|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Integrity / Intervention
Target creature gets +2/+2 until end of turn.
Intervention deals 3 damage to target creature, player or planeswalker and you gain 3 life.
Integrity / Intervention Discussion
1 week ago
Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.
Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .
Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.
Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.
Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.
This brings us directly to the next topic.
Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.
For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.
Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.
In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.
I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:
Find a few stronger pieces of equipment to replace the following:
No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.
4 weeks ago
2 months ago
FWIW, the Syr Gwyn precon deck already comes with 3 valid targets for Sunforger , but that decklist also contains absolute duds that could be replaced (like Marauder's Axe could probably be removed and replaced with a Warleader's Helix . Single Combat should be taken out of the precon too, it's so bad). For reference, those aforementioned Sunforger targets are:
The following included instants can't be searched for with Sunforger because, while the cards are anywhere but on the stack, their converted mana cost is equal to the combined costs of both halves:
So, one might probably remove Sunforger if you're not going to put in at least two to five more valid instants of CMC 4 or less.
6 months ago
This is definitely a good first attempt. Some suggestions though would be to cut Fight with Fire , Fire Servant , Treasure Map Flip , Magus of the Wheel , Integrity / Intervention , Sword of the Animist , Dualcaster Mage , Fumigate , Sunbird's Invocation and Vessel of Endless Rest and swap them out for Blasphemous Act , Repercussion , Heartwarming Redemption , Mogg Maniac , Cathartic Reunion , Open the Armory , Marble Diamond , Boros Reckoner , Enlightened Tutor and Fire Diamond
6 months ago
I would personally go grull and run cards like Collision / Colossus and other pump. you could also run Dreadhorde Arcanist as another target of your pump spells. I would also not underestimate Maximize Velocity giving either creature a little pump and haste is great.
You could go both (Naya: green/red/white, Bant is white/green/blue) but you would need a lot of rare lands ect to get it to be reliable. However, some cards could be very good Integrity / Intervention would be great
6 months ago
6 months ago
7 months ago
Hey, Samut's Sprint is a really good pump spell with Feather. Instant, haste, +2 pump, scry 1 for one mana. Consider 4x Sprint? Dreadhorde Arcanist is another way to reuse instants and sorceries if you don't have Feather on the battlefield. If you do have Feather then any instant or sorcery cast from your graveyard with Arcanist's attack ability that targets a creature triggers Feather's exile ability first. The spell never goes to the graveyard to be exiled. That's a pretty powerful interaction.
Tenth District Legionnaire and Feather with pump spells seems busted especially with scry. Consider 4x Legionnaire? I like the additional of Assure as a protection spell/pump spell. Sheltering Light is also good since only one mana and scry 1. Rile is a sorcery to playtest because with Feather it's one mana draw a card on each of your turns that also can give Legionnaire or Gideon trample. Aurelia, Exemplar of Justice is good with Feather and Legionnaire since they're creatures meaning Aurelia can give one of them +2 pump, trample and vigilance until EoT. Giving trample to Legionnaire makes it a real threat.
Gideon's Sacrifice and Solar Blaze are good cards, but I don't think you need 4x of them main deck. With Strike's draw and scry from many different sources consider more of a toolbox of spells? Cards like Sacrifice and Blaze seem excellent in the toolbox. Other cards that could be in the toolbox are Rile, Sheltering Light, Reckless Rage , Deafening Clarion , Justiciar's Portal, Conclave Tribunal. I think even though Tribunal doesn't have interaction with Feather it's going to be an important main deck removal spell because it hits Planeswalkers. The same can be said for Lava Coil (exile) and Lightning Strike (any target).
Integrity / Intervention is very lackluster. Boros Guildgate is not good because it ETB tapped, not worth playing. Consider cutting it for more basic lands, 3x Plains and 1x Mountain? More basic lands helps Retreat which is a much better land.
Integrity / Intervention occurrence in decks from the last year
All decks: 0.05%