Gelectrode

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Related Questions

Gelectrode

Creature — Weird

: Gelectrode deals 1 damage to target creature or player.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

Gelectrode Discussion

Podkomorka on Pauper EDH Deck Compendium

2 weeks ago

Deck added:

Oh no you can use any tags you wish in the deck titles. The issue with brackets is syntax so I have to remove them when adding the decks link. (<{||}>) can all stay.

KongMing on $10 Controlled Burn, Arcane Edition! [UltraBudget]

2 months ago

Eh, the increased cost really is a reason to dismiss it for this deck, though. And it's still Turn 3 or 4 before I can swing or block with the elementals, which are only 1/1s. Not really that 'fast' compared to other modern human or elf decks, even budget ones. I don't benefit from ETB, death or attack triggers either, so spawning more creatures doesn't do much for me.

Guttersnipe's damage happens the moment I cast the spell, whether that spell gets countered or not. It also hits all opponents for 2 damage, which is a huge difference in a 4-player game.

I don't want to dismiss this too quickly, and I also want to see the damage potential, so let's set up two similar situations. I hit 'Playtest' for the deck, and am using a sample hand it has generated. Thermo-Alchemist , Guttersnipe , Gelectrode , Toils of Night and Day , Mystic Monastery , Plains x2.

Okay, not bad. Let's play a second hand side by side, replacing the Guttersnipe with Young Pyromancer . I'll denote them as [GS] and [YP].

[GS] Turn 1 :: Draw Blessed Breath , play Mystic Monastery, pass.

[YP] Turn 1 :: Draw Blessed Breath, play Mystic Monastery, pass.

[GS] Turn 2 :: Draw Toils of Night and Day (oh boy), play Plains, cast Thermo-Alchemist, pass.

[YP] Turn 2 :: Draw Toils of Night and Day, play Plains, cast Thermo-Alchemist, pass.

[GS] Turn 3 :: Draw Mountain, play Mountain, cast Gelectrode, pass. (Ping opponent with TA on their end step.)

[YP] Turn 3 :: Draw Mountain, play Mountain, cast Young Pyromancer, pass. (Ping opponent with TA on their end step.)

Pausing here to asses board states. The nice thing about YP here is the extra W mana I have leftover right now, so I can cast Blessed Breath to protect my creatures, and get an elemental out of the deal. With the GS board, I'm playing Gelectrode first to get it unsick, and so I can play GS next turn and be able to Blessed Breath like I am with YP this turn.

[GS] Turn 4 :: Draw Reach Through Mists , play Plains, cast Guttersnipe, pass. (Either Blessed Breath or Reach Through Mists as needed, generating a total of 6 damage to a single opponent or 14 damage to 3 opponents.)

[YP] Turn 4 :: Draw Reach Through Mists , play Plains, pass. (Use Toils of Night and Day to tap down attacker and get an extra untap out of TA, splice on protection for a blocker if needed. If not, just Reach Through Mists, splice as needed. Can also use Toils to untap Mystic Monastery to give an extra blue mana to cast Reach. If we cast one spell, we generate a 1/1 elemental and a total of 2 damage against a single opponent or a total of 6 damage to 3 opponents. Two spells gives us 2 elementals, 3 damage or 9 damage.)

Let's pretend we had to use Blessed Breath to protect our creatures in both cases. So YP will in effect cast Toils with BB spliced, untapping Mystic Monastery, and then casting Reach at end step to draw an Island.

[GS] Turn 5 :: Draw Island, play Island, cast Reach Through Mists drawing Peer Through Depths , generate 6 damage to a single opponent, 14 to three. Cast Toils of Night and Day on Mystic Monastery and Island, generate 4 damage to a single opponent, 10 to three. Cast Peer Through Depths, revealing Island, GS, Mountain, Peer Through Depths, and Reach Through Mists, selecting Reach Through Mists and generating 4 damage to a single opponent, 10 to three. (A single opponent with no lifegain will now be dead.) Cast Reach Through Mists, generating 4 damage to a single opponent, 7 to two, drawing Evolving Wilds . Pass.

[YP] Turn 5 :: Draw Peer Through Depths, play Island, etc...

From here, you can see that as a Burn deck, there's no way Young Pyromancer can outdamage Guttersnipe in the early game. Even if you're going cantrips, Guttersnipe can still rack up more damage. The tap triggers and the protection in the deck help deal with oncoming aggro, so the tokens aren't as necessary as blockers as they might initially seem.

Maybe I'll make a $15 deck that features some of the cards people have been suggesting, because those would all synergize well together, lol.

buffalowildkale on Pauper EDH Primer

2 months ago

griffstick I like Zada, Hedron Grinder , but I like Gelectrode more. It has blue and does direct damage.

PickleNutz on Icy/Hot

5 months ago

Isochron Scepter + Expansion / Explosion + Monastery Swiftspear or Blistercoil Weird or Guttersnipe or Gelectrode or Young Pyromancer and any instant.

If you can get Expansion loaded into Isochron and catch another the combo goes infinite for 5 mana and you can ramp a creature with prowess or use a creature with direct attack ability. You’ll need the first Expansion to copy a cheap 1 cost spell like Lightning Bolt, then the next (loaded into Isochron) will make a copy of Expansion. The new copy can then copy the original and go back and forth forever.

enpc on Paradox Scepter Storm: cEDH Primer

1 year ago

The problem with the new Gaea's Blessing breakfast hulk combo is that the package moves at instant speed so they can just do everything in response to the damage tigger. Plus they don't have to fetch Viscera Seer (you can use the damage trigger to kill Narcomoeba) so you can get Grand Abolisher. But other than that situation, it craps on traditional breakfast hulk, yes.

Your other option could be the inclusion of a ping creature. There are four that are worth mention:

  1. Cunning Sparkmage - Fairly basic but has haste, so he can do his thing the turn he drops.

  2. Gelectrode - No haste but is a powerhouse and does work with Curiosity/Keen Sense.

  3. Vithian Stinger - No haste but can be unearthed on combo turn, giving him more resilience.

  4. Izzet Staticaster - doesn't double as a combo piece but is a house as far as killing off dorks.

I'm not sure if they're good enough for the deck, however they feel anti-meta since there is such a reliance on aman dorks and in general 1 toughness creatures. And the fact that other than Staticaster, they can all be coupled with Keen Sense/Curiosity for CA and with Dramatic Scepter to act as a win condition.

Zyntogz on AmyPondTheKessogram

1 year ago

Cool deck idea. Manabase seems quite solid Useful cards for casting many sorceries in a row could be Gelectrode or Guttersnipe to kill some creatures or drain some additional life. Maybe some additional deck-fetching: Preordain? Into the Roil is a card i find quite solid, too: Get rid of a card and, if needed, kick it to draw a card Also the new card Mission Briefing could serve as a low-budget snapcaster alternative

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