Triumph of Gerrard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Triumph of Gerrard

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Put a +1/+1 counter on target creature you control with the greatest power.

— Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

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Triumph of Gerrard Discussion

SmashPortal on Infinite Paladin

6 days ago

Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.

Suggestions Search for Azcanta  Flip, On Serra's Wings, Triumph of Gerrard, Seal Away, Fountain of Renewal, Shalai, Voice of Plenty, Dive Down, History of Benalia.

gavoryn on Aura of Flame

3 months ago

I dropped Triumph of Gerrard in favor of Adamant Will. I liked using Tragic Poet to get back the Triumph, but it really wasn't ever a 'win-the-game' play.

TzickyT on Teshar's Toolbox

4 months ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

Khunjund on The Knights Who Say, "Ni!"

4 months ago

@Zulfi

Honestly, if it were my deck, I'd swap out one or both Helm of the Hosts for Elenda, the Dusk Rose and cut a Legion's Landing as well as both Triumph of Gerrards and one copy of either Paladin of Atonement or Knight of Grace for four 3-drops. To answer your question, since you're better off with something that impacts the board, the best choice out of those you presented me with would likely be Forerunner of the Legion, but I'd personally go for either Benalish Marshal or Mavren Fein, Dusk Apostle, since you can't use History of Benalia.

Zulfi on The Knights Who Say, "Ni!"

4 months ago

Khunjund: You're absolutely right, Dowsing Dagger  Flip is a little underwhelming, especially since it goes against the tribal thread of the deck. For now, I'm going to try playtesting Triumph of Gerrard in its place, as History of Benalia simply is not in my budget. I think that Triumph of Gerrard should work well getting counters onto the likes of Paladin of Atonement, though I'm also trying the deck with Elenda, the Dusk Rose so it loses a little bit of its potential usefulness.
You were absolutely right though, the deck was being bogged down being somewhere inbetween aggro and midrange, so I'm open to trying to find things to try and smooth it over!

InquisitorBiggie: History of Benalia is a card I'll sneak in there one day if I can manage to collect them, but that $20 pricetag is unfortunately too high to pay outright.
As I just said above, I just edited the deck a little bit to run Triumph of Gerrard as a little mini History, and also in place of Dowsing Dagger  Flip. I'm not quite ready to part with Helm of the Host quite yet, but the day may come.
Sanctum Seeker is a strong contender, however I just parted with Elenda, the Dusk Rose and Vona, Butcher of Magan in exchange for Seal Aways and Knight of Grace for a little smoother mana curving, so the Vampirism is a lot smaller, but if I change it back, I'll definitely have to consider him.

MegaMetagross on B/W DOM Mid-range

4 months ago

why would you have History of Benalia in a deck thats not knight tribal? Triumph of Gerrard would probably be better. or just run more removal. Cast Down and Walk the Plank would be better removal than what you have now.

EDedan on mono white dom

5 months ago

Have you tried any of the new white sagas in Dominaria? such as History of Benalia,Fall of the Thran and even Triumph of Gerrard?

Maybe History of Benalia cause you've made a "white weenie deck" and this saga puts down 2/2 knights with vigilance and then boosts all knights which Benalish Marshal,Knight of Grace, Kwende, Pride of Femeref and Danitha Capashen, Paragon.

Fall of the Thran is basically Armageddon which has historicly been great in the typical "White Weenie deck" cause they don't use so much mana and they can afford to lose some lands unlike the control decks which hate land destruction cause almost all of their spells cost 3 or more mana probably

Hey maybe a trick is that you have a Scavenger Grounds in your hand to remove all cards from both graveyards so the other chapters of Fall of the Thran is useless?

Triumph of Gerrard might be good but i'm unsure about that..

Board the Weatherlight great cantrip, goes five cards deep in your deck and can take any historic card which is Planeswaker, "legendary" cards and artifacts.

Daring Archaeologist gets bigger whenever you cast a "Historic" spell and when it's ETB triggeryou get an artifact card from your graveyard to your hand which can be Forebear's Blade and Weatherlight if your opponent removed them from the field with Abrade.

just my speculation on things ;)

I like your deck :D

hope you find my comment informative :)

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