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Triumph of Gerrard
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Put a +1/+1 counter on target creature you control with the greatest power.
— Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Triumph of Gerrard Discussion
6 days ago
Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.
3 months ago
4 months ago
4 months ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
4 months ago
Honestly, if it were my deck, I'd swap out one or both Helm of the Hosts for Elenda, the Dusk Rose and cut a Legion's Landing as well as both Triumph of Gerrards and one copy of either Paladin of Atonement or Knight of Grace for four 3-drops. To answer your question, since you're better off with something that impacts the board, the best choice out of those you presented me with would likely be Forerunner of the Legion, but I'd personally go for either Benalish Marshal or Mavren Fein, Dusk Apostle, since you can't use History of Benalia.
4 months ago
Khunjund: You're absolutely right, Dowsing Dagger
Flip is a little underwhelming, especially since it goes against the tribal thread of the deck. For now, I'm going to try playtesting Triumph of Gerrard in its place, as History of Benalia simply is not in my budget. I think that Triumph of Gerrard should work well getting counters onto the likes of Paladin of Atonement, though I'm also trying the deck with Elenda, the Dusk Rose so it loses a little bit of its potential usefulness.
You were absolutely right though, the deck was being bogged down being somewhere inbetween aggro and midrange, so I'm open to trying to find things to try and smooth it over!
InquisitorBiggie: History of Benalia is a card I'll sneak in there one day if I can manage to collect them, but that $20 pricetag is unfortunately too high to pay outright.
As I just said above, I just edited the deck a little bit to run Triumph of Gerrard as a little mini History, and also in place of Dowsing Dagger Flip. I'm not quite ready to part with Helm of the Host quite yet, but the day may come.
Sanctum Seeker is a strong contender, however I just parted with Elenda, the Dusk Rose and Vona, Butcher of Magan in exchange for Seal Aways and Knight of Grace for a little smoother mana curving, so the Vampirism is a lot smaller, but if I change it back, I'll definitely have to consider him.
4 months ago
why would you have History of Benalia in a deck thats not knight tribal? Triumph of Gerrard would probably be better. or just run more removal. Cast Down and Walk the Plank would be better removal than what you have now.
5 months ago
Maybe History of Benalia cause you've made a "white weenie deck" and this saga puts down 2/2 knights with vigilance and then boosts all knights which Benalish Marshal,Knight of Grace, Kwende, Pride of Femeref and Danitha Capashen, Paragon.
Fall of the Thran is basically Armageddon which has historicly been great in the typical "White Weenie deck" cause they don't use so much mana and they can afford to lose some lands unlike the control decks which hate land destruction cause almost all of their spells cost 3 or more mana probably
Triumph of Gerrard might be good but i'm unsure about that..
Board the Weatherlight great cantrip, goes five cards deep in your deck and can take any historic card which is Planeswaker, "legendary" cards and artifacts.
Daring Archaeologist gets bigger whenever you cast a "Historic" spell and when it's ETB triggeryou get an artifact card from your graveyard to your hand which can be Forebear's Blade and Weatherlight if your opponent removed them from the field with Abrade.
just my speculation on things ;)
I like your deck :D
hope you find my comment informative :)