Integrity / Intervention

Integrity / Intervention

Instant

Integrity

Target creature gets +2/+2 until end of turn.


Intervention

Intervention deals 3 damage to target creature, player or planeswalker and you gain 3 life.

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Set Rarity
Guilds of Ravnica (GRN) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Integrity / Intervention occurrence in decks from the last year

Standard:

All decks: 0.05%

Integrity / Intervention Discussion

pistolpeteiii on Chance For Glory Aggro (post-Theros)

2 months ago

I's suggest running Fervent Champion instead of Venerated Loxodon if you are looking to get in hasty attacks. It is a great creature in multiples, and works with the Rimrock Knight . Loxodon works better with a curve full of 1 CMC creatures or token generators, and the Hero of Precinct One package doesn't produce tokens fast enough to make the Loxodon viable.

Coming with the new set, I'd suggest including Hero of the Nyxborn as a great 3 drop as it is multi-colored for Hero and applies a boost to your whole board, which is awesome with the extra combat step from Chance for Glory . Maybe it would be beneficial as a replacement for 2 copies of Integrity / Intervention and 2 lands. You probably don't need 23 in the current version as it is basically a suicide-blitz deck. The same logic applies for the split card, as you're not looking to play the 4 mana removal spell, and a 2 mana pump is pretty expensive for its effect. Additionally, maybe a Bonecrusher Giant could replace the last 2 copies?

I'm excited to see the newest version when Theros Beyond Death comes out!

mex_mx on Syr Gwyn - Precon Upgrade

4 months ago

Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.

Creatures

Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .

Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.

Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.

Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.

This brings us directly to the next topic.

Card Draw

Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.

For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.

Removal

Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.

Tutors

In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.

I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:

Equipment

Find a few stronger pieces of equipment to replace the following:

Mana Rocks

One or two more Mana Rocks. If possible <=CMC2, otherwise (if CMC3) only with additional use. In any case Manalith out and if anywhere findable Sol Ring in.

Lands

No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.

Courtney43 on R/W Midgro

4 months ago

If your plan is to go as fast as possible, then wouldn't Built to Smash make for a better addition to the deck than Integrity / Intervention ?

Also can't help but feel like Inspiring Vantage would make for a better choice over Clifftop Retreat .

Ziusdra on Syr Gwyn - Brawl to EDH Upgrade l The Command Zone

6 months ago

FWIW, the Syr Gwyn precon deck already comes with 3 valid targets for Sunforger , but that decklist also contains absolute duds that could be replaced (like Marauder's Axe could probably be removed and replaced with a Warleader's Helix . Single Combat should be taken out of the precon too, it's so bad). For reference, those aforementioned Sunforger targets are:

The following included instants can't be searched for with Sunforger because, while the cards are anywhere but on the stack, their converted mana cost is equal to the combined costs of both halves:

So, one might probably remove Sunforger if you're not going to put in at least two to five more valid instants of CMC 4 or less.

SP3CTR3_chelts on Krenko help pls

10 months ago

I would personally go grull and run cards like Collision / Colossus and other pump. you could also run Dreadhorde Arcanist as another target of your pump spells. I would also not underestimate Maximize Velocity giving either creature a little pump and haste is great.

You could go both (Naya: green/red/white, Bant is white/green/blue) but you would need a lot of rare lands ect to get it to be reliable. However, some cards could be very good Integrity / Intervention would be great

CryptonicNova on Standard Boros Aggro.

10 months ago

Struyk I mean, 90% of the creatures in the deck die to Shock , but the sequence that Hero and Reinforcements allow for make up for their downsides.

thatFigureS, The scry from Samut's Sprint is nice, but the ability to throw a Lightning Helix at your opponents makes Integrity / Intervention a better option.

thatFigureS on Standard Boros Aggro.

10 months ago

How do you feel about Samut's Sprint instead of Integrity / Intervention ?

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