You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens into play.
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Mogg Alarm Discussion
1 month ago
sarkhanisverybroken: Thanks for the long comment, I really appreciate it! In order:
I used to run Molten Birth, but it just turned out to be too slow :( the fact that it conditionally returns to my hand was too unreliable. I eventually replaced it with Mogg Alarm (because it can be cast without mana on my combo turn if I need more tokens) but that got cut eventually too.
Goblin Chirurgeon is a good idea - what would you cut for it?
I also used to run Isochron Scepter (it's an amazing card in general) but, astonishingly, it didn't end up pulling its weight. There were too many times when it was a dead card in hand...and the repeatability was not worth as much as I originally thought. I only get one combo turn usually - my opponents keep Zada off the board whenever they have the chance.
I've considered Plague Myr before...but I generally don't like infect much, and it seems like the colorless mana is a heavy downside. Does it work well in your list? I don't have much to give it trample...
Chaos Warp is an amazing card...but slots are really, really tight in this deck. What would you cut for it?
I used to run Balduvian Rage, Aleatory, Chaotic Strike, etc for additional sources of card draw. However, their timing restrictions simply kill the deck - because all of my mana from rituals fizzles when I change phase - and the delayed draw is also really, really dangerous. I swapped in Blazing Shoal to replace the pump effect, and have never regretted it.
Do you have a list online? I'd love to look it over if you want :)
Also, you're welcome to give an upvote if you like the deck! We Zada players have got to stick together #ZadaLife ;)
4 months ago
@Omeros: So I have playtested quite a bit and think I came up with a pretty good balance with some of the cards you suggested. Fire Diamond, Treasonous Ogre, Seething Song, Soul's Fire and Mogg Alarm all found there way in. Skirk Prospector usually ended up being "win more". For it to be effective in not depleting my army too much, Krenko, Mob Boss usually had to be out and if that happens it's usually game over regardless. You know my issue with Iron Myr which is meta specific but I don't think will fare well in mine. I don't have a ton of 3 drops that would be super great to have a turn early but I do have a large number of 4/5 drops that would benefit from being out a turn or two earlier so that's why Seething Song is in but Pyretic Ritual is not. Thanks for the suggestions and let me know if you have more. They don't even have to be uber-budget (this is a real life deck not one of my $40 budget series decks), so I'll take a look at anything $20 and under.
4 months ago
Thanks for the responses!
@hubatish: I think you're right, I need at least one more land and wouldn't mind some draw that isn't based on my number of creatures (perhaps a wheel for when my hand gets empty?). What I meant by consistency was balancing the linear aspect of the deck (ramp, draw, tokens and buff). The cards you mentioned are goodstuff cards in monored but don't really keep in line with the theme of the deck and would probably lead to more inconsistency/slower speed in getting a buffed army through for the win.
@Omeros: Great list of suggestions! Soul's Fire seems like an auto include since I play multiplayer and Fire Diamond, Treasonous Ogre, Skirk Prospector and Mogg Alarm will all get playtested. I'm not so much a fan of Iron Myr due to easy removal and not crazy about Pyretic Ritual or Seething Song due to their one time use.
4 months ago
10 months ago
1 year ago
I got bad news about Soul's Fire. It has to target another creature or player. That means it has at least two targets and won't work with this commander.
1 year ago
I really like the deck, but I feel like it's just a little confused. I fear that the deck is missing a real solid plan, and cards like Hamletback Goliath, Walking Atlas and Goblin Dark-Dwellers don't really fit the theme. What you really need is just more token producers. Things like Goblin Rabblemaster, Chancellor of the Forge, Empty the Warrens, Mogg Infestation, Mogg War Marshal, Siege-Gang Commander, Mogg Alarm and Ib Halfheart, Goblin Tactician should help you generate all the tokens you need. Cuts? Scorched Rusalka, Pilgrim's Eye, Mad Prophet, Smoke and Bearer of the Heavens all don't really do anything in this deck; if you need board wipes, consider Blasphemous Act over Electrickery. You will almost always be casting Act for if you add enough token producers.
Want to drop a bit of money? Hangarback Walker should also be amazing in this deck.
1 year ago
I've messed around with Krenko a bit too, and I've found that Krenko's Command and Dragon Fodder are actually pretty great. I also run Mogg Alarm. All three, for example, are better than Bloodmark Mentor or Goblin Arsonist - at some point, it's simply all about quantity, and quality ceases to matter much.
Also also: Your biggest weakness is board-wipes. Eldrazi Monument lets you dodge lots of them. It's probably a better plan than Door of Destinies - I used to run the door, but it consistently disappointed me. Too slow to get into play and too slow again to get it online.