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Alesha's 2 power Aristocrats

Commander / EDH*

Garcy21


Maybeboard


This deck is under constant testing and rebuilding, and maybe one or two cards are getting swapped every week.

The main goal is to set up an advantage on the early game with Skullclamp,any of the draw enchantments or with the tutors. I would classify the deck as an aggro-combo archetype, because usually the low cmc lets you put a lot of creatures in the battlefield earlier than your opponents. Then, there are a lot of combos that finish the game in a spot. If your playgroup doesn't like going infinite, the best would be to remove Reveillark, Animate Dead, Restoration Angel, Zealous Conscripts and Kiki-Jiki, Mirror Breaker

The deck is built thinkning on not being centered on alesha's ability, using her more as a plus and not going all in on the reanimate strategy. The creatures were chosen trying to have power 2 or less to use alesha, but is possible to win games not using her even once. The wrath effects are there to be used when the things are not going so well, because after so many commander games is impossible to underestimate the power of having the access to most useful wraths in the game.

Credits to capitacom at mtgsalvation for the decklist that I used as inspiration to build this deck.

Comments, questions and recommendations are welcome!

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Date added 9 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

9 - 0 Uncommons

4 - 0 Commons

Cards 62
Avg. CMC 3.30
Tokens Copy Clone, Goblin 1/1 R, Morph 2/2 C, Snake 1/1 B
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