate , Caterwauling Boggart and Goblin Battle Jester ? They would help you land combat damage so you can get more triggers from Grenzo's ability.
1 year ago
I'm only halfway through reading the description and I already love it. Related note: how do you have partial card names linked? I'm super jealous of that ability.
Regarding recommendations, I know you're creature-light, but my Krenko goblin tribal deck has really enjoyed Caterwauling Boggart and an elemental tribal deck also seems an appropriate home. While they already have trample, menace can be really useful in getting through more damage.
Depending on your meta, Red Elemental Blast could be good removal and/or protection.
I don't love Opal Palace because the +1/+1 counters don't seem to matter incredibly much and it doesn't produce red on its own. This is especially important since so many of your red cards have double or triple mana requirements.
1 year ago
Thanks for the suggestions.
I should also like to mention that the deck should probably be considered a "budget" deck -- I actually try to keep most around $125, which allows for a few really strong cards, but the rest have to be cheap and synergistic. This means that things like Cavern of Souls, Blood Moon, Braid of Fire, Mana Echoes, Shared Animosity, etc. are not really options, unless I already own them.
Second, given that this 1v1 the overall CMC (currently 2.75) needs to stay low. So, I'm trying not to include anything over a four-drop, unless it has great synergy (e.g. Kindred Charge or Berserkers' Onslaught) or can be considered a win-con (e.g. Burn at the Stake).
All that being said, if you could give me an idea of which cards, out of those suggested, you think are strictly better than cards already included, then I could get a better idea of which possible changes to make. Again, thanks for the suggestions.
1 year ago
Sol Ring is not legal in 1v1 but is a must in multiplayer (the general commander format is 4-player free-for-all). Tappedout may tell you some of the following are illegal, but they're not
- Goblin Chainwhirler ,
- Lightning Bolt,
- Chain Reaction,
- Solemn Simulacrum,
- Blood Moon ,
- Braid of Fire ,
- Burn from Within ,
- Hour of Devastation,
- Vance's Blasting Cannons Flip,
- The First Eruption (also legal),
- Metallic Mimic,
- Adaptive Automaton
- Herald's Horn,
- Kindred Charge,
- Etali, Primal Storm (honorary goblin),
- Roar of the Crowd,
- Vanquisher's Banner,
- Commander's Sphere,
- Caterwauling Boggart,
- Gempalm Incinerator,
- Reckless One,
- Skirk Fire Marshal,
- Voracious Dragon (om nom nom),
1 year ago
Goblin Chainwhirler, Lightning Bolt, Chain Reaction, Solemn Simulacrum, Blood Moon, Braid of Fire, Burn from Within, Hour of Devastation, Vance's Blasting Cannons Flip, The First Eruption, Metallic Mimic, Adaptive AutomatonHerald's Horn, Sol Ring, Kindred Charge, Etali, Primal Storm (honorary goblin), Roar of the Crowd, Vanquisher's Banner, Commander's Sphere, Caterwauling Boggart, Gempalm Incinerator, Reckless One, Skirk Fire Marshal, Sparksmith, Voracious Dragon (om nom nom),
1 year ago
I like it, these are my suggestions for additions
- Caterwauling Boggart
- Goblin Cohort
- Goblin King
- Goblin Rabblemaster
- Goblin Wardriver
- Rigging Runner
- Siege-Gang Commander
- Vexing Shusher
- Zo-Zu the Punisher
2 years ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P