Creature — Goblin Shaman
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
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Caterwauling Boggart Discussion
2 weeks ago
Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.
Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher
Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune
3 weeks ago
1 month ago
A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.
Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!
If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.
The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.
I would certainly include Attrition.
Mogg Assassin is a nice political card in the hands of a skilled diplomat.
I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.
7 months ago
8 months ago
Woah beninator that's some serious pointers you gave out. I think my cuts and adding will go like this,
Extract - Input
Chandra for the card draw and backup after boardwipes. Thoughts on that? It's a new though I just had.
8 months ago
Cut Goblin Guide and Raging Goblin. They're not good in EDH. Cut Goblin Shrine since it will kill a lot of goblins. Also, Goblin Wizard is amazing. Use him as part of your Recruiter package and have him be the second guy in after Warchief. Other cards to include are Caterwauling Boggart, Horde of Boggarts, Goblin Caves, Quest for the Goblin Lord, Akroma's Memorial, Obelisk of Urd, and Raid Bombardment. Those are just the ones off the top of my head though.
9 months ago
9 months ago
Also I think you are lacking in the goblin power department. Alot of 1/1 for 1 that just dont have EDH staying power. Turn 5+ you are not going to be happy to draw and play: Goblin Glory Chaser, Goblin Mountaineer, Mogg Fanatic, Mogg Sentry, Foundry Street Denizen or Mudbrawler Cohort and Goblin Striker.
I would recommend replacements like: Goblin Matron, Goblin Recruiter, Goblin Sharpshooter, Goblin Welder, Kiki-Jiki, Mirror Breaker, Mogg War Marshal, Rabble-Rouser, Reckless Bushwhacker, Spikeshot Elder, Taurean Mauler, Caterwauling Boggart, Goblin Assassin, Goblin Heelcutter, Beetleback Chief, Sensation Gorger, and maybe Moggcatcher.
I know there are alot of choices there, but there are muuuuuch better goblins than the ones on your list right now, and with EDH you want long term power, not turn 3 kills.