Creature — Dinosaur
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Charging Monstrosaur Discussion
14 hours ago
Thanks for all the recommendations guys!
15 hours ago
Just my personal take, but I'd consider mainboarding Cast Out over Ixalan's Binding and going up a Sweltering Suns. expanding on -Arcanity-, aggro is the number 1 played deck right now (Ramunap) and since most of your game is turn 5+, you may not have a chance to get going. Cast Out at least gives you the opportunity to cycle early to find answers, and Sweltering Suns is the cheapest board clear in your colors.
I'd also pull Glorious End. Without the Gideon of the Trials emblem to keep you from losing, it basically delays the inevitable. Could trade out to put in more immediate threats. Something like Glorybringer could fit nicely. Even Charging Monstrosaur would fit your Huatli theme, and give you another decent fast threat to help you catch up.
3 days ago
Dang it, I just typed out a long response, but then I hit upvote before posting, and my response is lost to the interwebs . . .
I will try to recreate a bit.
At first glance this looks like a budget deck, because of the large number of commons. But then you have three chandras in the sideboard, so I don't know what to think....
That said, there are a couple cards I'd suggest.
I'm not sure how much value you are getting from Khenra Charioteer, as it seems like your heaviest hitters will already have trample.
I would be worried about 21 lands with this kind of mana cost stuff, but that's for you to playtest and see if Druid of the Cowl makes it work.
I'd also suggest considering Shapers' Sanctuary.
3 days ago
4 days ago
A couple of things:
If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.
If you wish to display a card put the card name in both brackets: [ ].
Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.
With my suggestions:
2.) got it.
4.) Charging Monstrosaur: I guess for the deck you are running he works.
5.) Mortal's Resolve: understood.
6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.
7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.
8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.
- Burn Away, Clan Defiance, Homing Lightning -> All these spells cost too much for the subpar delivery they give you.
Hope this helps!
5 days ago
I feel your deck just needs more focus. You have several good Gruul cards in the deck, but due to the inconsistency of the draw and ramp, you will have inconsistency with curving out. Based on the majority of the cards in the deck, I'd say this deck is a modern deck. Based on that I would say even if your planning casually, I'd be hesitant to play cards like:
CMC 4 or greater must be very selective, even in green. I would go with a more streamline approach to cards over 4 CMC. Here is an example of your deck:
CMC 5 (0):
CMC 6 (1):
1x Ruric Thar, the Unbowed
1 week ago
Charging Monstrosaur trample and haste on a 5/5 body for 5 is solid.
1 week ago