Maybeboard


Zacama looks fun and I've always wanted to play around in the superfriends space. The deck's primary focuses will be big ramp for Zac, tokens and planeswalkers as alternative pressure vectors and wincons. This is an initial draft. My mana base is currently weak, I want to cut 5-7 spells to free up slots for lands. Also, with the amount of basic land search ramp in the deck I will likely need to up my number of basics, either through cutting spells or through readjusting my non-basics. Any thoughts or input would be appreciated, especially on the Walker side.

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Casual

99% Competitive

Date added 6 years
Last updated 5 years
Exclude colors UB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

48 - 0 Rares

15 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.90
Tokens Beast 3/3 G, Cat 2/2 W, City's Blessing, Dragon 4/4 R, Elemental 3/1 R, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W, Wurm 6/6 G, Zombie 2/2 B
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