"What was yours will be mine."

Zareth San, the Trickster mill(ish) thief EDH deck. Main idea is to mill your opponents, get evasion on Zareth San, then attack and steal stuff from opponents' graveyard.

Neat synergies and combos with this deck:

  • Duskmantle Guildmage + Mindcrank = Causing an opponent to take damage will mill them out with Duskmantle Guildmage's first activated ability.

  • Duskmantle Guildmage + Maddening Cacophony = Depending on the cards left on opponents' libraries, activating Duskmantle Guildmage's first ability and then casting Maddening Cacophony with kicker will either kill all opponents or cause them to lose a lot of life.

  • Alora, Merry Thief = Zareth San's new best friend! It will make Zareth unblockable, then return it to hand where it can be played back with Flash or on the next turn you can make Alora or another Rogue unblockable and then use Zareth's ability to replace the attacking creature with it!

Cards have been grouped by custom order.

Comments on the deck and suggestions for better cards are welcome!

Suggestions

Updates Add

With the upcoming release of the Commander Legends: Battle for Baldur's Gate I am adding some new cards to the deck. Previously my idea for deck has been a rogue mill deck that can recur or play cards that opponents dump to their graveyards. I am adding now the Venture into dungeon as a sub theme for the deck since Battle for Baldur's Gate has some cool new rogues with the Initiative mechanic that synergies somewhat with the Venture into dungeon introduced in the Adventures in the Forgotten Realms set (Initiative makes you Venture into the Undercity and you can advance forward in the old dungeons with it if you are already in any of them, and the old Venture into dungeon allows you to move forward in the Undercity if you're already in there).

New inclusions for the Dungeon sub theme are:

Rilsa Rael, Kingpin = gives you the Initiative and offers nice keywords for a creature during combat that could help the creature get through and deal damage to an opponent.

Ravenloft Adventurer = I am not expecting second and third abilities to be that important for my deck but the first ability is additional support for the Initiative and dungeons.

Dungeon Map = Additional dungeon support and mana ramp.

Fly = Additional dungeon support and gives evasion to one creature in the form of Flying.

Fates' Reversal = Additional dungeon support and allows to return one creature from our graveyard back to hand if needed.

In addition to the Dungeon cards, I am adding these cards to the deck:

Captain N'ghathrod = Auto include because of the last ability for my mill theme! First and second abilities are not that impactful since I do not ran that many horrors but they will support the few Horrors I have.

Alora, Merry Thief = My commander's new best friend! Alora gives my commander unblockable, he deals damage and steals something from opponents graveyard, and then returns to my hand. Next turn I can give the unblockable to Alora (or some other Rogue), attack my opponents and then activate my commander's ability which replaces him with the attacking creature that did not get blocked.

I might add some other Dungeon support cards later, currently thinking about Yuan-Ti Fang-Blade and Yuan-Ti Malison. There are still some cards unspoiled from the Battle for Baldur's Gate set as I am writing this, if they reveal some more Initiative cards I might consider adding them to this deck.

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99% Casual

Competitive

Revision 106 See all

(1 year ago)

+1 Sunken Ruins main
-1 The Eldest Reborn main
Date added 3 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

28 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Undercity, Elemental 4/4 UR, Frog Lizard 3/3 G, Goblin 1/1 R, Shapeshifter 2/2 U, Skeleton 1/1 B, Skeleton 4/1 B, The Initiative, Thopter 1/1 C, Treasure
Folders Ideas, ideers, EDH
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