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Creature — Dinosaur
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Charging Monstrosaur Discussion
2 weeks ago
1 month ago
You have too many enablers and fewer cards - deathgorge scavengers as 4-of is too many, it will starve most of the time; 4 migration, 4 drover and 3 otepec are too many mana cards - cut the 3 otepec, as they are unnecessary with 4 regisaur.
2 months ago
I took a similar version of this deck (adding 2x Verix Bladewing and 2x Lathliss, Dragon Queen while removing 2x Captain Lannery Storm and 2x draw cards) to my local FNM and finished 2-2. It's a fun deck and being able to swing with Charging Monstrosaur or Skizzik on turn 3 always caught my opponents by surprise.
That being said, there were times I felt I needed more burn, more draw power, or more mana.
I was using 22 lands which was admittedly too low. 23-24 lands seem to be a necessity for this deck.
The other problem I encountered involved Goblin Instigator. I understand his synergy with Skirk Prospector, but it felt I was more often playing Goblin Instigator for two 1/1 blockers, rather than a mana source. Because it only matches with one other card in the deck, I may remove Goblin Instigator entirely.
Thanks for the great deck idea!
2 months ago
Depending on how you picture your goblins... I have a lot of fun with vehicles.
I can really see a screaming goblinn behind the wheel of an Ovalchase Dragster and goblins-in-tanks is not only funny but a Mobile Garrison gives you an extra untap with Krenko. I'm thinking about downgrading my Goblin deck a bit to add pet dinosaurs as well. If Krenko is dead nobody is worried when I play goblin, pass turn, goblin, pass turn, Charging Monstrosaur AAAAAAAARGH!
Danielj111 on Huatli
2 months ago
I would recommend, if you want to keep green, use it more for ramp than you are atm. I would also recomend replacing Slash of Talons with Lightning Bolt, Crested Herdcaller with Regisaur Alpha, Two Huatli's Snubhorn with Temple Altisaur's, Everdawn Champion with Atzocan Seer, balance the land a little more, maybe some Dual Shots and Ranging Raptors for ramp and enrage triggers, maybe one Ravenous Daggertooth instead of an Imperial Ceratops so you can get enrage lifegain earlier, it's also more of an earlier bait target for removal which will benefit you. Also Regrowth, Destructive Revelry for your sideboard. Otherwise removing green, adding in more red like Silverclad Ferocidons, Raptor Hatchling and Charging Monstrosaur and the white and red Ixalan Avatars, if you cut out the green you could also lean into more of the lifegain aspect with some give lifelink spells on your fliers then you can chump block small boys with either face or enrage dinos.
4 months ago
I would suggest cutting some of the one offs and focusing on a few key dinos. Frenzied Raptor might be a good cut, along with Raptor Companion and Orazca Frillback. I also noticed a lack of ramp, if you are going to go very agro, especially with big threats like Colossal Dreadmaw and Charging Monstrosaur you are going to want to bring those down ahead of the curve. Grow from the Ashes would be a great addition.
6 months ago
if you want to pursue the idea of a more dino-based zacama, a few cards you might want to try are Charging Monstrosaur, Bellowing Aegisaur, Cherished Hatchling, Etali, Primal Storm, Gishath, Sun's Avatar, Goring Ceratops , Kinjalli's Sunwing, Polyraptor, Raging Swordtooth, Regisaur Alpha, Temple Altisaur, Wakening Sun's Avatar, and Zetalpa, Primal Dawn. I didn't actually check how expensive these are but i assume they're not too hard on the wallet (?)
7 months ago
So as a heads up, I don't really keep up on standard but i will give suggestions that I think fit your theme and combo nicely with ideas you already have. I also don't know your budget so I'm just gonna put whatever cards I think fit the bill.
- I would drop Captain Lannery Storm and Hallar, the Firefletcher. You have no other way of creating treasure tokens and only 3 total spells with kicker costs and nothing else that gives +1/+1 counters, so these 2 just don't do much. I would add in 2 copies of Combat Celebrant, the extra attack phases can be very helpful and it combos with Grand Warlord Radha for big mana gains for your 2nd main phase
- I'm not a big fan of Charging Monstrosaur or Skizzik. Your mana curve tops out at 5, so you want those 5cmc creatures to do a little more to win you the game. Maybe run 2 Carnage Tyrant. It's 6cmc, but it's gonna do some damage and with it being uncounterable and having hexproof, it's worth the extra mana to cast. For cheaper big hitters money wise, Neheb, the Eternal is a solid card and will net you mana from all the damage you deal. Overall, you got a great start from what I see, I really like it. Keep up the good work.