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Format | Legality |
1v1 Commander | Legal |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Charity Extractor
Creature — Human Knight
Lifelink
TheVectornaut on red and black
2 years ago
I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.
The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have
Belle of the Brawl
,
Barrow Witches
,
Charity Extractor
,
Embereth Paladin
.
Locthwain Paladin
,
Garna, the Bloodflame
,
Ogre Errant
,
Raging Redcap
, and
Tentative Connection
which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege
,
Bloodcrazed Paladin
,
Cavalier of Flame
,
Cavalier of Night
,
Champion of Dusk
,
Elite Headhunter
,
Embereth Shieldbreaker
,
Foulmire Knight
,
Hanweir Lancer
,
Hero of Oxid Ridge
,
Knight of the Ebon Legion
,
Kulrath Knight
,
Midnight Reaper
,
Murderous Rider
,
Olivia, Mobilized for War
,
Stormfist Crusader
, and
Weaselback Redcap
are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy,
Blacklance Paragon
,
Fervent Champion
,
Joust
,
Sigiled Sword of Valeron
,
Tournament Grounds
, and my favorite,
Smitten Swordmaster
are options too. Toss in some solid removal like
Lightning Bolt
,
Terminate
, or
Bedevil
and you have the recipe for a strong tribal aggro deck.
The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .
multimedia on Ravos/Tymna commander
4 years ago
Hey, you're welcome.
To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.
You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.
A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.
Cards to consider cutting:
- Vicious Rumors
- Toll of the Invasion
- Lich's Caress
- Righteous Blow
- Bloodsoaked Altar
- Burglar Rat
- Corpse Knight
- Daybreak Chaplain
- Martyr for the Cause
- Tattered Mummy
- Sanctum Custodian
- Charity Extractor
- Gallant Cavalry
- Relief Captain
- Intrusive Packbeast
- Knight of Sorrows
- Evra, Halcyon Witness
- Loxodon Restorer
- Bishop of the Bloodstained
- Baird, Steward of Argive
- Firemind Vessel
I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.
I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.